I'd also accept progress reports in gif formI can only condone this sort of bullying if he puts videos of his attempts on Youtube for our entertainment too!
On hard there are two bears. Good luck doing that solo at level 2!
chanter, my friend
I'd also accept progress reports in gif formI can only condone this sort of bullying if he puts videos of his attempts on Youtube for our entertainment too!
On hard there are two bears. Good luck doing that solo at level 2!
niceyou should continue to fight the bear, you can do this!
I'd say that Divinity's combat is easier to understand, but PoE is the easier game once you grasp the core combat concepts (excluding Path of the Damned maybe, but if you're new that probably isn't an option anyway). Also, Divinity does a ton less hand-holding in terms of progression and presents way more opportunities for you to fuck yourself over by doing things out of order or in ways that weren't intended/'canonical'.
PoE's quest structure is actually generally very simple. It's rare to get a quest where you aren't told almost exactly where to go or nearly all of what you need to do. In Divinity, on the other hand, you can end up spending several hours on a puzzle, or worse, you can end up not knowing what to do or where to go and end up missing 1-2 levels worth of content, causing you to push into content that's far too hard for you. If you do ever figure out how to get back to the old content afterwards, you're overleveled and the plot is broken. The game has tons of freedom, but that freedom has costs, and it definitely isn't something that I would recommend for someone new to the genre. I think the minor challenge of coming to grips with PoE's combat system is more suited for genre newcomers than dropping them into the chaos cauldron that is D:OS.
I hired a dwarf and now we are 3 let's see what you say now Mr bear
chanter, my friend
I hired a dwarf and now we are 3 let's see what you say now Mr bear
I hired a dwarf and now we are 3 let's see what you say now Mr bear
I could probably do it for Fallout but not this one. High fantasy tends to be too boring for me, though I do like the take on gods that they use in PoE.
I think you missed one companion in Gilded Valley (to be fair, that one is kinda easy to miss)
if a npc has a portrait, it's probably a companion
\Actually, one thing that's bothered me in PoE is the companion's nonexistant reasons for travelling with you. 99% of the time they seem like mindless automatons that just follow you around instead of living beings with their own agency and desires. Though, I guess BG & co. were about the same in this regard.
FYI, NPC companions are marked on the map. But hired adventurers will be just fine - the one level difference isn't huge.
Actually, one thing that's bothered me in PoE is the companion's nonexistant reasons for travelling with you. 99% of the time they seem like mindless automatons that just follow you around instead of living beings with their own agency and desires. Though, I guess BG & co. were about the same in this regard.
Yep I just got it, though it's only 81mb, I don't know what the deal is with that, unless they just pack it way more efficiently than Steam.
Those are very fair points, though co-op can potentially go some way towards mitigating some of those issues. Two heads are better than one, and such.
I'm curious, though - I have detailed quest logs disabled in PoE. How much information does it actually give you there if you leave the option on?
So what did the nerf to mind blades end up doing?
Nerf the damage, nerf the number of targets hit or both?
On hard, there are two bears.I killed the bear with my monk + aloth on hard right after got to town. Not sure what you're doing wrong.
Actually, one thing that's bothered me in PoE is the companion's nonexistant reasons for travelling with you. 99% of the time they seem like mindless automatons that just follow you around instead of living beings with their own agency and desires. Though, I guess BG & co. were about the same in this regard.
I can't do a direct comparison because I had them on (didn't even realize there was an option to turn them off), but while I played I definitely remember feeling that the quest log/structure had a very MMO-esque feel to it. Not in terms of the content itself of course, but in terms of moving down a very clear checklist as you progressed. There were a few quests that weren't like that, often with companion quests likeSagani's, but generally speaking the quest logs were very direct. "Go here... talk to this person... decide this or this..." etc.open-ended hunt
Yep, just checked and it was there!Those of you who have the game on GOG, the patch is apparently up.
Final battle is killing me...
some tipsFinal battle is killing me...
Final battle is killing me...
Final battle is killing me...
I don't really care that much, but do the achievements seriously disable even you accidentally hit the tilde key?
I don't really care that much, but do the achievements seriously disable even you accidentally hit the tilde key?
There's only two big things I'd like to see from a sequel that I can think of right now:
- Advanced ally tactics system. Set up a priority list/sequence of if/then statements, like FF XII.
- Romances!
I don't really care that much, but do the achievements seriously disable even you accidentally hit the tilde key?
Final battle is killing me...
i don't believe that's true
Pretty sure you have to type "iroll20s" for them to actually disable, not just hit tilde.
The sales numbers for Pillars from the Steam Spy site seem very good to me. Lets look at the numbers at the lowest end. 226k +/- 25k. So thats 200k in one week. We have to take into account that a number of those 200k are backer codes. Since being a backer is an achievement we can see that 18% of that 200k are non-sales on Steam. Lets make it an even 20% because ive heard one person mention their backer achievement didnt unlock. So we have a first week sales of 160k as the lowest possible number on Steam alone.
If we assume the lowest possible number then we have all those 160k buying the cheapest version of the game. 160,000 x $45 = $7,200,000. Take out Valves 30% cut.. and lets just assume that the Josh Sawyer curse is real and that Paradox has robbed Obsidian in their deal and is also taking a 30% cut.. that leaves Obsidian with a first week sales numbers of $2,880,000.
Remember this is assuming the worst possible scenario, not taking into account other sales avenues, and completely ignoring the fact that the game was fully funded before release. im sure Obsidian is completely ecstatic with the games performance.
Beat the game, 37 hours but I got bored of doing sidequests in the second half so had some left over and rushed through a lot of text
+ environments looked fantastic
+ combat was interesting and varied
+ fun and unique classes like the chanter and cipher
+ story was fine, its serviceable but I didn't find any of it well written
+ a lot of great systems/improvements for an rpg like the unlimited stash, easy enchating/crafting, merchants having unlimited money
- I found the world to be pretty boring overall except for a few standouts, it was mostly woodland plains, which makes sense for the location but meh
- all the pathfinding and AI problems made the combat really really annoying in closed areas
- I wish there were bigger and better dungeons (besides the endless one obviously), it was surprising that even the story ones were only a few levels big and didn't have too many cool mechanics
- stronghold was pointless
- the loot kind of sucked, I was surprised that even at the end of the game I was finding armor and weapons that were only slightly better than what I've had since the beginning, and since it was enchanted, there wasn't a ton of reason to switch
overall I was satisfied with the game, considering I'm not a huge fan of these kinds of RPGs, so I'd give it a 7/10. I would love for the expansion or sequel to go full on crazy with the locations and characters and quests
And you got no achievements? that's weird.Haven't used a single console command, I'm pretty sure I've made more than 5 dishes, got 3 dispositions, and found all the companions.
Finished Act II too.
I don't really care that much, but do the achievements seriously disable even you accidentally hit the tilde key?
And you got no achievements? that's weird.
They're suppose to only disable if you type what Beloved posted, which is the command to enable cheats.
I've stumbled on the console key a lot of times and the achievements still are being unlocked for me.
I think I've encountered every single bug there is at this point.
You must gather your party before venturing forth.
I've used the console before (e.g. to set the zoom range) and I still get achievements, including that one.I'll hit the tilde key and craft the 5 foods needed for the achievement because I still haven't unlocked this one to see what happens