Question:
Is there gonna be a way for us to increase pledges / select higher reward tiers after the Kickstarter has finished?
Chris Avellone:
That's been a question, and we're looking into it. Hope to have an answer soon.
That would be pretty nifty too. Since, I don't have much to spare at the moment (although did at least get in for the $25), but would definitely increase it significantly before the game came out if given the chance.
I wonder if this will really be enough money for what they are doing. Double Fine is already running into budgetary issues for their title, apparently.
Where is this coming from?
I wonder if this will really be enough money for what they are doing. Double Fine is already running into budgetary issues for their title, apparently.
Impressive that they beat DFA's record.
I wonder if this will really be enough money for what they are doing. Double Fine is already running into budgetary issues for their title, apparently.
Impressive that they beat DFA's record.
I wonder if this will really be enough money for what they are doing. Double Fine is already running into budgetary issues for their title, apparently.
Impressive that they beat DFA's record.
Wasn't it supposed to be out by now?
The documentary, of course.
I wonder if this will really be enough money for what they are doing. Double Fine is already running into budgetary issues for their title, apparently.
Impressive that they beat DFA's record.
The last level is going to be a massive sack of balls.
Have they talked about the economy at all? It would be great for there to be an option where money is useful. There are actually useful things to buy and you're not a billionaire after 5 hrs of gameplay.
Buck: How important will currency be in the game, and what steps are you taking to ensure that there are enough money sinks to keep it important from start to finish?
Josh: I think currency is really interesting and it says a lot about the state of the world and the cultures in it. My interest is not necessarily shared by everyone, so I don't know how important individual currencies will be. What we use as money sinks will depend in part on how our stretch goals turn out. We already have a player house and that can be a good money sink. If the stronghold is funded at $3 million, that can be a huge money sink. Additionally, some crafting options and the Adventurer's Hall can serve as money sinks.
I felt Fallout: New Vegas had a good money sink at the end with the implants.
I felt Fallout: New Vegas had a good money sink at the end with the implants.
Yeah, as was the Gun Runners' DLC. They needed it though, because F:NV was pretty easy to break cash wise.
By mid to end-game scenarios, you could be running around repairing snipers and assault rifles from assassin teams or big theft raids with weapon repair kits from Dead Money tokens(read:free) and selling them for whatever you needed and still come out with money.
But at least the sinks in PE look to involve a lot more world-change, given the stronghold and such.
I wonder if this will really be enough money for what they are doing. Double Fine is already running into budgetary issues for their title, apparently.
Impressive that they beat DFA's record.
My main concern is the continuing addition of meatspace bonuses to the reward tiers for customers. Having to print out thousands of hardcover books, tens of thousands of t-shirts and who knows how many custom embroidered patches is a lot of cash. I wonder if DoubleFine is now regretting the eleven thousand boxes and poster prints it must now produce and ship to their backers.
Sistergoldring Priestess of Obsidian 3 minutes ago
@Feargus - you dreaming up a crazy last minute 3500000+ stretch goal?
Obsidian Entertainment just now
@SGR Well, we have a list of things and have one in mind - we are debating about making sure it sounds cool and not crazy, since announcing something as big as another Big, Big City wouldn't make sense. Kind of a conundrum. -Feargus
Obsidian Entertainment less than a minute ago
$104K on PayPal - Assume fifty more than the last one. -Feargus
Itll be like Indiana Jones.
My main concern is the continuing addition of meatspace bonuses to the reward tiers for customers. Having to print out thousands of hardcover books, tens of thousands of t-shirts and who knows how many custom embroidered patches is a lot of cash. I wonder if DoubleFine is now regretting the eleven thousand boxes and poster prints it must now produce and ship to their backers.
All of NV's money sinks are invalidated immediately if you manage to just take a few gold bars out when you complete Dead Money!
Im wondering this too. Kinda pointless if this unimportant shit is eating hundreds of thousands of dollar away from development.
Im wondering this too. Kinda pointless if this unimportant shit is eating hundreds of thousands of dollar away from development.
How does the the endless dungeon thing work? I understand that more money=more stuff but the dungeon can't be entirely funded by Facebook likes right?
Fuck it, I'm pledging $140 for the Retail Collector's Edition. I'll gladly pay whatever they ask for the expansion later on.
How does the the endless dungeon thing work? I understand that more money=more stuff but the dungeon can't be entirely funded by Facebook likes right?