Basileus777
Member
Hope they dont over do it on companions. Some of their games, like KotOR II suffered from having to write too many characters.
And MOTB showed the benefits of focusing on a smaller group of characters.
Hope they dont over do it on companions. Some of their games, like KotOR II suffered from having to write too many characters.
And MOTB showed the benefits of focusing on a smaller group of characters.
I feel like maybe they should better explain what they mean by the new companions. Like, does that also mean a ton of new character specific dialog during quests? That sounds a lot better than just a new spellcaster.
I feel like maybe they should better explain what they mean by the new companions. Like, does that also mean a ton of new character specific dialog during quests? That sounds a lot better than just a new spellcaster.
Did you just do what I think you did.
I think I might have.
those stretch goals suck, companion bloat pandering to bioware fans who need their digital girlfriend fetish stroked.
those stretch goals suck, companion bloat pandering to bioware fans who need their digital girlfriend fetish stroked.
J Sawyer has been posting in the Something Awful thread somewhat regularly. He said he though they only had a 50/50 chance of making it to 1.1 million during the entire Kickstarter.
http://forums.somethingawful.com/showthread.php?action=showpost&postid=407584077
Posted that just now saying he is going to work on a blog post tomorrow outlining details about the world.
It is so sad how they have been fucked over by publishers so much in their lives that they thought they only had a 50% chance of getting funded. They never knew how much people loved them. Makes you just want to give them a hug.
Mature themes, to us, means exploring concepts in a frank manner from many angles through the story and the characters in it. Dead Money explored obsession. Honest Hearts explored religion. Even when dealing with alien (or elven[?!?!]) cultures and magic/technology, themes should relate back to what players would understand as part of the human condition. E.g. a film like District 9 is good at triggering sensitivities to (real world) racism and dehumanization in the audience even though the aliens are fictional.
HP_Wuvcraft said:That was sloppy.
I expected more from you.
those stretch goals suck, companion bloat pandering to bioware fans who need their digital girlfriend fetish stroked.
Although in MotB, I wish you could have all the companions with you but meh.
Yeah, on one hand, it's human nature for romance to spring up in unusual places. On the other hand, it's sort of fucking weird to have demons from the bowels of hell rampaging across the land, and suddenly,l you're stopping to ask your sweetie if you hurt her feelings when you talked to the sultry princess.
Romances in games either need to grow up, or gtfo.
That annoyed me so much I messed around with the console till I could . Probably made the game far, far too easy, but all the fun interactions I'd have missed otherwise made up for it.
Am I the only one whi dislikes stretch goals that just amount to "more and bigger." i have mre games than frankly I will probably be able to play in my lifetime. I have no need fr 100+ hours of content. I'd much rather have that money go to higher QUALITY content.
For example:
- voice acting
- branching narratives
-orchestral soundtract
-co-op
-steamworks mod support
-CG cutscenes
-big screen support mode
Rather than continually adding more content, I'd rather them just enchance the content they already have planned.p with features such as these.
Am I the only one whi dislikes stretch goals that just amount to "more and bigger." i have mre games than frankly I will probably be able to play in my lifetime. I have no need fr 100+ hours of content. I'd much rather have that money go to higher QUALITY content.
For example:
- voice acting
- branching narratives
-orchestral soundtract
-co-op
-steamworks mod support
-CG cutscenes
-big screen support mode
Rather than continually adding more content, I'd rather them just enchance the content they already have planned.p with features such as these.
Am I the only one whi dislikes stretch goals that just amount to "more and bigger." i have mre games than frankly I will probably be able to play in my lifetime. I have no need fr 100+ hours of content. I'd much rather have that money go to higher QUALITY content.
For example:
- voice acting
-orchestral soundtract
-co-op
-CG cutscenes
-big screen support mode
Rather than continually adding more content, I'd rather them just enchance the content they already have planned.p with features such as these.
Billiechu said:Just out of curiosity who actually played Baldur's Gate and other IE style games in co-op? Don't know a single person who did.
Voice acting, co-op and CG cutscenes are way outside the scope of a Kickstarter project. Mod support and orchestral soundtracks can be done, but only as stretch goals.
For this game, every stretch goal should be about making the game world and lore deeper.
While I get you general point... adding a character doesn't do that? MOTB had each character reflect on the same event in different ways, for example, showing you the reactions of their own philosophy, shaped by their respective cultures.
Not as such, but I did experiment with using BG's multiplayer mode to create fully custom parties. Then gave it up after realizing the game loses a lot of flavor without Jaheira's bitching and Minsc's... idiosyncrasies. I think I had 56k internet back then, come to think of it.Just out of curiosity who actually played Baldur's Gate and other IE style games in co-op? Don't know a single person who did.
Just out of curiosity who actually played Baldur's Gate and other IE style games in co-op? Don't know a single person who did.
They may be outside the scope of most kickstarters yes. But multi-million dollar ones, no.
Heck, there are plenty of tiny budget indie games tht have voice acting and coop.
Anyway, my point was, those type pf features I listed are far more appealing than just "more, more, more" which s what these stretch goals primarily seem to be.
An RPG is not your "average" indie game. You have thousands and thousands of lines that must be acted. I mean, I don't even want to know the budget for the VO in a game like Mass Effect or New Vegas.
This is not a 7-8 mil project. This is, at best, a 4mil game. I mean, Planescape Torment had some of the best writing and I don't think it could have been done with voice acting while having the same impact.
Am I the only one whi dislikes stretch goals that just amount to "more and bigger." i have mre games than frankly I will probably be able to play in my lifetime. I have no need fr 100+ hours of content. I'd much rather have that money go to higher QUALITY content.
For example:
- voice acting
- branching narratives
-orchestral soundtract
-co-op
-steamworks mod support
-CG cutscenes
-big screen support mode
Rather than continually adding more content, I'd rather them just enchance the content they already have planned.p with features such as these.
a few years ago when bg2 came out on gog I tried to get a co-op party together with some old wow buddies. they laughed at me.
I'm hoping this will be the kind of game where branching narratives, to a certain extent, are a givenAm I the only one whi dislikes stretch goals that just amount to "more and bigger." i have mre games than frankly I will probably be able to play in my lifetime. I have no need fr 100+ hours of content. I'd much rather have that money go to higher QUALITY content.
For example:
- voice acting
- branching narratives
-orchestral soundtract
-co-op
-steamworks mod support
-CG cutscenes
-big screen support mode
Rather than continually adding more content, I'd rather them just enchance the content they already have planned.p with features such as these.
I sincerely hope this doesn't have voice acting.
Am I the only one whi dislikes stretch goals that just amount to "more and bigger." i have mre games than frankly I will probably be able to play in my lifetime. I have no need fr 100+ hours of content. I'd much rather have that money go to higher QUALITY content.
For example:
- voice acting
- branching narratives
-orchestral soundtract
-co-op
-steamworks mod support
-CG cutscenes
-big screen support mode
Rather than continually adding more content, I'd rather them just enchance the content they already have planned.p with features such as these.
Wow, you're a real piece of work aren't you.
Yup. I don't want them to waste millions of dollars so someone can read to me. I'm a big girl. I can do it by myself thank you very much.
I dont think it is the same thing has having someone read to you. It is supposed to be characters talking to one another. Do you also hate "the talkies" since films with sound "read to you"?
I dont think it is the same thing has having someone read to you. It is supposed to be characters talking to one another. Do you also hate "the talkies" since films with sound "read to you"?
Yes, sorry. I now realize what a horrible and stupid person I am for making such suggestions.
I dont think it is the same thing has having someone read to you. It is supposed to be characters talking to one another. Do you also hate "the talkies" since films with sound "read to you"?
Yes, sorry. I now realize what a horrible and stupid person I am for making such suggestions.
Just out of curiosity who actually played Baldur's Gate and other IE style games in co-op? Don't know a single person who did.