Even though a few years down the road seems forever, time is going to fly.
Next thing we know we are going to be playing this game.
I feel happy to be in this era, and it seems like PC gaming is going back to its roots.
I just hope they don't feel like April 2014 is a proper
deadline. The amout of pressure is overwhelming - it's the best chance they've ever had to show how writing in RPGs should be and prove once and for all that they are very capable developers. It's their first original IP, their first project with complete creative freedom, and their first game with no publisher to ruin the original vision.
It shall also send strong messages across the industry about handling mature themes, relationships and morality.
There's absolutely no room for anything less than amazing in such aspects, yet how they handle time, money and feedback could make everything go south.
I love Obsidian's work and overall vision about games, but this might be too much too fast, and something as "little" as a console port will probably kill the game.
All in all, I just hope the game is delayed if it's necessary, and that they stick to their guts, even if it gets 3 or 4 times the original goal.