Everything is great, Project Eternity is getting a lot of money, it has a dream team and it will probably be awesome.
But then I saw something, and started raging.
Everything is great, Project Eternity is getting a lot of money, it has a dream team and it will probably be awesome.
But then I saw something, and started raging.
Hey, can someone explain the expansion thing, I really don't understand. LOL
You have to add $25 for the beta and $20 for the expansion, so $45 for both.Lets say I have the $20 basic reward.
If I want to add Early access + Expansion.
Early access is 25 extra
Expansion is 20 extra
Do I just add $25 dollars,
or do I add 45 for both?
They're going to make the game. Then when the game is done, they're going to start work on an expansion. The expansion is expected to take at least 6 months to develop. The expansion is not being funded by Kickstarter, it will be self-funded, probably because they expect to also have proceeds from selling this game when it is done. Those who pledge above a certain tier will get the expansion for free as well when it is done. Everyone else will buy it like a normal expansion.
My mistake. I mistook CCP for CPR and White Wolf for owning the TW license. Flog me if you want.
Thanks, but how I buy the expansion now?!
I'm a early pledge, so how I put more 20 bucks to then and make this for expansion and not for the 20 bucks pledge?
Everything is great, Project Eternity is getting a lot of money, it has a dream team and it will probably be awesome.
But then I saw something, and started raging.
Who or what is White Wolf?
I'd have been perfectly happy with CDP doing a White Wolf game using a modified version of TW2's engine, but CCP? If that means another Vampire MMO, that's a pretty big step down for me, but compared to the nothing we've been getting from the licenses it only stings because of finding out there might have been some sweet horror-RPG. But it might have also been DS3 re-skinned as a White Wolf game, so that helps lessen the blow a little.
Who or what is White Wolf?
When you click to modify your pledge, it won't do anything at first, but you can see if your spot for the limited reward tier is saved, it should be, but be sure to double check before adjusting. At the top you should be able to change the amount pledged independently of picking a reward tier... if you can do that while keeping the reward tier on the $20 one, you should be ok!
Who or what is White Wolf?
They're most famous for their table top role-playing games, Vampire, Changeling, Werewolf, Mage, Wraith etc. AD&D and Whitewolf were always the two most prominent choices among DMs in my experience.
You can read more on wiki.
Oh, right! Hope it allows me to shup up about the darned concept art.
So if I understand it correctly in order to get the $20 expansion add-on, I have to just change my pledge amount by increasing it $20 but not change the reward tier, yes?
Everything is great, Project Eternity is getting a lot of money, it has a dream team and it will probably be awesome.
But then I saw something, and started raging.
I assume the expansion will be $20 or around that on release? If adding it now doesn't save anything I might wait, got some other things I need to buy at the moment too.
An artist makes over 12,000$ a month...? Doesn't seem like a good use of resources at all. I'm sure they could find awesome artists for a much smaller salary per month.They explained that a bigger budget means they hire more people to make this added stuff, rather than delay the game (like how Double Fine Adventure was going to take about 6 months with 3-4 people making it when first announced, but when they had 3 million as a budget it changed to a year and a half with a full team and a documentary crew). Obsidian plan for early 2014, no matter what.
An extra 150,000 is a full salary for a talented new artist, for instance. Pretty good use of resources.
just noticed that the "name and design an inn/tavern!" tier is sold out. Too late, Gaf?
An artist makes over 12,000$ a month...? Doesn't seem like a good use of resources at all. I'm sure they could find awesome artists for a much smaller salary per month.
just noticed that the "name and design an inn/tavern!" tier is sold out. Too late, Gaf?
For now, yes. You'll also have to notify them what you want, almost certainly via an entry in your survey, but don't worry about that for the time being.
An artist makes over 12,000$ a month...? Doesn't seem like a good use of resources at all. I'm sure they could find awesome artists for a much smaller salary per month.
If they can capture the loo of old IE games, which I believe is they're intention, it could be huge. Most IE games still look great even today, so they don't need to stray far from that.
I think we'll see a big bump after the screenshot
Yeah its more likely $50k-60k for a good artist, maybe $70k for a senior.
(unless 'mericans get paid way more than us in the UK)
This survey will come out after the kickstarter is over, yeah?
Speaking of salaries, the way I understand it, Greg Ziets is no longer an Obsidian employee but they can lure him back for $100k (I assume he'd work for 18 months?)? Is that a good or bad salary?
Speaking of salaries, the way I understand it, Greg Ziets is no longer an Obsidian employee but they can lure him back for $100k (I assume he'd work for 18 months?)? Is that a good or bad salary?
Then $10,000 or more for health insurance, 4% or whatever it is for employers contribution to payroll taxes, unemployment insurance costs, IT costs, office space, HR support, yada yada yada. You look at final cost to employ a person and 2x salary is a decent estimate.
Never take the actual numbers for stretch goals at face value. They're not "getting Ziets for $100k". They're saying "If we reach $2,8M, our plans for development will involve Ziets". How much he's paid isn't directly related to this, but it is something they'll use the budget for.
I'd assume that tools (in all areas, including art, level design and programming) are significantly more advanced today than they were when BG was made. I wouldn't be surprised if overall productivity is increased twofold (or even more than that).I know that's a very simplistic assumption. I'm just curious about budgeting overall. Since the original plan was to make an IE-style game for $1.1M, I wonder how that's possible? Isn't it like a 15 person team working for a year? That's a lot of manhours, but I imagine something like Baldur's Gate took a lot more.
I wonder how being heavily kickstarted affects their sales estimates. 55k people have already bought their game, which is great, but it's also 55k fewer sales they'll be able to get after release.
I'm not sure about the U.S.A. but that's actuall ya very common and (more or less) accurate extimation here in Italy.Very good point, I hadn't thought of the extra costs on the employers side.
I'd be surprised if it comes up to double the salary though. That seems like a lot.
I wonder how being heavily kickstarted affects their sales estimates. 55k people have already bought their game, which is great, but it's also 55k fewer sales they'll be able to get after release.
lol I love inventory screens so fingers crossed!It'll be the inventory screen. Half the screen will be the concept art, the other half, boxes.
Any idea when the next update might hit?
Today! We are getting a lore update and a screenshot.<
Hype
It was much further along when it took the Kickstarter approach, but look at how well FTL has been doing. Even with 10k early sales from Kickstarter, the game is still the third best selling indie title on Steam behind Torchlight 2 and Retro City Rampage (which came out two days ago). I'd argue that Kickstarter upped the profile of that game rather than hurt its sales potential.
A great screenshot could lead to a massive increase of fundings. A horrible screenshot however...
A great screenshot could lead to a massive increase of fundings. A horrible screenshot however...
It just has to look like an infinity engine game, shouldn't be hard.