How do I get to Twin Elms? I've tried every exit in every map,and couldn't reach it(or any other of the grayed out maps in the east)
You can get through via Stormwall Gorge now.
How do I get to Twin Elms? I've tried every exit in every map,and couldn't reach it(or any other of the grayed out maps in the east)
No, but it's the closest thing you will get to those games in 2015.
Me too. I also prefer the Shadowrun setting, which helps.I'm banking on Shadowrun having a better story.
I'm banking on Shadowrun having a better story.
You're close to the end, probably closer than you think. How long it takes you to complete the game will largely depend on how much side content you choose to tackle.I'm going to ask that really annoying question... how far through am I?
Just hit, have been wandering around getting quests and stuff. Am I over half way yet?Twin Elms
You're close to the end, probably closer than you think. How long it takes you to complete the game will largely depend on how much side content you choose to tackle.
There only quest you really spoiled isInteresting, thanks. I've been doing all the side content I come across anyway, though I've no idea how much of the total amount that is, I'm sure I've missed stuff. And I also justmurdered a load of named NPCs in that blood temple so probably cut some stuff off there.
There only quest you really spoiled is, so you're good.murdering a load of named NPCs in that blood temple
There's alsothe baby kidnapping quest might go through there as well.
Have you guys received your collector's edition boxes yet? The mail I got a couple of weeks ago said it was on its way from UK (I think), but so far nothing.
I'm honestly debating picking up Shadowrun: Chronicles just to scratch the itch until HK comes out.
Has anyone actually played it? I've seen some impression from the Early Access, but those were quite some time ago.
I got mine maybe a few days after the game was released.
Endless Paths level 3, Ogres almost kicked my ass
Is there a list somewhere of the backer inns? Anyone know who's behind the celestial sapling? Just curious
Jesus Christ at that RPGCodex inn name... may as well have called it "The Fedora and Neckbeard"
I gotta say, aside from the inns, all of the backer stuff in this game kinds of detract from it in my opinion. All of those gold named NPCs are completely pointless and feel out of place with their soul stories that don't tie into the main story or even the general lore of the world. Dumbass Internet names on the plaques in graveyards and such certainly don't add anything worth noting. I guess it's good they got funding for the game, but I hope this stuff doesn't make it into the eventual sequel or follow-up game, although I don't doubt they'll turn to Kickstarter/crowd funding again.
Wailing Banshee = Gamebanshee
The Goose and Fox = some site who knows
The Black Hound = backer never got back to them, so they made it a BG3 reference
The Club of Refined and Prestigious Gentlemen = RPGcodex
Dunn about the rest.
Jesus Christ at that RPGCodex inn name... may as well have called it "The Fedora and Neckbeard"
I gotta say, aside from the inns, all of the backer stuff in this game kinds of detract from it in my opinion. All of those gold named NPCs are completely pointless and feel out of place with their soul stories that don't tie into the main story or even the general lore of the world. Dumbass Internet names on the plaques in graveyards and such certainly don't add anything worth noting. I guess it's good they got funding for the game, but I hope this stuff doesn't make it into the eventual sequel or follow-up game, although I don't doubt they'll turn to Kickstarter/crowd funding again.
Yeah, talk about a random difficulty spike. I've cruised through the other levels, but that one made me reevaluate all my team members and tactics.
Wailing Banshee = Gamebanshee
The Goose and Fox = some site who knows
The Black Hound = backer never got back to them, so they made it a BG3 reference
The Club of Refined and Prestigious Gentlemen = RPGcodex
Dunn about the rest.
Yeah, talk about a random difficulty spike. I've cruised through the other levels, but that one made me reevaluate all my team members and tactics.
Jesus Christ at that RPGCodex inn name... may as well have called it "The Fedora and Neckbeard"
I gotta say, aside from the inns, all of the backer stuff in this game kinds of detract from it in my opinion. All of those gold named NPCs are completely pointless and feel out of place with their soul stories that don't tie into the main story or even the general lore of the world. Dumbass Internet names on the plaques in graveyards and such certainly don't add anything worth noting. I guess it's good they got funding for the game, but I hope this stuff doesn't make it into the eventual sequel or follow-up game, although I don't doubt they'll turn to Kickstarter/crowd funding again.
Okay so that's what the deal is with the gold NPCs...they're backers? Some of them are so long-winded, that it pains me to read (I know, I know). So they really don't tie into anything really?
I think they are a few backer characters that can become enemies on a certain quest.
Played a good bit more, finished up Raedric's Keep and did all of the side quests in and surrounding Gilded Vale and upgraded my keep some, but it still really isn't clicking for me. I feel bad for being so unimpressed with what this game has to offer so far considering the insanely positive praise. I don't know... it just seems kind of bland to me. It feels like there is very little to it outside of the combat system (which I can't say is great), and everything seems of such little consequence.
Maybe it's just that the main story hasn't pulled me in at all and really seems kind of uninspired and forced. I have no idea why my companions are sticking with me and there really isn't any sense of urgency at all. I was really interested in the Gilded Vale/Raedric's Keep quest line, but holy shit was that an anti-climactic ending. There should have been some serious implications with multiple characters, but really nothing changed at all. All I get is a repeating line of dialogue and some garbage loot (is there even any non-garbage loot in this game?) as payoff.
Really hoping things pick up soon. I'll at least persevere until the end of Act 1 and see if my opinion changes.
Played a good bit more, finished up Raedric's Keep and did all of the side quests in and surrounding Gilded Vale and upgraded my keep some, but it still really isn't clicking for me. I feel bad for being so unimpressed with what this game has to offer so far considering the insanely positive praise. I don't know... it just seems kind of bland to me. It feels like there is very little to it outside of the combat system (which I can't say is great), and everything seems of such little consequence.
Maybe it's just that the main story hasn't pulled me in at all and really seems kind of uninspired and forced. I have no idea why my companions are sticking with me and there really isn't any sense of urgency at all. I was really interested in the Gilded Vale/Raedric's Keep quest line, but holy shit was that an anti-climactic ending. There should have been some serious implications with multiple characters, but really nothing changed at all. All I get is a repeating line of dialogue and some garbage loot (is there even any non-garbage loot in this game?) as payoff.
Really hoping things pick up soon. I'll at least persevere until the end of Act 1 and see if my opinion changes.
Ahh okay..some of them are interesting but a lot of them don't amount to much (the soul memories) and especially after reading 3-4 paragraphs. I was hoping there was more to them.
You're not alone. Some of the themes (the bomb, the wind,...) in the game are really interesting but the quests themselves are not that inspired. I was extremely disappointed with the ending of Act 2 and actually Act 2 in general. There was so much potential for interesting setups with the parties involved but it ends up being really shallow. Compare that to Fallout: New Vegas where the faction system was much more dynamic and didn't boil down to 'you accepted my quest, now we're friends'. The game does a hell of a bad job of giving weight to your choices and that's a pretty big disappointment because I really expected more from this game in the storytelling department. The characters aren't that special either besides Durance and Grieving Mother (unsurprisingly written by Avellone). Then there are a few other annoyances in the game such as the Stronghold, the GAF inn, the Codex club, all the backer stuff which really discredit the universe Obsidian is trying to build.
Don't get me wrong, the game is not bad, it is just that I expected a lot more from it. Hopefully they laid the foundations like NWN2 did for Mask of the Betrayer.
Summons man, summonsI just stopped reading them after the first 10 or so I encountered were just blocks of pointless text. I don't need to read three paragraphs of overly descriptive text about some random Paladin or whatever leading his battalion. They amounted to nothing. Maybe if there was at least some possible interaction with the character, but nope... Then you have the gold-haired Goku looking guy in the GAF inn, I think it was. I just ignore them now, but I kind of wish I could just turn them all off so they don't appear at all.
Nice to know I'm not alone. I'm still keeping with the game. Just explored the main city and did a bunch of side stuff. There are some really cool bits here and there, but overall my feelings remain unchanged for the most part. I'm thinking of ditching some of these garbage companions (seriously, does this Chanter guy ever get useful?) and hiring some generic adventurers, but I don't want to miss any story bits.
Seriously. That saved my bacon numerous times because the enemy is focused on something else for a while.Summons man, summons
Summons man, summons
I'm travelling with GM now to try to advance her story and slowly learning her abilities, I really like the chain-lightning like damage bit, and the force push damage bit. Still not sure I understand her regen mechanics, tied to dying mobs?
So I bought some items via my stronghold from visitors who wanted to sell me some specific items. However I don't have them anywhere in my inventory.
Anyone know where those items are?
In the stronghold lockbox? It's the room off to the right from the statue that talks to you.
Ugh, my stronghold hirings are all aggroed to me. This has got to be a bug I hope - i didn't hit them with anything.