Did MCA just say he might do another Betrayal at Kronder game on Kickstarter?
Did MCA just say he might do another Betrayal at Krondor game on Kickstarter?
I do worry about how well they can implement all of the stuff that's been added in this Kickstarter campaign in only 18 months or so
The amount of money this game has raised is insane.
The amount of money this game has raised is insane.
The amount of money this game has raised is insane.
Never doubt Infinity Engine fanbase.
First there was Bungie then there was Relic. Now there is also Obsidian.
The Big Three.
Upped my pledge to $180. Want it to reach $4 millon!
I think it will, don't forget the $132,000+ from PayPal. Currently $3,905,215, less than $100,000 to go.Don't think it will reach $4M
So this game also runs on infinity engine?
Has Unity been used for such a huge project with the multiple levels etc. before? I feel like I have read developer comments that one of Unity's downsides is the difficulty with managing everything and/or doing things once games get huge.Nope. Unity.
Don't think it will reach $4M
They're less than 100k away when you factor in Paypal with a bit over 3 hours left. It's very possible. In fact I would say it's likely.
Don't think it will reach $4M
They'll make it if this pace keeps up. My last two calculations:They're less than 100k away when you factor in Paypal with a bit over 3 hours left. It's very possible. In fact I would say it's likely.
Has Unity been used for such a huge project with the multiple levels etc. before? I feel like I have read developer comments that one of Unity's downsides is the difficulty with managing everything and/or doing things once games get huge.
$8m scretch goal: PIZZA PARTY!!!
edit: If they don't reach 4m, but fell short by like 20k, will they go all "I guess we won't enchance our game... sigh"?
Use every dollar between $3.5m and $4m to enhance the game.
Has Unity been used for such a huge project with the multiple levels etc. before? I feel like I have read developer comments that one of Unity's downsides is the difficulty with managing everything and/or doing things once games get huge.
I heard 2D iso stuff is difficult to pull in unity. But I guess they'll be able to do that.
I heard 2D iso stuff is difficult to pull in unity. But I guess they'll be able to do that.
Is it 2D iso though?
By the looks of the screens they posted yesterday, the game is still in 3D - only the camera is at an isometric angle (that may or may not be adjustable).
Is it 2D iso though?
By the looks of the screens they posted yesterday, the game is still in 3D - only the camera is at an isometric angle (that may or may not be adjustable).
No way, 2D iso stuff is cake in Unity. My game is 2D isometric and everything has been really easy to work with so far. Since they are working with 2D backgrounds & 3D characters they actually make it very easy on themselves. It's very easy to blend assets in that way.
We use 2D background tiles, 3D buildings & terrain, & 2D characters; and it works pretty seamlessly.
Nice, we easily get 14 dungeon levels.
I never had any doubt they would reach the $3.5 million, but couldn't imagine that now even 4.0 million is very realistic.
From the livestream:
:O
Don't think it will reach $4M
It's 2D iso with 3D characters, confirmed.
It's rendered in 3D and converted into a 2D image, the same as the Infinity Engine games.