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Pillars of Eternity by Obsidian Entertainment (Kickstarter) [Up: Teaser]

Anno

Member
After seeing Fargoal 2 go from $35k to $50.1k to just fund in like 4 hours I'm pretty sure anything is possible. Hopefully they add something inbetween $3m and $3.5m as an extra carrot.
 

Toma

Let me show you through these halls, my friend, where treasures of indie gaming await...
?

You talk to one dude, grab a key and you walk out, yeah that took ages alright :-S

:p

I just watched a friend play through the first part of PS:T the first time today. Took him 3 hours to finish the crypt.

But yeah, I know. I played through it multiple times as well. Still, it CAN be long.
 

Toma

Let me show you through these halls, my friend, where treasures of indie gaming await...
They should just scrap that eternal dungeon thing and make a second big city instead.

City >>>>> Dungeon

The eternal dungeon sounds more like the work of 1/10 of a full city, if not less. No quest trees/dialogs etcetc.
 

F!ReW!Re

Member
I just watched a friend play through the first part of PS:T the first time today. Took him 3 hours to finish the crypt.

But yeah, I know. I played through it multiple times as well. Still, it CAN be long.

You have to know that ahead of time. PST has a lot of dudes to talk to in a lot of places.

Guess I was just lucky then:
I actually downloaded and played PS:T for the first time yesterday and that was what happened to me, was outside within 15 minutes :)
 

Toma

Let me show you through these halls, my friend, where treasures of indie gaming await...
Guess I was just lucky then:
I actually downloaded and played PS:T for the first time yesterday and that was what happened to me, was outside within 15 minutes :)

Sorry to say, but you missed a LOT of great and interesting conversations/background about your character and your backstory.
 

Famassu

Member
Guess I was just lucky then:
I actually downloaded and played PS:T for the first time yesterday and that was what happened to me, was outside within 15 minutes :)

That was kind of a dumb way to start the game, but hey, it's a role-playing game for a reason, not like we all have to play them the same way (obsessively searching every nook & cranny & talking to everyone). :p
 
Guess I was just lucky then:
I actually downloaded and played PS:T for the first time yesterday and that was what happened to me, was outside within 15 minutes :)

I know the great thing about RPGs is that there's no right and wrong way to play them, you forge your own path, etc. etc. etc.... but this is not how you play PS:T ;)

PS:T's strengths are all in the writing and the characters, and how you can interact with them. Take that away and you're basically just moving a character from one screen to the next. Just my opinion however; to each their own. So long as you're enjoying it!
 

Violet_0

Banned
I just watched a friend play through the first part of PS:T the first time today. Took him 3 hours to finish the crypt.

But yeah, I know. I played through it multiple times as well. Still, it CAN be long.

indeed, it took me ages to get out of the mortuary (so much text!). It wasn't really boring though, yeah :)
 
I think they need some secret second screenshot to unveil if its going to make it to $3.5 million. They need some big surprise to get more people to pledge.
 

F!ReW!Re

Member
I know the great thing about RPGs is that there's no right and wrong way to play them, you forge your own path, etc. etc. etc.... but this is not how you play PS:T ;)

PS:T's strengths are all in the writing and the characters, and how you can interact with them. Take that away and you're basically just moving a character from one screen to the next. Just my opinion however; to each their own. So long as you're enjoying it!

That was kind of a dumb way to start the game, but hey, it's a role-playing game for a reason, not like we all have to play them the same way (obsessively searching every nook & cranny & talking to everyone). :p

Sorry to say, but you missed a LOT of great and interesting conversations/background about your character and your backstory.

I knew I forgot something because it mentions so in the journal (something about former companions who are also in the morgue) but all the "dustmen" just come up to me and ask me where I'm going, which - without selecting the "looking for dhall" entry - I end up fighting all of them :p

Maybe I'll just walk back in then :p
 

Zeliard

Member
Sorry to say, but you missed a LOT of great and interesting conversations/background about your character and your backstory.

Talk to everyone in Torment. And I do mean everyone. The game's all about the delicious conversation.

Even generically-named NPCs (i.e. the brother/sister pair in the bar who, as I recall, are simply named "Smoldering Corpse Bar patron" on mouse-over) can share interesting stories about themselves and/or the setting. And many of them do have names and end up sharing them with you.

There's a lot of distinctive dialogue in the game among the various NPCs, even if it doesn't appear so at first. Surprisingly little of it repeats; when it does repeat it's usually an NPC sharing similar info with you but still telling you about it in a different way.
 

wrowa

Member
Guess I was just lucky then:
I actually downloaded and played PS:T for the first time yesterday and that was what happened to me, was outside within 15 minutes :)

It's safe to say then that you won't enjoy the game at all. :p

Torment is all about devouring all of its characters and dialogues. If you are rushing through trying to get somewhere you'll just end up missing all of the memorable content people praise the game for. The morgue is actually one of its most impressive areas with many great things to discover -- and just as much as experience points to get.

Remember that you are playing a game that has boring combat but is great at everything else. If you don't invest the time to speak thoroughly to all of its characters, chances are that you just won't enjoy it. Don't go in expecting something like Baldur's Gate or Icewind Dale.
 

Corto

Member
Wow. Just received an update from another project that I'm pledging for where they say that kickstarter pledges are not considered liability so they are heavily taxed, in the 30% range. Suddenly 3.5 millions don't seem enough... ;)
 
Wow. Just received an update from another project that I'm pledging for where they say that kickstarter pledges are not considered liability so they are heavily taxed, in the 30% range. Suddenly 3.5 millions don't seem enough... ;)

So basically I'm partially donating to the US government? Am I funding Obamacare here? :)
 

Miletius

Member
Looks like we'll probably reach 9 dungeon levels easy, possibly 10. That's still a huge dungeon by any standards. I'm actually really looking forward to a 10 level dungeon crawl, the best official NVN module by far was HoTU, which was the same dungeon level format. I think that only had 15 or so levels too, so there a lot that can be done with 10 levels, that's almost 1/2 of an entire NVN module there.
 

dude

dude
The eternal dungeon sounds more like the work of 1/10 of a full city, if not less. No quest trees/dialogs etcetc.

If it's like Watcher's Keep as I think it intends to be... No way man, that place was huge and loaded with stuff. And even that was like, what, 6 levels?
 

Sharp

Member
Wow. Just received an update from another project that I'm pledging for where they say that kickstarter pledges are not considered liability so they are heavily taxed, in the 30% range. Suddenly 3.5 millions don't seem enough... ;)
That doesn't sound accurate to me based on the breakdown Double Fine gave.
 
Donations a bit slower today. Weekend and all, but hopefully it isn't the end of the spike, and Mon and Tue will have the real final spike to get to 3.5mn.
 
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