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Pillars of Eternity by Obsidian Entertainment (Kickstarter) [Up: Teaser]

JoeBoy101

Member
Yesssssssssss. Create a secret goblin village which doubles as an experimental space shuttle launch platform!

20110828164233!Fallout_New_Vegas_Rockets.jpg
 

Trojita

Rapid Response Threadmaker
Buck: What are your plans for supporting the Project Eternity community up to and beyond its release? Have you considered the possibility of releasing any content-inducing patches or even a toolset of some kind?

Josh: Our testing and beta processes will minimize the need for patches, but we like to support the longevity of our products. We recently made an update on what our plans are regarding mods. We've partnered with the Nexus Network to host mods. Additionally, we will be releasing file format information and leaving a lot of our data tables open for easy modification.



http://www.kickstarter.com/projects/obsidian/project-eternity ?

:(

I can't access the kickstarter website where I am.
 

rakhir

Member
Baldurs Gate alone was tough enough! I sketched maps as a kid to help me get around. Two will be harder!
Huh, really?
Maybe it was only in polish version, but we had a full-colour map of the whole city in our box.

Boxed games were awesome back then.
 

PaulLFC

Member
Have they given a time when they're announcing the new stretch goal? If the funding needed is a big jump it'll have to be soon I'd guess.
 

Suairyu

Banned
He'll no to seasons. Games this big don't need content only accessible once every 30 hours.

And then if you have a massive dungeon, you enter in summer and leave in winter... It's a bit silly.
 

szaromir

Banned
Have they given a time when they're announcing the new stretch goal? If the funding needed is a big jump it'll have to be soon I'd guess.

I think they're waiting with the announcement until they hit $3.5M on KS alone (which might take a while at this rate).
 

PaulLFC

Member
I think they're waiting with the announcement until they hit $3.5M on KS alone (which might take a while at this rate).
True, donations seem to have slowed now. They should just say "Including PayPal pledges, we've hit $3.5 million and Big City 2 is confirmed, here's one final stretch goal for the last 12 or so hours".
 

szaromir

Banned
True, donations seem to have slowed now. They should just say "Including PayPal pledges, we've hit $3.5 million and Big City 2 is confirmed, here's one final stretch goal for the last 12 or so hours".

Well it's also a result of America being asleep at the moment, I don't think we Europeans are that into supporting American companies, no matter the goal :p (or maybe we're just cheap?).
 

EndcatOmega

Unconfirmed Member
Well it's also a result of America being asleep at the moment, I don't think we Europeans are that into supporting American companies, no matter the goal :p (or maybe we're just cheap?).

Actually, from what I've seen there's a very large European fanbase for this- Germany and Poland are CRPG country, after all.
 

PaulLFC

Member
Well it's also a result of America being asleep at the moment, I don't think we Europeans are that into supporting American companies, no matter the goal :p (or maybe we're just cheap?).
Ah I always forget about time differences!

I wonder if there'll be any side activities or minigames (like dice poker in The Witcher)? Would be good to have something simple but addictive, and depending on what the game was it could help with getting money for the stronghold too.
 

Lusankya

Member
True, donations seem to have slowed now. They should just say "Including PayPal pledges, we've hit $3.5 million and Big City 2 is confirmed, here's one final stretch goal for the last 12 or so hours".

Slowed down? $75k in less then 5 hours today sounds good to me.
 

rakhir

Member
I wonder if there'll be any side activities or minigames (like dice poker in The Witcher)? Would be good to have something simple but addictive, and depending on what the game was it could help with getting money for the stronghold too.
I don't know about this. Infinity Engine games didn't have minigames and didn't come worse by it.

And thruthfully there's very little chance it will happen, in those AMA on reddit Obsidian guys (Avellone?) said that they regret having minigames in second KOTOR and that they were a waste of time.

BG2's map CD-Projekt threw in the box was such a disappointment in comparison. :'(
That's probably not their fault, though. CDP didn't have any good assets so they included what they could.
 

Dennis

Banned
They squashed Double Fine Adventures record for pure Kickstarter funding (not counting PayPal).

With this much money I expect a game that finally surpasses Baldur's Gate II in content and quality.

No pressure, guys. Take your time - I have plenty of other games to play in the mean time.
 

El-Suave

Member
Have they said yet if you can upgrade your pledge even after the Kickstarter ended? Some other projects offer that service, and with all the upgrades they've introduced it seems pretty likely to me.

I've only pledged $20 for the early backer special (and $20 for the GAF inn), but if there was the chance to upgrade, I'd probably go for a boxed version next month or in December. This month I've already spent too much on games.
 

Dennis

Banned
Have they said yet if you can upgrade your pledge even after the Kickstarter ended? Some other projects offer that service, and with all the upgrades they've introduced it seems pretty likely to me.

I've only pledged $20 for the early backer special (and $20 for the GAF inn), but if there was the chance to upgrade, I'd probably go for a boxed version next month or in December. This month I've already spent too much on games.

Take out a payday loan.
 

szaromir

Banned
$20k in the last 75 minutes, very decent pace and we could hit $3.5M in the next 2.5 hours at this rate. Right final day announcements from Obsidian could spiral it above DFA's final day IMO.
 

Zabojnik

Member
With this much money I expect a game that finally surpasses Baldur's Gate II in content and quality.

I'm new to crowdfunding and PE, so maybe someone can explain this to me. Have they stated as much anywhere? Judging from the features list and updates it certainly looks like it's going to be a pretty huge rpg, but BG2 was fucking massive. How does this work, exactly? Are we funding the entire project? 'Cause 3,5M$ doesn't seem that much for a game of this scope, to me at least. Even if it's mostly in "2D" and whatnot.
 

Munin

Member
They squashed Double Fine Adventures record for pure Kickstarter funding (not counting PayPal).

With this much money I expect a game that finally surpasses Baldur's Gate II in content and quality.

No pressure, guys. Take your time - I have plenty of other games to play in the mean time.

I estimate Baldur's Gate 2 was made on a significantly larger budget. I assume something more like Fallout 1/2 in scope.
 

Data West

coaches in the WNBA
I estimate Baldur's Gate 2 was made on a significantly larger budget. I assume something more like Fallout 1/2 in scope.

Even then, making a game like that back then was a lot more expensive than it is now with the tools developers have available.
 

subversus

I've done nothing with my life except eat and fap
I'm new to crowdfunding and PE, so maybe someone can explain this to me. Have they stated as much anywhere? Judging from the features list and updates it certainly looks like it's going to be a pretty huge rpg, but BG2 was fucking massive. How does this work, exactly? Are we funding the entire project? 'Cause 3,5M$ doesn't seem that much for a game of this scope, to me at least. Even if it's mostly in "2D" and whatnot.

yes, we fund the entire project and yes, I think that people got carried away :) but who knows, New Vegas was huge in scope. I mean HUGE.
 

Lucifon

Junior Member
Only just really looked into this. Sounds awesome, however with an estimated April 2014 release and the potential for it to take longer I personally won't be backing it. I would never prepurchase a game 1.5 years in advance normally, so this is no different. Hoping it ends up to be as good as it sounds though! I'll check back in a years time ;)
 
Does anyone know the budget for Vampire TMB? It would be sweet if we could get a spiritual sequel to that. I could go for a real-time first person immersive RPG with various supernatural creatures.
 

Dennis

Banned
This is Obsidians chance to go from a small struggling (getting screwed over) developer into the big leagues.

I know it will be hard work but if they can match or exceed Baldur's Gate II they will be legend and the days of eating the table scraps of other bigger developers will be over.

This is their own IP and I don't see how they will ever get a better chance to secure their future.

And the eternal glory. Money comes and it goes but glory is forever.
 

marrec

Banned
I estimate Baldur's Gate 2 was made on a significantly larger budget. I assume something more like Fallout 1/2 in scope.

I wonder, can we get the budget for Baldur's Gate 2? Is that information available anywhere?

As other have said, with modern development tools they should be able to approach BG2 in terms of content.

Also, just upped my backing level for the last day. I always seem to do that with kickstarters :( stop taking my hard earned money you fucking talented people.
 

Brazil

Living in the shadow of Amaz
This is Obsidians chance to go from a small struggling (getting screwed over) developer into the big leagues.

I know it will be hard work but if they can match or exceed Baldur's Gate II they will be legend and the days of eating the table scraps of other bigger developers will be over.

This is their own IP and I don't see how they will ever get a better chance to secure their future.

And the eternal glory. Money comes and it goes but glory is forever.

If glory was forever people wouldn't hate on BioWare.
 

marrec

Banned
Does anyone know the budget for Vampire TMB? It would be sweet if we could get a spiritual sequel to that. I could go for a real-time first person immersive RPG with various supernatural creatures.

The Budget for Bloodlines was huge if I remember correctly...
 

Munin

Member
I wonder, can we get the budget for Baldur's Gate 2? Is that information available anywhere?

As other have said, with modern development tools they should be able to approach BG2 in terms of content.

Also, just upped my backing level for the last day. I always seem to do that with kickstarters :( stop taking my hard earned money you fucking talented people.

"Modern dev tools" doesn't solve everything. Bioware already had a well-working engine for BG2, and I assume they were able to carry over certain assets and other aspects from the predecessor.

Art asset creation, writing, creating interesting gameplay, all these things still take a lot of time, and dev tools make very little difference there.
 

Dennis

Banned
Maybe if PE is a giant smash hit at the box office there is a chance we could get a spiritual successor to Bloodlines even though the license is lost.

A pretty big 3D RPG like Risen (or Two Worlds II) can be made for quite small budgets and they are nowhere as well known as Bloodlines.

Maybe have to drop voice-overs to save money though.
 

szaromir

Banned
This is Obsidians chance to go from a small struggling (getting screwed over) developer into the big leagues.

I know it will be hard work but if they can match or exceed Baldur's Gate II they will be legend and the days of eating the table scraps of other bigger developers will be over.

This is their own IP and I don't see how they will ever get a better chance to secure their future.

And the eternal glory. Money comes and it goes but glory is forever.

It would be amazing if a company full of talented individual such as Obsidian could find themselves in a similar position Epic and Valve are, eventually.

I think they are the best RPG studio as is, not even counting their Black Isle and Troika legacy. Now they "only" need to deliver with Project Eternity.
 

Minsc

Gold Member
"Modern dev tools" doesn't solve everything. Bioware already had a well-working engine for BG2, and I assume they were able to carry over certain assets and other aspects from the predecessor.

Art asset creation, writing, creating interesting gameplay, all these things still take a lot of time, and dev tools make very little difference there.

True, but the dev tools are pretty much the #1 thing in how efficient you are going to be at making a game vs cost, and there's probably nothing better at that than what they are using for Project Eternity (Unity), so on that front things are perfect.

Maybe if PE is a giant smash hit at the box office there is a chance we could get a spiritual successor to Bloodlines even though the license is lost.

A pretty big 3D RPG like Risen (or Two Worlds II) can be made for quite small budgets and they are nowhere as well known as Bloodlines.

Maybe have to drop voice-overs to save money though.

Someone needs to quote that Whitewolf tweet again... :)
 
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