However, Ye Olde Demon Fusion Theme kind of triggers me. Too many bad memories of sitting there for half an hour rerolling fusions to get the skills I wanted. I wish they had gone for something new and less somber that's more in P5's style.
I think the second half of the game is definitely significantly weaker than the first half. My opinions on various aspects of the game have changed since playing it in English (characters mostly, also a few plot points I thought would be bad are actually really good), but I maintain that the overarching narrative (including everything with the antagonist) is properly shit.
It's not impossible that playing through the second half will change my mind, but I just did dungeon 4, and, well
Speaking of that scene... I chose "It always feel like this" when the group was reflecting about how mean the adults were treating them at the restaurant.
Ryuji asked if they even belonged there and I chose the answer that I felt.
Excited to get to this to see if people are exaggerating or not. People were complaining about palace
5
but I didn't think it was that bad. It was probably my least fav but I still enjoyed it. Though I did also get super lucky and figured out all puzzle solutions on my first try.
Excited to get to this to see if people are exaggerating or not. People were complaining about palace
5
but I didn't think it was that bad. It was probably my least fav but I still enjoyed it. Though I did also get super lucky and figured out all puzzle solutions on my first try.
That dungeon is mostly bad for me in regards to the narrative. I didn't have thaaaat much of an issue with the game design on it. There's a lot more backtracking than the other dungeons though.
EDIT: I just remembered all the boss shit on that palace. I had mega issues with that.
Excited to get to this to see if people are exaggerating or not. People were complaining about palace
5
but I didn't think it was that bad. It was probably my least fav but I still enjoyed it. Though I did also get super lucky and figured out all puzzle solutions on my first try.
was decent too, although not quite up to the surrounding dungeons.
None of the puzzles in 5 seemed that bad, and the airlock one at the end was fun. Plus the shadows are Daleks. Main downside is that the music isn't as good as 3/4/6/7.
Excited to get to this to see if people are exaggerating or not. People were complaining about palace
5
but I didn't think it was that bad. It was probably my least fav but I still enjoyed it. Though I did also get super lucky and figured out all puzzle solutions on my first try.
I think the second half of the game is definitely significantly weaker than the first half. My opinions on various aspects of the game have changed since playing it in English (characters mostly, also a few plot points I thought would be bad are actually really good), but I maintain that the overarching narrative (including everything with the antagonist) is properly shit.
It's not impossible that playing through the second half will change my mind, but I just did dungeon 4, and, well
I still really don't see your points at all with a lot of the second half, but i'll get to that more in detail once i'm finished this completionist run.
IMO they probably could have saved some money during development by (August)
not spending it on multiple wacky animated scenes where the guys are checking out Ann. Not only is "THE GUYS LEER AT THE GIRLS AND WACKY HIJINKS ENSUE!!!" the absolute nadir of stock Persona scenes, it's even worse here because it undercuts huge parts of the Kamoshida storyline.
IMO they probably could have saved some money during development by (August)
not spending it on multiple wacky animated scenes where the guys are checking out Ann. Not only is "THE GUYS LEER AT THE GIRLS AND WACKY HIJINKS ENSUE!!!" the absolute nadir of stock Persona scenes, it's even worse here because it undercuts huge parts of the Kamoshida storyline.
All the more frustrating because they're so, so close and no other game is getting anywhere near what Persona is trying to do.
A game about younger generations pushing back against an older generation that's basically left them screwed, especially in a seniority centric society like Japan, is an awesome topic. But hoo-boy are there a ton of missed or bungled opportunities in this game.
Even slight stuff like (Dungeon 2 Spoilers):
Why not show even more of Madarame's victims? What made Kamoshida work is that you saw all these kids with bruises and fear. You just don't really see the same with the other villians so far. Also, why have the revelation about Yusuke's mother be the actual trigger for his awakening? That'd be way better framing in my opinion. Bringing it up afterwards was just redundant.
Ironically, none of this really upsets me all that much. Missed opportunities are more my opinion than a critical flaw of the game. The game is tremendous and I'm enjoying it, but woof, they're just so close to hitting some amazing themes and they keep missing.
While no one in P4 seemed to realize that Yu Narukami's friend group,
consisted almost entirely of people who went missing for two weeks, in P5 there have been like three or four characters who figured out who the Phantom Thieves were almost immediately. But it was super funny to see Makoto being all "Woah has famous boy genius Akechi figured out this incredibly obvious thing that even I figured out after like three days???"
While no one in P4 seemed to realize that Yu Narukami's friend group,
consisted almost entirely of people who went missing for two weeks, in P5 there have been like three or four characters who figured out who the Phantom Thieves were almost immediately. But it was super funny to see Makoto being all "Woah has famous boy genius Akechi figured out this incredibly obvious thing that even I figured out after like three days???"
Yeah, it's interesting that the group is slowly "discovered" by a few people here and there. Mishima kind of knows the initial group at least, Makoto figures out stuff, and even other characters get suspicious. The writing in general is just a huge step up from Persona 4 because the characters aren't all brain dead.
Man, it's frustrating not being able to join in a lot of the discussions going on right now. When I finally get to play the game most people will probably have moved on already.
Man, it's frustrating not being able to join in a lot of the discussions going on right now. When I finally get to play the game most people will probably have moved on already.
Hah. Yeah. Don't worry Lynx, we're not moving on anytime soon. I haven't even gotten into walls of paragraphs regarding a lot of the plot points in Persona 5 yet.
I was thinking more about the general discussion in the game's OT, as the first few weeks are generally the most active ones, but I suppose you're right. lol
Man, it's frustrating not being able to join in a lot of the discussions going on right now. When I finally get to play the game most people will probably have moved on already.
All the more frustrating because they're so, so close and no other game is getting anywhere near what Persona is trying to do.
A game about younger generations pushing back against an older generation that's basically left them screwed, especially in a seniority centric society like Japan, is an awesome topic. But hoo-boy are there a ton of missed or bungled opportunities in this game.
Even slight stuff like (Dungeon 2 Spoilers):
Why not show even more of Madarame's victims? What made Kamoshida work is that you saw all these kids with bruises and fear. You just don't really see the same with the other villians so far. Also, why have the revelation about Yusuke's mother be the actual trigger for his awakening? That'd be way better framing in my opinion. Bringing it up afterwards was just redundant.
Ironically, none of this really upsets me all that much. Missed opportunities are more my opinion than a critical flaw of the game. The game is tremendous and I'm enjoying it, but woof, they're just so close to hitting some amazing themes and they keep missing.
Madarame's victims are actually scattered all over Tokyo. A few of the homeless guys are his students, like the guy sitting somewhere on the station square or the guy who sells you his charms. There's also Nakanohara, but I get what you mean.