michaelius
Banned
Karpyshin can do a decent character/story arc.
That's news to me after playing 2 Mass Effect games and reading 2 novels by him
Karpyshin can do a decent character/story arc.
The thing is, houses are just a "gimmick". People want a stronghold, NWN2 style, with upgrades and story elements...hopefully we'll get one as soon as we reach the new stretch goals.
kids these days. back in my day we just called that straight up roleplaying and goddamnit we liked it that way.
It's probably not realistic, but I would love to see an optional turn based combat mode, like in Temple of Elemental Evil, as a stretch goal
Feargus said:As for disadvantages thats a tough one to answer. I think there is some feeling that taking some RPG systems that are designed as turn based and putting them into a real-time with pause system losses something in the translation. A lot of that has to do with timing and the fact that things dont happen simultaneously in those systems. Pure turn based does let combat play out in a more like chess like way which can definitely be fun. However, since we are designing Project Eternity from the start to use a real-time with pause system, we can avoid some of the translation issues that can happen when taking a table top game into that arena.
Can't you just set the games to pause once per turn?It's probably not realistic, but I would love to see an optional turn based combat mode, like in Temple of Elemental Evil, as a stretch goal
I own all the Infinity Engine games, but I have yet to actually play them more than a few hours, because I just can't hack the combat. (So why did I buy them? I originally just bought PS:T years ago, played to disc 2 and couldn't play it anymore, but thanks to the sales at GoG, bought all the other ones to give another try. But that try didn't work out very well. Ditto for games like Drakensang and A Farewell to Dragons, also real time party based RPGs that I got on sale)
I pledged anyway (apparently I can't help myself), but I know as is, with real time combat, I'm never actually going to play it more than an hour.
Can't you just set the games to pause once per turn?
Can't you just set the games to pause once per turn?
That's news to me after playing 2 Mass Effect games and reading 2 novels by him
DiscoJer said:It's probably not realistic, but I would love to see an optional turn based combat mode, like in Temple of Elemental Evil, as a stretch goal
I own all the Infinity Engine games, but I have yet to actually play them more than a few hours, because I just can't hack the combat.
I don't get some of the anger on J.E.'s formspring about player housing. Seems like a neat little addition. And how the game could turn into a "Larp-fest' because of it. Never heard that term before...
I just hope they don't feel like April 2014 is a proper deadline. The amout of pressure is overwhelming - it's the best chance they've ever had to show how writing in RPGs should be and prove once and for all that they are very capable developers. It's their first original IP, their first project with complete creative freedom, and their first game with no publisher to ruin the original vision.
It shall also send strong messages across the industry about handling mature themes, relationships and morality.
There's absolutely no room for anything less than amazing in such aspects, yet how they handle time, money and feedback could make everything go south.
I love Obsidian's work and overall vision about games, but this might be too much too fast, and something as "little" as a console port will probably kill the game.
All in all, I just hope the game is delayed if it's necessary, and that they stick to their guts, even if it gets 3 or 4 times the original goal.
These days roleplaying means filling bars.
Judging from the number of posts I've seen like this, I have the feeling if it's at all good PA is going to be very commercially successful.I can't believe I missed that kickstart.
I guess they want to trickle the information out, to make people return to the kickstarter (and keep the media reporting on it).Judging from the number of posts I've seen like this, I have the feeling if it's at all good PA is going to be very commercially successful.
As for those of you complaining about what you're seeing--judging from some of the stuff Josh Sawyer posted on SA, they do have a lot of quite detailed information about the game world. I have no idea why they're not putting that stuff on the Kickstarter page, though.
Nah, the four quotes from the countdown page is what made me pony up my dollars. Excellent writing.Just a laughably generic map.
I really liked Temple of Elemental Evil but I could not get over the spirit meter when it was introduced. It just killed the combat for me which is a shame because its kept me from enjoying the rest of the game
?
You must mean Mask of the Betrayer.
The original was three races:The stretch goals are a bit lame since we don't even know how many races there are already planned. if it's like 6 I don't need much more. If it's 3 then okay, there is room for growth..
They did not anticipate this success that much is clear, they are probably working hard right now to catch up, hope they update soon.
The Kickstarter page said:Base game includes three races, five classes, and five companions. We have ideas for these, but we want to hear your opinions on what you'd like to see. Stay tuned to Kickstarter, our website, and our forums to join in on the conversation.
The stretch goals are a bit lame since we don't even know how many races there are already planned. if it's like 6 I don't need much more. If it's 3 then okay, there is room for growth..
They did not anticipate this success that much is clear, they are probably working hard right now to catch up, hope they update soon.
Base game includes three races, five classes, and five companions.
The original was three races:
Now that I think about it, maybe it does make sense for them not to put any important information on that page
Hopefully we will get some really interesting classes and races. More than just simple elf/dwarf. If elves are in the game I hope they aren't a playable race. Classes have the chance to do something unique and fun. Even if you have fighter/rogue/mage that still leaves 4 slots for something off the wall. 8 Companions is plenty. I would much rather have really well done companions that are completely fleshed out than a bunch of generics.
This is Obsidian, fellas - have a little faith in races being awesome.
I want to see noble, peace-loving dwarves who live in the forests, and drunken filthy elves who like guns and explosives.
I'll be very dissapointed if the races are human, elf, dwarf, etc. Hopefully they get more creative.
Looking at the concept world map, there's an area called "Lake of Drow Tombs" in the bottom right, so I kind of assumed there will elves in this game.
No elves and dwarves!
I was thinking that just got cut off and is probably called something like "lake of Drowned Tombs" or something like that.
No elves and dwarves!
True.The established races and settings are only bad when they are used as a crutch.
Too often, it leads to generic character designs, like "drunken dwarven berserker with Scottish accent" (sorry Oghren) and "haughty aloof elven mage or rogue".Why no orcs and elves and dwarves? Because many stories have been about them? Humans have even more stories made about them. Should we exclude humans too?
The established races and settings are only bad when they are used as a crutch.
Why no orcs and elves and dwarves? Because many stories have been about them? Humans have even more stories made about them. Should we exclude humans too?
The established races and settings are only bad when they are used as a crutch.
I'm pretty worn out of the fantasy characters since they're always the same. Humans are a bit different since we can relate to them better but I wouldn't care if they were gone too. I'm just tired of every fantasy game being the same.