How are mind blades post nerf? Still worth using or?
the spell does slightly less damage I think, it's still good
How are mind blades post nerf? Still worth using or?
How are mind blades post nerf? Still worth using or?
How are mind blades post nerf? Still worth using or?
If you get the proper rings and talents, right now I have 10 level 1, 7 level 2, 10 level 3 casts on Aloth. A few level 1 spells are still good, although minor MM is kinda meh. Thrust still does decent damage even when it's per encounter, slick is still good, chill fog lasts a long time and all that.I don't fully agree since I think even low-level Wizard spells are often really useful (I mean, e.g. Slicken is still a good spell after the nerf, never mind its original state!). However, it's true that despite them trying to get away from that type of design it still feels like WIzards have a power curve rather than the more linear growth of other classes.
I can't say that I mind this much though -- I actually prefer it!
The change to Ranger's pet loss debuff is pretty crazy.
Only -2 might, -2 resolve. Go ahead and sacrifice your pets to stall enemies!
On that note, I kind of wish elemental damage was balanced a little better- someone on another forum counted how many enemies were weak to certain elements, and in both number of types weak to it and number of enemiescame out waaay ahead of anything else but Raw.Burn I don't know why I'm spoiling this but maybe someone cares
The change to Ranger's pet loss debuff is pretty crazy.
Only -2 might, -2 resolve. Go ahead and sacrifice your pets to stall enemies!
They've backed away so hard from the Ranger concept that I dunno why they're even bothering now. IIRC it was initially a shared health/endurance pool, to a big debuff when the pet's lost, to... unequipping the pet.
Well, their stats do increase as the ranger gains levels. But aside from that, the ranger's companion aspect of the game feels really half-baked. No hot-key to select them, and they exist solely to engage one enemy and then die because their defenses are garbage. But the drawback of losing them is so slight that it doesn't even matter...What they should do is set up the animal companions to have the attributes they have in the wild, then they become a whole lot more useful by default.
The animals have the same base attributes of 10 across the board for some reason (Yet the NPC Ranger companion's animal has stats basically like an enemy Wolf)
A regular Wolf's attributes look like this.
Mig 11
Con 14
Dex 16
Per 15
Int 9
Res 10
Ranger's Wolf attributes
Mig 10
Con 10
Dex 10
Per 10
Int 10
Res 10
The whole ranger's companion aspect of the game feels really half-baked. No hot-key to select them, and they exist solely to engage one enemy and then die because their defenses are garbage. But the drawback of losing them is so slight that it doesn't even matter...
Really weird. I wonder how much Obsidian struggled with them, because it seems like a lot to me.
Perhaps in numbers of monstrous enemies but if you are to consider Kith into the equation im surprised thatprobably comes out ahead. Besides, there seems to be enough materials to make sets of weapons specific to different enemies you face.Corrode
Wasn't Pillars getting Anti-Aliasing settings we could view and change? there is a Graphics setting slider that I don't think was there before, setting it to full didn't seem to do anything.
Turning off NVIDIA FXAA just makes the game look clearer again but characters still look like a jagged mess.
On that note, I kind of wish elemental damage was balanced a little better- someone on another forum counted how many enemies were weak to certain elements, and in both number of types weak to it and number of enemiescame out waaay ahead of anything else but Raw.Burn I don't know why I'm spoiling this but maybe someone cares
Perhaps in numbers of monstrous enemies but if you are to consider Kith into the equation im surprised thatprobably comes out ahead. Besides, there seems to be enough materials to make sets of weapons specific to different enemies you face.Corrode
My posts are only finalized five minutes after going live. I give GAF Early Access to my thoughts.
One of the most annoying things about experimenting with some fights is when there's a conversation of like 12 pages you have to sit through before you can fight.
It's not like you can just spam enter or '1' either, since therequires multiple numbers.conversation with Maerwald
I'll try that, thanks. I thought it instantly happened as soon as the conversation ended, unless there's a trick to spamming escape first.You can save right before the battle starts.
Can you link to the thread? Kinda curious to see how the numbers shaped up for all the other elements.
I'll try that, thanks. I thought it instantly happened as soon as the conversation ended, unless there's a trick to spamming escape first.
Damn you Obsidian. This is what you've made me do.
Damn you Obsidian. This is what you've made me do.
So after testing it out, the Animal companion doesn't really get stronger.
It's attributes stay at 10 all the way to level 12 and the only growth it has is in the default Health and endurance per level everything gains.
Yes you technically make them stronger in some ways through talents, but that doesn't change the fact I feel like that's completely pointless if they don't give the animals the stats they're suppose to have to begin with and THEN build on top of that.
Then the companions would be really good and actually sometimes devastating at later levels.
Two?oh man, was completely unprepared forat searing falls.the two drakes
Traveled there from black meadow so my entire party was tired, figured following the path wouldn't hurt but there they were.
About the only ones I haven't heard people raving about are barbs, monks, and paladins.
i love my Barbarian. That feeling when you do an auto-attack and each swing hits like 10 guys for 20+ damage each is amazing.
Hey guys, I got a couple companions that I'm having trouble using, and I'm looking for some tips. The Cipher and the Druid. What sort of gear should I be using, how should I be using the shifting ability, melee or ranged, what spells are worthwhile and which ones should I avoid? They're getting wrecked left and right.
Ok so I was looking for that special blundebuss in Act 2 and I messed up the quest option and got theinstead. At first I decided to go back to an old save but I lost WAY to much progress. Instead IPigletwent back to the farmer and murdered him. Lo' and behold he had it on his corpse!
I'm at the end of the quest withAny tips? Thanks!Aelys, and I want to kill the animancer but he wrecks me constantly. I can kill him usually but then he casts some kind of explosion that wipes most my team.
Hey guys, I got a couple companions that I'm having trouble using, and I'm looking for some tips. The Cipher and the Druid. What sort of gear should I be using, how should I be using the shifting ability, melee or ranged, what spells are worthwhile and which ones should I avoid? They're getting wrecked left and right.
That's strange, maybe he decided on a change of lifestyle?Hmm...my chanter voice is suddenly a female one when getting into combat instead of male.