michaelius
Banned
It's just weak and lifeless and even worse it's easily skipped. Using text, mountains and mountains of text to convey information in a video game is pretty dumb to start with and it doesn't matter whether you have a voice actor to read it or not. Getting the majority of your information through text is something that's just insanely primitive to my way of thinking and completely lacking in any of the artistry of visual and auditory communication that we have seen to be possible.
I mean... what's more effective? A piece of text that says "oh no, there are too many guards at the castle we will need to take the sewers if we want to get there" or seeing a massive fortification of the castle and all the guards? or better yet experiencing trying to get past or through the mass of guards and being forced to go into the sewers? I know where my money is.
The point is text is a crutch.
Don't worry dude. I'm sure next Call of Duty will have no need to read any of that evil text and will convey everything with great visuals and explosions.
So i suggest searching for a thread on that and leaving this one for those of us who like rpg