GB: It'd be great to see you guys go and do your own thing. I mean, look at the success of the Infinity Engine. I'd like to see BioWare release it to the community or let you guys go crazy with it with a small team of five or six guys. You wouldn’t have to sell millions of copies. Maybe just do a small project, because there’s a lot of people out there who would just love to play a new Infinity Engine-style game again.
Feargus: I don’t want to say it’s a remark on our industry or anything like that, but I remember when we started up Obsidian and I was trying to talk about a lot of different kinds of games. And one of them was to go off and do something like that. Part of it at the time - I think it would maybe be a little bit different now - but part of it was just the PC was a persona non grata in the 2003-2004 timeframe.
Everybody just wanted console. Console this, console that. The publishers, they’re seeing that GameStop doesn’t carry much PC. It’s not sexy anymore. WoW is taking all the money. I don’t know, I think it might be easier now just because you have Steam, you have Direct2Drive, and all these other distribution methods to do something like that.
Have you played A Farewell to Dragons?
GB: It's part of my Steam collection, but I haven’t tried it yet.
Feargus: Yeah. See, it’s... it’s not great. That’s kind of the gist I got out of it. I tried because I was thinking it was going to be kind of a Baldur's Gate-style/Infinity Engine kind of game and it didn’t turn out that way. There are elements that are good. It’s just kind of rough. But for a couple million dollars, I know we could make a really good Infinity Engine game.