Engagement makes so much sense, I've always wondered why no CRPG has implemented a similar system in the past (or have they?).
I'm sorry if this was already discussed, but what would happen if a long ranged weapon user wants to assist his melee party member, who is currently engaged in melee combat. Is there a possibility that he may hit his own team member?
Or don't we know anything about "friendly fire" yet?
New update, JES' back with more game design stuff yayyy: http://www.kickstarter.com/projects.../415136?ref=email&show_token=b43ffe4d65993f15
This update's nuts.
Yup.I'm certain friendly fire works with AoE attacks, not point to point attacks. Wouldn't make sense otherwise in a non-first/third person action.
It should be VERY clear what's happening, with some icons or symbolism to see when a character is engaged.
Speaking of which, instead of totally blocking movement, how about making the character move extremely slow instead? Sort of simulating those 5ft steps from d&d. You could then still turn the character (flanking/backstabs/whatnot) by moving slowly around him or lead it to someone better suited for killing him/keeping him in check. Or a fighter "gathering" more opponents, hehe.
The disengagement should also be very clear I think, perhaps requiring a press of a button, or if right-clock means movement, then disengage+move could be shift+righ-click or something? Doing it by mistake could be really frustrating. I also have a concern about this - By how it was described, if a melee character catches you and is actively attacking you, short of a special disengagement skill or outside help you have no way to get away from him (because of the hit reaction)?
What happens when you have multiple people in a melee fight though, I could see that complicating things a bit animation wise. In NWN the AoO and Cleave attacks could prevent regular attacks from happening on time, could change the attack target etc. NWN2 solved the problem in favor of the mechanics side, but it could still look rather silly (though I preferred it)...
Our plan is to use the selection circles (which all characters have) to indicate when they are engaging, engaged, and the targets involved. The most typical example would be two melee combatants moving toward each other and starting to fight. Their selection circles would increase in thickness when they are engaged and a short, overlapping line would run from the circle of the enemy engaging them toward their circle. I.e., characters who are engaged/engaging are visually linked through their selection circles.
We do not want to slow movement because that is not as clear as stopping movement and requiring you to give new input to move the character. We also very much intend for this to require you to be more careful with moving your characters. Yes, moving away from an engaging character can be difficult because of the risk involved, but that's the intention of the mechanic. We don't want it to be overly punitive, but we do want people to be wary about moving around melee enemies.
Disengagement Attacks will likely not be animated on the character's mesh. They will probably be abstracted in a fashion similar to NWN2 (though if we can find a higher fidelity solution, such as a duplicate "ghost" mesh to animate those attacks, we would use that).
http://www.nowgamer.com/features/1834304/project_eternity_kickstarter_chat_7.html
NowGamer interview with Adam Brennecke. Sorry if old.
Project Eternity Add-On List
To add an add-on to your pledge, follow these steps:
Goto the Project Eternity Kickstarter site and press the Manage Your Pledge Button. If you have not pledged yet it will say Back this Project.
Increase your pledge in the Pledge Amount box by the total of the add-ons you want to add.
Do not change the tier you are currently pledged at, unless you also want to change it while you are on this screen. You will then need to add the total of your add-ons onto the amount of the tier you have just chosen.
After the end of the Kickstarter campaign you will receive a survey that will ask you questions so that you can explain how you would like the add-on money assigned.
Note: All add-ons require base pledge to be at the $20 tier and above. All physical add-ons require a physical reward tier to be selected ($65, $100, $140, $250+).
Digital Add-Ons (Any Tier $20 and Above)
Digital Download of Expansion Pack +$20 (included in tiers $165 and above)
Digital Download of Campaign Almanac +$15 (included in tiers $50 and above)
Digital Strategy Guide +$7 (included in tiers $80 and above)
Early Access Beta Key +$25 (included in tiers $110 and above)
Digital Audio Book of the Novella by Chris Avellone +$20 (included in tiers $165 and above)
Extra Digital Download of the Game +$25
Extra Three Digital Downloads of the Game +$60
Did they already ask what OS we want the game for? I can't remember.
And nowadays you have to shoehorn LGBT romances in as well just to be politically correct which wastes even more time.
You say this as if it's super common for games to have LGBT romances, also this is not what political correctness is.
Well its in the last few big wrpgs I can think of (ME3, DA1 & 2, Skyrim, SWTOR). Hence I said nowadays. Also I have no problem with LGBT romances in games, I just don't like romances in games in general. LGBT was only mentioned because I see a trend of developers including more romances in games, not less. Really not going to get into a debate about what is or isn't political correctness.
I know I'm probably in the minority though; just stating my opinion.
is this some kind of a joke?I backed $100 and I really hope they don't waste money putting romances in the game. Romances fucking suck in RPGs, even in BG2. Jaheira, Viconia, Aerie, all shit. And nowadays you have to shoehorn LGBT romances in as well just to be politically correct which wastes even more time.
I would rather my money went to putting in a secret uber boss or another adventuring questline than having the option to buy some chick flowers and eventually sleep with her.
Note: I am all for in-game whorehouses.
Summary: less romance, more adventuring and whoring.
I backed $100 and I really hope they don't waste money putting romances in the game. Romances fucking suck in RPGs, even in BG2. Jaheira, Viconia, Aerie, all shit. And nowadays you have to shoehorn LGBT romances in as well just to be politically correct which wastes even more time.
I would rather my money went to putting in a secret uber boss or another adventuring questline than having the option to buy some chick flowers and eventually sleep with her.
Note: I am all for in-game whorehouses.
Summary: less romance, more adventuring and whoring.
Why is it shoehorning when it's LGBT?
Anyway, I completely disagree - Romances are integral to almost any story. Think of a story, does it have a love interest? Of curse it does. It just makes the story and game feel more complete. You may disagree, but I do think a lot of people will be glad to have romances. I'd want a couple of LGBT ones as well. They should just do it like BG2 - Optional, but if you choose to do it, it should feel complete and satisfying.
I also don't mind whorehouses...
I backed $100 and I really hope they don't waste money putting romances in the game. Romances fucking suck in RPGs, even in BG2. Jaheira, Viconia, Aerie, all shit. And nowadays you have to shoehorn LGBT romances in as well just to be politically correct which wastes even more time.
I would rather my money went to putting in a secret uber boss or another adventuring questline than having the option to buy some chick flowers and eventually sleep with her.
Note: I am all for in-game whorehouses.
Summary: less romance, more adventuring and whoring.
i think the "shoehorning" people dislike is when all romance options are orientated towards the player characters gender. I do not play a lot of bioware tripe but can see it as a potential failing of characterization if all the companions are written twice, it also may not follow into the main game non romance conversations.
Technology-wise it's pretty doable, just have them make out, get into bed and fade to black, we don't need to see them rubbing against each other clipping all over the place.There's nothing wrong with romances, the problem arises when they make them too indulgent.
It's just crass to straight-up show an awkward "love" scene (polygon sex) because gamers just aren't there animation/graphic wise to make it an engaging experience.
PS: T had romances, and despite there not being a physical pay-off to them, they are 10x more engaging than the bullshit you can find in any given Dragonage or Mass Effect game.
Fortunately there won't be 3D cutscene pay-offs to romances in Project Eternity, as it is a 2D game (I dunno though, will there be cutscenes? I hope not).
Mass Effect did have an uncommonly effective 'romantic' moment with Liara in the 3rd game, which was surprising as it's generally presented in a hackneyed and immature fashion in those games. A very rare moment of inspiration for Bioware, I suppose. It can be done well, but few seem able to be get it right. It's much easier to create violent interaction in games.
Technology-wise it's pretty doable, just have them make out, get into bed and fade to black, we don't need to see them rubbing against each other clipping all over the place.
I thought ME and TW2 did a couple tasteful foreplays, it's not actually a bad payoff, it's just that they bite more than they can chew and overall it feels super awkard for your relationship with a character to end the moment you have sex with them.
I dunno about Bioware but usually I try to keep anyone willing to have sex with me as close as possible, I don't run out of conversation options as soon as I get laid (usually).
http://www.kickstarter.com/projects/obsidian/project-eternity/posts/426779?ref=activity
Update by a fan of dinosaurs.
Maybe something's broken on my end, but it's not animating.*screenshot of game*
Yep, you've seen this before - but not animating!
Tbh they're phrasing it wrong, ratherThink you guys are just reading into it wrong. They describe a bit of the work to bring these things to life below.
I don't think it was supposed to be animated. I think he might have just meant that they are animating it, and just linked the original concept art as a "reminder".
The hat on the knight looks silly to me.
The hat on the knight looks silly to me.