Holammer
Member
I don't think there's a market or need for custom 2d monster hardware. Today a humble Raspberry Pi lords over everything we had in the past like a demon king.Gonna have to check out more of this thread.
I was thinking of making a thread about 2d sprite creation and how it's been years since the last pure sprite pushing hardware AFAIK.
Here's the most recent example I know of, the Cave CV-1000:
A Last Gasp of 2D: The Cave CV1000
Two-dimensional video game hardware is often considered a solved problem. Things like hardware sprites and tilemaps are basically gone; everything is done in...nicole.express
Would it be possible for a pure 2d environment/graphics HW booster to exist now, and would it be capable of, with today's fab tech, anything that today's 3d focused tech couldn't brute force?
That said, there's enthusiast hardware like the Pico-8 or Commander X16, they provide a platform with certain limitations that can be fun to work with from a developer point of view. Working on what would have been insanely powerful dream hardware back in 1992.
Looking forward a thread on sprite creation. Been pondering aspects of the workflow myself recently and wondering how 2D focused devs handle it. Do everyone use Aseprite nowadays? Are there any hardcore devs still using Deluxe Paint or other methods? AKIO posted a tweet two weeks ago where he mentioned how he switched to Aseprite.