foobarry81
Member
Nope, I am saying that lowering and raising prices, and the effect that has on purchases, is a central concept of economics. If a game company lowers the price of a game by 50%, more people will buy it in the week after the price drop than the week before the price drop.
In the same way, if project eternity were to lower their base "you bought the game" tier to cost 15 dollars, more people would back the project (at the low end). For the exact same reason, if double fine had started out with their "you bought the game" tier at 25 dollars, fewer people would have backed the project.
Do you really disagree with this? Seems pretty logical to me, and I'm far from an economist
You're treating two different offerings as if they're the same: point-and-click vs isometric. Like I said: what if gamers generally value isometric higher and would perceive the opportunity cost of spending a part of their available income on isometric rather than p-and-c to be lower. That could also explain the difference. So it's not just about the absolute price point. That's also basic economics.
Anyway, I just want this project to make it to 3.5m just as much as all the rest of us in here. Just a bit anxious, going by the numbers, they might not make it.