If it's anything like DFA's, yes, it absolutely will. It's why I try to go for the highest all-digital rewards tier most of the time no matter how much I'm actually paying.It won't cost hundreds of thousands lol.
If it's anything like DFA's, yes, it absolutely will. It's why I try to go for the highest all-digital rewards tier most of the time no matter how much I'm actually paying.It won't cost hundreds of thousands lol.
My man!
EDIT: NO! Go $160! D: You have to get the expansion! You can't give it! YOU CAN'T GIVE IN!
Let's be realistic - None of the stretch goals and bonuses really correspond to their actual cost. Everything is being used as a motivating factor for fans to continue talking about the game and spreading the word. Facebook Likes = fans doing marketing for the Kickstarter. At this point, the game is clearly very, very well funded, far beyond the initial goal, so they can probably afford to give freebies in terms of game features. Worst case scenario? Somewhere along the line someone has to work overtime to get those extra floors implemented. Lol.
No, actually the more people who take up such bonuses, the better for them. The worst possible scenario for physical goods is if you offer them and some people take them up but not many, then you end up having to pay out of your ass for a tiny print run, just to satisfy a very small number of backers. If lots of people are taking them up and paying for them (they're not free!), then it's pure profit.
Careful, you're beginning to sound like those users on the DFA forums that are saying DF should go into debt to make DFA the best game it can be.
Guys, I am upping my pledge to 40$ because I also want the expansion. Do I have to write it down somewhere in the process of confirming it? How will they know it's the expansion I want and not something else?
I so want to upgrade my 20$ to a 165$ one, but I just can't justify this amount of money for a game I haven't seen yet...
They should do a 4M stretch goal titled "QA". I'd up my pledge significantly.
They will contact you.
Have they reached $3.5 million? They're not counting paypal yet, I presume?
Have they reached $3.5 million? They're not counting paypal yet, I presume?
Obsidian Entertainment 1 minute ago
Exact PayPal numbers from Darren. Latest PayPal: $106,663 - 2,230 backers. -Feargus
New PayPal numbers:
People might not have donated nearly as much without the kickbacks and incentives. It's how charities have attracted large donors for ages. Yes, at some level you'd rather wish all the money just go to the game's development, but as long as the total amount after the prizes are sent is higher than the previous reward tier, you've probably made out well.I get that a smaller print run is worse for the company than a larger one, but it still doesn't quite sit right with me that doublefine (not necessarily obsidian) spent so much of the kickstarter money on what is effectively marketing materials...to people who already paid for the game. I hope it pays off for them (and obsidian!) with respect to brand awareness and sales outside the orbit of the kickstarter campaign.
I totally had it pegged that they wouldn't make 3.5m. Colour me surprised.
Kickstarter alone won't make it, so no need to be surprised.
Edit: Hope I'm wrong though.
$3.57m with Kickstarter. Rest with Paypal.
They will contact you.
200k in 20 hours? Sound too much. :-/
200k in 20 hours? Sound too much. :-/
hm, so you can actually pick what rewards you want (assuming you pledged the correct amount)?
200k in 20 hours? Sound too much. :-/
This is starting to seem like it's really legitimately going to eclipse BG2. Imagine that; Bioware told us we'd never see a game like it again, because it was too expensive to do asset creation and full voice acting on that scale.
Well, they got part of it right.
This is starting to seem like it's really legitimately going to eclipse BG2. Imagine that; Bioware told us we'd never see a game like it again, because it was too expensive to do asset creation and full voice acting on that scale.
Well, they got part of it right.
I never understood why devs and publishers let top down 2D RPGs die. BG1/2 were huge hits and continue to print money even today.
I think Interplay and Atari going to shit was largely responsible for that. If you really look at the RPG landscape, it's not like there were a ton of publisher/developers doing big top down/isometric 2D RPGs back in the day either.
While true, you have to wonder why Atari didn't think of eg. funding Neverwinter Nights 2 (the way it was) and at the same time Baldur's Gate 3 as a 2D RPG (for a fraction of NWN2's budget). It's the fact that no one looked back to that big success story and profit on it that astounds me. NWN1/2 sold well enough though/
I never understood why devs and publishers let top down 2D RPGs die. BG1/2 were huge hits and continue to print money even today.
Seems like the real problem there is you'll never see a game on BG2's scale with modern AAA standards. It's why I find the path of requiring full VA highly questionable and kind of wish more frequently lower end visuals were accepted on stronger platforms.This is starting to seem like it's really legitimately going to eclipse BG2. Imagine that; Bioware told us we'd never see a game like it again, because it was too expensive to do asset creation and full voice acting on that scale.
Well, they got part of it right.
Seems like the real problem there is you'll never see a game on BG2's scale with modern AAA standards. It's why I find the path of requiring full VA highly questionable and kind of wish more frequently lower end visuals were accepted on stronger platforms.
Well, that's mainly a console problem, half because of mass market consumers and half because the gate keepers usually deem it unfit, but it doesn't seem to have been a very serious problem on PC at least.
I never understood why devs and publishers let top down 2D RPGs die. BG1/2 were huge hits and continue to print money even today.
This is starting to seem like it's really legitimately going to eclipse BG2. Imagine that; Bioware told us we'd never see a game like it again, because it was too expensive to do asset creation and full voice acting on that scale.
Well, they got part of it right.
The entire BG series has only made around $5m in its entire lifetime.
The entire BG series has only made around $5m in its entire lifetime.
That's nothing in today's standards.
That's ridiculous, as it's sold over five million copies.