I thought about it, but I don't enjoy extra difficulty through stat boosting enemies.Still loving all the other aspects of the game as well, though I now think that maybe I should have started on Path of the Damned difficulty. Well, this way at least I can feel good about my tactical skills
Fuck Nalrend the Wise and merry band of insect conjuring ogres.
Time to go get my A-team and come back, this guy has pissed me off.
My experience with grieving mother:
Use spell: miss.
Blunderbuss: shit tons of dmg.
Use spell: miss.
Blunderbuss: shit tons of dmg.
Disregard spells, shoot things with gun.
Is it too early to start talking about a wish list for the sequel? I love POE and think it's a strong GOTY contender, but I also can't help but think POE serves as a very strong foundation for the future, and that the sequel could be a BG ---> BG2 type situation. If Obsidian does it right, the sequel could potentially be a GOAT contender.
I mean, think about everything they don't have to do for the sequel:
- Heavy pre-production lore/worldbuilding.
- Class design.
- Systems/stat design.
- The game engine itself!
- Understanding their workflow and delivery dates for various game assets.
Yes, I expect virtually all of these elements to be touched, and I half-expect the stat system to be totally rethought in any hypothetical sequel. But there's still many hours of team meetings about things like whether there is going to be a CHA stat or not that simply don't need to take place.
I also think a healthy amount of asset re-use will allow them to build a bigger/badder sequel. There's already modeled and fleshed-out Bestiary entries for Bears, multiple spiders, wolves, boars, lions, beetles, and so-on - and that's just wild animal foes. So POE 2 could have significantly higher enemy variety by combining those enemies with new ones like worms, bats, and so-on.
There's only two big things I'd like to see from a sequel that I can think of right now:
- Advanced ally tactics system. Set up a priority list/sequence of if/then statements, like FF XII.
- Romances!
I find ciphers pretty lackluster as spell casters, meh should've rolled a rogue.
I've used the console before (e.g. to set the zoom range) and I still get achievements, including that one.
Druids4life
Okay fair, I haven't messed around with Druids as much as the other three proper casters. They might come out on top.
So what I'm getting from this back and forth, spell casters in general are pretty rad at different levels.
Fair enough.
It's true. What I really like is that despite all spells fitting a common framework and perhaps not being as individually distinct as what you'd get in D&D, they still managed to make each caster class play very uniquely -- perhaps even more so than in the IE games.So what I'm getting from this back and forth, spell casters in general are pretty rad at different levels.
Fair enough.
Am I missing something about the Act 2 quest?A Voice From the Past
It's the one where you Dalton asks you to find Rowana in the Catacombs of Defiance Bay. Blah blah, it turns out she's been trapped in an amulet and you have the choice of either giving it to Dalton so he can be with her in some sick twisted way or grant Rowana peace by destroying the amulet. I reloaded just to make sure but it seems like the only way to destroy the amulet is to do in front of his face. That seems kinda sadistic since you can just as easily tell him it was just a dream and not mention her cruel fate. Only in that case you can't destroy the amulet? That seems odd.
Am I missing something about the Act 2 quest?A Voice From the Past
It's the one where you Dalton asks you to find Rowana in the Catacombs of Defiance Bay. Blah blah, it turns out she's been trapped in an amulet and you have the choice of either giving it to Dalton so he can be with her in some sick twisted way or grant Rowana peace by destroying the amulet. I reloaded just to make sure but it seems like the only way to destroy the amulet is to do in front of his face. That seems kinda sadistic since you can just as easily tell him it was just a dream and not mention her cruel fate. Only in that case you can't destroy the amulet? That seems odd.
Another quest had this problem with options that should be there being conspicuously absent, like the option not to buy something and back out.
If I'm not misremembering,I got him to destroy that amulet himself.
you can convince him that he should destroy the amulet, a stat check might be involved
I don't fully agree since I think even low-level Wizard spells are often really useful (I mean, e.g. Slicken is still a good spell after the nerf, never mind its original state!). However, it's true that despite them trying to get away from that type of design it still feels like WIzards have a power curve rather than the more linear growth of other classes.Ciphers and Priests tend to be pretty consistently good, Wizards only real come into their own at around level 9. Druids I dunno!
I've started to notice that. I'm generally not a big spell user in games, I mean in Dark Souls 1 and 2 I just went Sword and board the whole game and I'm doing the same with my fighter in PoE now since Paladin isn't what I thought it would be.It's true. What I really like is that despite all spells fitting a common framework and perhaps not being as individually distinct as what you'd get in D&D, they still managed to make each caster class play very uniquely -- perhaps even more so than in the IE games.
The way you decide which spells to use in which battle, the thought, resources and tradeoffs that are involved in selecting them, and how they need to be targeted all differ substantially between Wizards, Ciphers, Priests and Chanters.
Congrats on the victory.OH FUCK YES! FINALLY KILLEDRAEDRIC AND HIS CRONIES
Took me like 4 or 5 tries, but I finally did it.
Cheesed his soldiers a bit. First, Edér with his bow suddenly attacking a paladin - 3 or 4 rushed out immediately, Edér retreats to the door. When the paladins + archer + priest reach me, Aloth casts SLICKEN and Durance and Kana shoot the shit out of the priest with their guns. Then it's time for Edér to shine while engaging multiple enemies, my paladin MC supports him, Durance heals/shoots (depending on which one's more necessary at the moment), Kana summons skeletons to act as dummies and do a bit of damage and then shoots. First wave cleared.
Then I send a couple of skeletons to aggro Raedric and a bodyguard. They take the bait, rush me to my spot and the strategy is kinda the same: slicken, spells, shoot, heal. I created a druid adventurer that helped me too, shapeshift massacred one guy and an electricity AOE spell (can't remember the name now, sorry) was hella useful against Raedric and the bodyguard. They're finally down.
But the combat doesn't stop there, ugh. There has to be one more - and yes, it's the Archmage near the throne. I send a couple of skeletons just to aggro the guy and then both Durance and Kana just to shoot at him from afar. It works. They're finally dead, and I managed to NOT lose anyone. Edér was close, though - his health bar is currently flashing red. The rest are between green (and tired) and yellow. But I'm happy, I killed that bastard!
Though... now there's a door I cannot open (literally, the cursor turns red when I hover) - is this a new glitch? Am I supposed to exit the game and then reload and try again?
So I was doing "The Man Who Waits" questat the basement of Sanitarium. When that cutscene occurred and all patients attacked me there I dealth with them. Then I went to Azo and told him I was going to expose him. He attacked me and I killed him too. Now I went to the ground floor of the Sanitarium and everyone is hostile against me. Where did I go wrong and how can I salvage this?
I did the same except for theSo I was doing "The Man Who Waits" questat the basement of Sanitarium. When that cutscene occurred and all patients attacked me there I dealth with them. Then I went to Azo and told him I was going to expose him. He attacked me and I killed him too. Now I went to the ground floor of the Sanitarium and everyone is hostile against me. Where did I go wrong and how can I salvage this?
Common bug. Lots of people just don't talk to Azo afterwards. I did exactly what you did and nothing bad happened when I went upstairs. Just reload and try it again or don't talk to him.
I did the same except for thepart, and no one turned hostile on me. You actually get an opportunity tokilling Azoafterwards.decide Azo's fate
Congrats on the victory.
As for the doorthere are two NPCs that will aid you in getting to the throne room without fighting the guards at the front. One is the cleric on the top level which allows you to access the throne room from the northwest. The other is the animancer in the dungeon. Her path comes up through the door you are speaking of. Iirc you can get through that door but only if you access it from the dungeon area first. She may have a key on her body.. or there might be one in the room.. its been awhile since i was there but i did get through that passage without aiding her quest and by killing her.
I'm having fun with my monk on hard, but he has been knocked out several times. He's still my main damage dealer. It's just fun to run around and punch things to death.is melee DPS awesome in this game?? how's MONK?
Not that it helps you now (or excuses bugs), but perhaps it does in the future: if you are playing a cRPG at release, then for the love of god, save more often. And not just quicksaves either! (Unless the game allows you to keep a rolling history of N quicksaves - all RPGs should have that option)Well I'm a bit sad now. My last save is from an hour ago andWish it didn't have to be this way but maybe hoping for a retroactive fix is too optimistic.I was playing with quite a pro-animancy mindset and now I'm apparently forced to kill them all?
Ciphers are probably the best casters in the game, at least until Wizard hits 6th level spells. Mental Binding is straight up the best crowd control skill in the game for a while (well, now that Slicken's nerfed). Might be different on path of the damned, though I don't think the other casters have more accuracy on their spells?
I don't fully agree since I think even low-level Wizard spells are often really useful (I mean, e.g. Slicken is still a good spell after the nerf, never mind its original state!). However, it's true that despite them trying to get away from that type of design it still feels like WIzards have a power curve rather than the more linear growth of other classes.
I can't say that I mind this much though -- I actually prefer it!
Not that it helps you now (or excuses bugs), but perhaps it does in the future: if you are playing a cRPG at release, then for the love of god, save more often. And not just quicksaves either! (Unless the game allows you to keep a rolling history of N quicksaves - all RPGs should have that option)
What'd they do to slicken?
Made it AoE instead of Foe-AoE
I'm having fun with my monk on hard, but he has been knocked out several times. He's still my main damage dealer. It's just fun to run around and punch things to death.
I equipped him with weapons for a while but I am now bare handed again.
As long as you keep an eye out for your health and use abilities from wounds, you will probably do fine.
Made it AoE instead of Foe-AoE
Monk brother!I'm having fun with my monk on hard, but he has been knocked out several times. He's still my main damage dealer. It's just fun to run around and punch things to death.
I equipped him with weapons for a while but I am now bare handed again.
As long as you keep an eye out for your health and use abilities from wounds, you will probably do fine.
I'm still in Act 2, so I don't know which quests (if any) you get locked out of in Act 3, but one which gives a massive reputation boost in my experience is helpingthe priestess of Magran (Fyrga) regain her Faith and relight the fires.
Monk brother!
Fast, strong, accurate, interrupting monk is fun to play.
Yeah, I *could* use weapons, but it's more fun beating things with your fists.
It was always AoE. The change is that they made it single hit which means that instead of slipping people up two (or was it three) times it does it once.
No that's just chilling fog.I thought they did it to chilling fog and slicken. The more you know.
Mind Blades was balanced, not nerfed. It is still worth using.How are mind blades post nerf? Still worth using or?