Good for you - you're overly enthusiastic. But, some people also like to be grounded.
Why is it that people acting like realists are really just pessimists?
Good for you - you're overly enthusiastic. But, some people also like to be grounded.
There's nothing there that can't be applied to virtually all other RPGs. That's my point - it's almost intentionally vague so far. I simply hope that they get into specifics as the campaign goes on. Because right now pledging is a big leap of faith based on the attached names. Yes, most kickstarters are leaps of faith, but other projects have a lot more to present.
I'll use Broken Sword 5 as an example - look at all the things they showed in their pitch and throughout the campaign. There's so much there that you can feel confident in the product, versus just taking a leap of faith based on who's working on the project.
Like it or not, Project Eternity falls into the "huge leap of faith without project details being presented" end of the spectrum. Neither good nor bad, but that's the case.
I said same product, just take away the names of the big three.
They're going to change the entire game now that the Banhammer quest will be included in the game...
Because right now there really aren't any ideas presented, other than this:
There's nothing there that can't be applied to virtually all other RPGs. That's my point - it's almost intentionally vague so far. I simply hope that they get into specifics as the campaign goes on. Because right now pledging is a big leap of faith based on the attached names. Yes, most kickstarters are leaps of faith, but other projects have a lot more to present.
I'll use Broken Sword 5 as an example - look at all the things they showed in their pitch and throughout the campaign. There's so much there that you can feel confident in the product, versus just taking a leap of faith based on who's working on the project.
Like it or not, Project Eternity falls into the "huge leap of faith without project details being presented" end of the spectrum. Neither good nor bad, but that's the case.
Like it or not, Project Eternity falls into the "huge leap of faith without project details being presented" end of the spectrum. Neither good nor bad, but that's the case.
Also, where's the difference to Double Fine Adventure and Wasteland 2? Both games were nothing else than "I am a big name in the industry and I'd like to do a new game like in the old times".
What's true, though, is that Obsidian apparently went unprepared into the Kickstarter. Judging by all that's been said, however, it's because they truly didn't expect the success this project generates. I agree that it doesn't excuse them, though. They should have outlined future updates (and stretchgoals!) in advance and not after the Kickstarter started.
Our gullibility only comes from buying WRPGs in the last few yrs and realizing most of them are crap.
Like it or not, Project Eternity falls into the "huge leap of faith without project details being presented" end of the spectrum. Neither good nor bad, but that's the case.
Just because I'm outnumbered in this thread doesn't mean these points don't have merit.
You're not wrong because you're outnumbered--you're outnumbered because you're wrong.
Why would I be banned? I'm just raising a perspective shared by people who aren't longtime fans of the games they've done. I've seen this discussion elsewhere on the web.
You're not wrong because you're outnumbered--you're outnumbered because you're wrong.
Repeating yourself doesn't increase the merit of your points.
As was already said, I'm not sure anyone here disagrees with you that their kickstarter is sparse on details compared to many other kickstarters (though not double fine, for example.) But, you seem to be expecting everyone else to have the same reaction to this fact that you are -- feeling that they shouldn't be trusted or rewarded for such a vague kickstarter proposal? You're not arguing about facts at that point, you're saying "why don't all you crazies feel the way I do??"
Honestly, my feeling about the kickstarter is "I wish they had more impressive details about the game, because then they might be getting even more funding, but maybe it doesn't matter since there is such huge support anyway. And just maybe they're saving details to reinvigorate things later on in the month."
I've seen this tired discussion in every fucking Kickstarter thread from DFA to Wasteland. It just goes in circles and clutters up the thread. We're getting a new hardcore RPG from the best names in the business, that's why we've signed up.
great stuff
Repeating yourself doesn't increase the merit of your points.
As was already said, I'm not sure anyone here disagrees with you that their kickstarter is sparse on details compared to many other kickstarters (though not double fine, for example.) But, you seem to be expecting everyone else to have the same reaction to this fact that you are -- feeling that they shouldn't be trusted or rewarded for such a vague kickstarter proposal? You're not arguing about facts, you're saying "why don't all you crazies feel the way I do??"
Honestly, my feeling about the kickstarter is "I wish they had more impressive details about the game, because then they might be getting even more funding, but maybe it doesn't matter since there is such huge support anyway. And just maybe they're saving details to reinvigorate things later on in the month."
I'm wrong in saying that the presentation is underwhelming and that the generic map and game overview don't distinguish the game concept from other RPGs?
Your post would be good & all if it wasn't for the fact that 1) Obsidian took this long to Kickstart their game because they didn't want to rush into anything (they could've just tried to go with the flow of the early Kickstarters) and 2) it seems they have quite a lot planned of the project as well as how they'll progress with the Kickstarter. It has only been 3 days, give them time to show us more. It's you who's impatient for new info. The reason why this is still kind of barebones from our POV is EXACTLY because they thought they'd actually have to put some effort into getting to 1,1 million so they thought they'd start with the whole "heya, we made many of your favorite RPGs" and go more & more in-depth with what they have planned for the project as the Kickstarter advanced. So they probably had all kinds of cool little revealments planned that they could drop through the Kickstarter page & other venues here and there during the 32 day Kickstarter. Now it's gotten shittons of attention, so they do have to be quicker about it (but still not just puke everything out ASAP).I said same product, just take away the names of the big three.
@ Trigger - the point is that so far the kickstarter presentation is weak. Very few details about anything. Amateur presentation. One generic map.
The point is that they can get by on reputation without doing a lot of the leg work that other kickstarters have to do.
This point is being raised because people who aren't die hard fans of their previous work, or maybe never had a chance to play them, aren't swept away like some of the hardcore fans are.
Which circles back to the point that the devs know they have a huge following and will get their pledges. And this enables them to not be as forthright with their progress, if they've done much at all other than whip up a generic map that looks like any other map from any RPG and does nothing to show why this game is unique.
But most of you don't want to hear this because you're focused on how great you think the game will be. It can be great, but right now there's so little to go off.
No, the issue is that you consider this a bait and switch and that people are over-enthusiastic. When in fact it's normal procedure to reveal the concept over the course of the month which is the funding period, and it's actually rational to go by people just as much as by ideas.
No, the issue is that you consider this a bait and switch and that people are over-enthusiastic. When in fact it's normal procedure to reveal the concept over the course of the month which is the funding period, and it's actually rational to go by people just as much as by ideas.
also, thanks for the welcome guys. This is the thread that finally got me to start posting
If only more juniors were as reasonable as you.
LOL at the notion that I have an issue with people being enthusiastic about something they enjoy.
isn't necessarily true even against those who were directing comments at you. Especially so since you argued for the superseding importance of one type of detail (ideas) over another type (people).excessive enthusiasm for something causes people to overlook other details.
They tell me I get an extra playable race... but what are the ones that are already in the game? Is there only one, would this make it two?
Base game includes three races, five classes, and five companions.
Base game includes three races, five classes, and five companions.
Take away Cain, Avellone, and Sawyer's names from the project but keep everything else the same. Would they have 30k backers and $1.5 million right now? Doubt it.
Good for you - you're overly enthusiastic. But, some people also like to be grounded.
Why would I be banned? I'm just raising a perspective shared by people who aren't longtime fans of the games they've done. I've seen this discussion elsewhere on the web.
So the response is to suggest I be banned because I bring up points that people don't want to admit have weight?
There's a lot of enthusiasm for the project based on who's working on it. I have no issue with that. But I think that enthusiasm is causing some people to not acknowledge that from an objective point of view, outside of the big names what else is there for this project?
And the big names can be enough to make a good game, but again for other people they like to see more details presented.
The RPG fanbase is huge so it doesn't matter from a funding standpoint. And once again, I'll clarify that I think Project Eternity will be a solid game, but the lack of details and half-hearted presentation (along with $200k stretch goal increments just for an in-game house) have some such as myself a little weary and hesitant/doubtful.
Just because I'm outnumbered in this thread doesn't mean these points don't have merit.
Where did you get this!? I read the gamespy interview and didn't see this there or on the page? Did I miss some kind of release?
Shagg is raising money to bribe EviLore to ban juniors. What a monster
Shagg is raising money to bribe EviLore to ban juniors. What a monster
Where did you get this!? I read the gamespy interview and didn't see this there or on the page? Did I miss some kind of release?
BG1/2 are nice in therm of exploration but i really thing they should go Fallout1/2, Arcanum way.
It's vastly better than BG1 or 2 or almost any RPG and give sence of completely open world without creating tons of assets.
Are his stretch goals to bribe Lore to ban PopGAF? Cause I have lots of money.
Are his stretch goals to bribe Lore to ban PopGAF? Cause I have lots of money.
Hey, hey, hey. Leave of us out of this thanks. lol
Depends... J-Pop, K-Pop, B-Pop, Teen-Pop or Indie-Pop?
Project Eternity will take the central hero, memorable companions and the epic exploration of Baldurs Gate, add in the fun, intense combat and dungeon diving of Icewind Dale, and tie it all together with the emotional writing and mature thematic exploration of Planescape: Torment......
Yes but not by the people who y'know were heavily involved with CREATING BG,ID, and PT.There's nothing there that can't be applied to virtually all other RPGs.
No one should try to replicate Arcanum in anything but the c&c and quest design.