CrimsonFist
Member
Heading into the Persona series 20th anniversary, Hashino hopes they can make an announcement to please the fans, but he hopes everyone looks forward to Persona 5 first.
So releasing before 20th September then?
Heading into the Persona series 20th anniversary, Hashino hopes they can make an announcement to please the fans, but he hopes everyone looks forward to Persona 5 first.
So releasing before 20th September then?
An eccentric character, but you might sense a different charm from him than you’d get from his illustration appearance. He’s a talented artist, and is an honor student in art.
About Ryuji Sakamoto: He’s one to say “let’s change this world!” and pull the protagonist. It’s because of Ryuji that the protagonist begins his life as a phantom thief. He may be defiant, but he’s a nice guy. For this reason, voice actor Mamoru Miyano is a good fit. His Persona “Captain Kidd” is a good fit with Ryuji’s setting and episode.
About Maki Ann Takamaki: She’s a quarter-American girl who returned to Japan, and while she may be popular, she doesn’t have any friends, and is a character that looks like she may stand out among her peers, but she’s actually isolated and lonely. Once she joins the party, she’ll take on the role of the life of the party. Her Persona, “Carmen,” has a femme-fatale side to her, and due to a certain incident, they join the protagonist and Ryuji to take on the other world. That said, she’s a character that will have an impact on the fate of the main characters.
About Yusuke Kitagawa: An eccentric character, but you might sense a different charm from him than you’d get from his illustration appearance. He’s a talented artist, and is an honor student in art.
There will be a similar system to “Social Link.” With the question of how to make communication for the characters of Persona 5 into a driving force, Hashino hopes to see it go a step higher in the human relation part of things than what we saw in the Social Link of Persona 3 and Persona 4.
Ann may be the only female character revealed right now, but she's very quickly becoming one of my favorites in the franchise.
This came is coming uncomfortably close to being GOAT material.
well after Zero Escape 3 but y'know what I mean
Apropos female, we still don't know Morgana's gender for sure, right?
I think she should be female, just because of the ratio between male and female characters.
I dont know but at least in the translation Persona Central put of this interview mentions Morgana as a she a couple of times
P3P or Persona 5?
I dont know but at least in the translation Persona Central put of this interview mentions Morgana as a she a couple of times
I dont know but at least in the translation Persona Central put of this interview mentions Morgana as a she a couple of times
they've already alluded to their being a lot of characters unrevealed. I'm not too worried about it, and I much prefer female character stories.I see i dont know why some people is fixed with that , i mean unless she / he get a human form at some pointi dont see the big deal, is a cat and end of the story.which is totally happening
(We need more female characters tho... Ann can be could cool and all but i always loved the balance between girls and dudes in the previous teams).
they've already alluded to their being a lot of characters unrevealed. I'm not too worried about it, and I much prefer female character stories.damnit FFXV
Hashino reconfirms at the end of the part where he talks about Yusuke that there are indeed more characters.
Truth to be told, I believe it might be intentional. We go in expecting something similar to what we know and then they can surprise us with characters different from what we expected.The others don't sound that much different from other characters in Persona 3/4 to be honest.
Truth to be told, I believe it might be intentional. We go in expecting something similar to what we know and then they can surprise us with characters different from what we expected.
Many of the characters are labeled, or look at things from a biased point of view and such, and are spending their days unhappily, feeling that it cant be helped and dont fit in. Breaking the status quo, rising up, and coming alive is how the introduction will develop.
Truth to be told, I believe it might be intentional. We go in expecting something similar to what we know and then they can surprise us with characters different from what we expected.
This might sound weird butStill... if there isnt an in game reason, its gonna take me out of it a bit.I hope there is a good in game explanation for all the shadowy faces on the NPCs.
I know realistically the IRL explanation is that it is probably because its a much more mordern game, NPCs take a lot longer to create and having tons of unique faces would be burdensome.
Maybe our crew (or at least the Phantom) is a bit more apathetic about the common man than our previous heroes have been? They either don't pay attention to individuals, or don't think too highly of them.
Maybe our crew (or at least the Phantom) is a bit more apathetic about the common man than our previous heroes have been? They either don't pay attention to individuals, or don't think too highly of them.
Other than technical limitations, I think it's more of a commentary on how you're not going to specifically notice or remember each individual face you see out in public. The masses blur into the background, and you'll only really come to notice the faces of people who resonate with you or who you have a certain bond with.
I would say it's just a stylistic choice. I'd be pleased if what you say was touched upon as an actual theme of the game though, because that's a really good justification for it.
Realistically, just like Genei Ibun Roku #FE having colored silhouettes for the characters walking around in the city, I think it's just a way to stylistically disguise technical limitations, since rendering all those models together in a large environment would probably be more resource intensive and time consuming than it's worth.
It would just be resource limitations, not technical. Those kinds of crowds are doable now, but are a huge waste of time for a developer. Just ask ubisoftRealistically, just like Genei Ibun Roku #FE having colored silhouettes for the characters walking around in the city, I think it's just a way to stylistically disguise technical limitations, since rendering all those models together in a large environment would probably be more resource intensive and time consuming than it's worth.
Some questions about whether you'd like smartphone ports/to play games on smartphones.
That's pretty interesting, I wouldn't mind playing some SMT games on my phone, being able to play things on the go is nice.
Didn't some of the earlier Persona games already get a port? A part of me thinks they did but I might be misremembering.
yeeeeeeeeeeeeeeeees question it pleaseTranslation of the entire thing here: http://personacentral.com/atlus-2016-online-consumer-survey/
The questions about a voiced or silent protagonist are especially interesting. It's a sign of them questioning the tradition.
would just say JRPGTurn-based RPG
Action RPG
Turn-based Strategy RPG
3D Dungeon RPG
on an american survey this
would just say JRPG
Aren't Western RPGs 'Action RPGs'?
on american forums you will see tales of, persona, valkyria chronicles, etrian odyssey all called JRPGs and lumped together as somehow one genre.Aren't Western RPGs 'Action RPGs'?
Edit: And now I remember X-Com for Turn-Based Strategy RPG'.
and Banner Saga...
Guess it just proves JRPG is more a question of tone and content, not gameplay style.
Is that them considering swapping platforms for the next SMT game? Choice between PS4, Vita, smartphones and 3DS...hmm...
Okay, in the other thread I learned about Aegis: The First Mission. I just now watched some videos and I'm kind of retroactively pissed.
How could a cellphone (javaphone?) game Persona game be rendered in full 3D, yet the version on the PSP is only 3D in the dungeons? I don't understand that. Cellphones at that time most likely had much more limitations when it came to storage capacity, and processing power than the beast that was the psp. Someone explain this to me because it just seems so unfair that we didn't get the full experience. Even if there were mega storage limits, why didn't atlus use multiple umds or do a digital only release?
I actually cannot tell if you're being serious.