BassForever
Member
Honestly it's really only Yu and Yosuke that have to sneak their weapons in. Kanji could probably just leave his in some store room near the electronics area and Yosuke could grab it for him most likely no questions asked.
Correct?
Eternal Punishment is the better plot, so I can only assume Tadashi's removal was a good thing.
but he still wrote that game's plot
No. It's made explicit in P4A that the P3 cast can summon their Personas whenever.
Nah, I was being intentionally over the top in my rancor. But it is still dumb. No harm in thinking something dumb is dumb.I think you take Persona too seriously than Persona does itself.
No. It's made explicit in P4A that the P3 cast can summon their Personas whenever.
As long as they have their Evokers, right? Cuz they were all pretty surprised to be able to summon them without needing their Evokers in the TV World / Red Fog.
As long as they have their Evokers, right? Cuz they were all pretty surprised to be able to summon them without needing their Evokers in the TV World / Red Fog.
In two weeks time, we might finally see Persona 5.
No, they don't even need their Evokers in the real world to summon. It just made things initially easier for them, but essentially became a symbol of their resolve after they weren't really needed anymore.
Basically, the P4 cast are literally the only Persona users in the series (I believe) who cannot summon their Personas in the real world.
I just want to remind everyone that Mitsuru summons her Persona without an evoker if you get caught by any of the girls during the hotspring event
Just another Persona moment
Also, can't Naoto summon her Persona in the real world in X Detective?
Ultimax pretty definitely obliterated X Detective from canon, tho.
It bothered me slightly too. I mean, they go through the trouble early of saying how they "sneak" weapons into Junes, but the idea of "sneaking" a scooter is ridiculous. It's not a bad ridiculous, but it's silly all the same.
It's one of those "additions" that probably doesn't need to be there, really. Scooters open up a new town to go, and that should have probably been it. It's inclusion is just another thing that makes an already easy game even easier.
My money's still on stills of Soejima art.
Atlus designer Shigenori Soejima has drawn sketches, and the project is steadily moving forward.
God... I hope P5 is actually further along than just "character sketches and story ideas". If not, daaaaaaaaamn.... 2014/2015 release maybe? :{
Sketches...?
How long am I gonna have to wait for Persona 5? D:
Probably before versus 13.
"Shigenori Soejima has drawn sketches" haha they are really gonna squander all the series momentum they've got going. Not that I'm in a rush for P5 or anything, but I know other folks won't be happy.
I don't think Persona takes itself as seriously as some of us here including myself.
Good times.
You agree that silly moments or minutiae doesn't make everything about a gamenarratively speakingsilly, right?
So...chanced upon these on my off day from work..let's open these up and see what I got to decorate the workplace with...
Naegi as well as Sakura...
and finally..
Yeah? I'm not saying that the game is silly (well not in a bad way), I'm saying that we might be a bit too serious about something that is supposed to be fun.
So...chanced upon these on my off day from work..let's open these up and see what I got to decorate the workplace with...
Wanted the P3MCXThanatos design, but this one is pretty nice too.
Cool. Was just asking because there've been discussions were people discounted serious moments of the games because of more facetious ones.
That's nice. Where did you order them from? I kind of what one now.
I just want to remind everyone that Mitsuru summons her Persona without an evoker if you get caught by any of the girls during the hotspring event
Just another Persona moment
I didn't do anything special this weekend. Who is this "lotus juice" person? Must be really popular...(*troll*)
My money's still on stills of Soejima art.
Yosuke Uda: said:Currently, as a producer, I'm in charge of Persona 4: Dancing All Night, which is scheduled to be released in autumn of this year. There's a lot of pressure as one entrusted with producing a new "Persona" game, but it's also very rewarding.
We'll probably never hear what happened behind the scenes with this game, but it'd sure be interesting to find out.Producer & Director
Kazuhisa Wada
Nah. I'll bet we get to see a photo of him drawing the stills that he was supposed to show.
*5 months later
We'll probably never hear what happened behind the scenes with this game, but it'd sure be interesting to find out.
Hashino said:“Persona 4: Dancing All Night, too, is pretty much done for the most part, but we’re about to make more dances and events for it,”
Better, it's going to be an announcement of a concert tour where they might show off him drawing the stills.
http://www.siliconera.com/2013/11/2...q-persona-dancing-future/#2JZ4LVLuC8SmFZKV.99
Makes me wonder what happened for a game that was apparently pretty much finished to be delayed and reworked like this.
Is Dingo still at least involved with P4D?
Obviously, something happened between the two for Atlus to remove their names from everything related to P4D, go as far as to eliminate the presence of the game's first trailer which mentioned an "earnest collaboration" with Dingo, and then put out the second trailer which made no mention of any collab. work or anything about Dingo.Moving forward, Persona Team will be taking primary responsibility for the development of this game while still receiving assistance from Dingo, with all hands on deck working as hard as they can to finally bring this game to you.
Yes, according to the new director/producer:
Obviously, something happened between the two for Atlus to remove their names from everything related to P4D, go as far as to eliminate the presence of the game's first trailer which mentioned an "earnest collaboration" with Dingo, and then put out the second trailer which made no mention of any collab. work or anything about Dingo.
I was playing Ultimax again and I wondered about something, if Labrys and Sho were to feature in an actual persona game, what's their skill set(also attributes, weaknesses) gonna be like?
The fact that we haven't heard anything since then despite him talking about an early release this year and the content of the next trailer make me think that something else has happened since then.
The fact that we haven't heard anything since then despite him talking about an early release this year and the content of the next trailer make me think that something else has happened since then.
They'd both be fairly physical focused. Labrys would use strike attacks and Sho would have slash. I could see Sho possibly having Agi/Mudo skills as well. Not sure on Labrys' element, possibly Hama. That's from me not looking at their ingame playstyle though.
It did? This is the first time I've seen someone mention this...Ultimax pretty definitely obliterated X Detective from canon, tho.
It did? This is the first time I've seen someone mention this...
Honestly it's really only Yu and Yosuke that have to sneak their weapons in. Kanji could probably just leave his in some store room near the electronics area and Yosuke could grab it for him most likely no questions asked.
I actually think it's probably for the best with whatever happened with P4D. As was said, if the game was close to being done from what they said, and now it's some state of no one knows where it's at, it'd have to be a quality control issue, right?
I mean, Arena came out good, PQ came out great, only this one we've seen a problem with it. It'd almost have to be because it was garbage one would think...?
I actually think it's probably for the best with whatever happened with P4D. As was said, if the game was close to being done from what they said, and now it's some state of no one knows where it's at, it'd have to be a quality control issue, right?
I mean, Arena came out good, PQ came out great, only this one we've seen a problem with it. It'd almost have to be because it was garbage one would think...?
Like I've said before, all signs seem to point to the game basically being rebooted from scratch.
I hope that the game that finally gets released is actually good.
But is it crazy to assume that Atlus would've kept tabs on the development to prevent this from happening? For a collaboration project I would expect the two parties working together, I also would expect people from Atlus keeping an eye on the game development at Dingo.
Of course we'll probably never know why, but I don't think ”the game being bad" is the ultimate reason, interviews prior to the development shift the game seems to be okay.
Or it could be Atlus being really particular about the quality of the game, but if that is the case why did Hashino say that the game is "pretty much done and they are writing more events and dance moves"?
*Tin foil hat at full force*
I'm sure that the game would be great, but the development of P4D is a strange one.
Also here's to hope that this game won't be $69.99 once it hits Canada, our dollar is falling at the speed of light.
How badly is it possible to screw up a rhythm game anyway? Especially for a company with a lot of experience making them. I don't expect anything special from the plot, but that didn't get Ultimax delayed.
I'm sure that the game would be great, but the development of P4D is a strange one.