When are the new batches of weapons (snipers / carbines) coming in?
Also on my heavy I spent points into 2 certs:
Nanoweave Armor x3
Nanite Mesh Armor/Shield x3
Where should I be spending? I have like 117 atm
When are the new batches of weapons (snipers / carbines) coming in?
Also on my heavy I spent points into 2 certs:
Nanoweave Armor x3
Nanite Mesh Armor/Shield x3
Where should I be spending? I have like 117 atm
Start a new Vany character. You know you want to join Gaf. Lol
Join in the pew pew!
I'm starting to think they do that to get comments out of people.Pretty much. Besides, the changes to all the anti-air should make a huge difference as well. You can't be hovering over a base and just unloading rockets unless none of the enemies care enough to take you out. I actually think I'll be in the air less now because of that anyway.
They just need to make sure they don't pull a BF3 and go between the two extremes nonstop with each patch and nerfing the rockets' damage too would be going too far.
I just wanted to come in and say thanks to everyone for the tips on graphic settings over the past few days. Turning off things like Shadows and a few other settings in the INI file was the trick and got me to 45+ FPS in heavy battles, 60-70+ FPS everywhere else.
Now I just need to find time to play more lol. Should be on nightly Connery, but mostly after 9pm PST due to family stuff taking priority.
SUCH BULLSHIT.
I am using lasher. I get the red X 7 times and only his shield is gone. I get hit 5 tiems and DIE with shield on.
And its equipped. This junk is lame!
So yea still freakin squishy on my HA. Its annoying that I wasted certs in HP suit slot and shield armor slot for it to do jack. When an engy can out last its kinda BS.
I need to stop playing..when a game is all just grenade spam and 100000 medics & engys I think its time for a break.
I'm no pro but I've been playing HA quite a bit for the last few days. You just need to stay in your effective ranges and don't try to 'tank', you're still more durable than most. Especially if you only poke your head out when you've got your shields + ability meter full. I find I can usually take out most other classes in 1v1 situations without losing my shields, and 2v1 usually leaves me at half health unless one of them was another heavy (or had a shotgun).
Keep calm, get a 2x reflex sight, and aim down the sights at the head. Spraying from the hip is no good even at pretty close ranges, at least with the guns I use. As I said earlier in the thread I use a Vanu Flare + compensator/foregrip/soft point ammo and it does great - I've got around 850 kills with it so far.
I would also recommend trying out the resist shield for a bit. It's really been working well with my playstyle, although it makes you slightly more vulnerable to ambushes. It recharges much faster especially when upgraded so I'm fine with that tradeoff. I spend a good bit of time 'holding the line' and it's perfect for that kind of situation, since I can pop out kill a couple people then hide until both my shields are ready to go again. Nanoweave is just an additional safety buffer. Last night I got about 30 kills on people trying to spawn camp the teleporter in a biolab...they kept setting up ambushes outside but even with 2-3 at once shooting me I could pop out and kill one then duck back behind the shield. Repeat until out of ammo or teleporter gets shut down.
Edit: Also, the Lasher is bad, don't use it. I bet it'll get buffed someday, which would be nice because it's really cool looking.
I'm no pro but I've been playing HA quite a bit for the last few days. You just need to stay in your effective ranges and don't try to 'tank', you're still more durable than most. Especially if you only poke your head out when you've got your shields + ability meter full. I find I can usually take out most other classes in 1v1 situations without losing my shields, and 2v1 usually leaves me at half health unless one of them was another heavy (or had a shotgun).
Keep calm, get a 2x reflex sight, and aim down the sights at the head. Spraying from the hip is no good even at pretty close ranges, at least with the guns I use. As I said earlier in the thread I use a Vanu Flare + compensator/foregrip/soft point ammo and it does great - I've got around 850 kills with it so far.
I would also recommend trying out the resist shield for a bit. It's really been working well with my playstyle, although it makes you slightly more vulnerable to ambushes. It recharges much faster especially when upgraded so I'm fine with that tradeoff. I spend a good bit of time 'holding the line' and it's perfect for that kind of situation, since I can pop out kill a couple people then hide until both my shields are ready to go again. Nanoweave is just an additional safety buffer. Last night I got about 30 kills on people trying to spawn camp the teleporter in a biolab...they kept setting up ambushes outside but even with 2-3 at once shooting me I could pop out and kill one then duck back behind the shield. Repeat until out of ammo or teleporter gets shut down.
Edit: Also, the Lasher is bad, don't use it. I bet it'll get buffed someday, which would be nice because it's really cool looking.
What's your opinion on the LSW since that's my main right now with HA and since it came with this week's bundle which I bought. Not sure if I want to spend cents on it or not.
Or like you get the flare.
What's your opinion on the LSW since that's my main right now with HA and since it came with this week's bundle which I bought. Not sure if I want to spend cents on it or not.
Or like you get the flare.
With the resist shield, what do you use for your utility? Shield regenerator, Flak or Nanoweave? I've been playing more and more HA now and I really want to start sinking points into a class designed to kill people lol. Using the default gun right now with a 1x reflex and have been doing ok most of the time, just not sure where to spend points yet
server is locked? that's a new one.
server is locked? that's a new one.
I think they are rolling out some updates. New weapons and stuff drop today, though I would have expected a notice about on their twitter and there isn't anything.
New Weapons are now available in the Marketplace!
Weve opened up the armory and are ready to issue a selection of new hardware. This state of the art weaponry can help you ensure dominance on the field of battle.
For our Infiltrators, prove the age old principle One shot. One kill with these brand new sniper rifles. The New Conglomerate Longshot, The Terran Republic RAMS .50M and the Vanu Sovereignty Parallax all provide exceptionally fast projectiles but a slower bolt action fire rate and reload time.
We also have additional gear to provide our Light Assault and Engineers to ensure survivability and lethality:
New Conglomerate Razor GD-23 This carbine is the sharpshooters dream with extremely high accuracy and greater effectiveness at long range.
Terran Republic LC3 Jaguar Perfect in close quarters battle, the Jaguar provides accurate hip fire and the high mobility you need to clear a room.
Vanu Sovereignty Serpent The Serpent is the perfect fit for those want to lay down suppression fire. It boasts the fastest firing rate of the Vanu Sovereignty carbines.
Keep calm, get a 2x reflex sight, and aim down the sights at the head.
Lol Yeah love those grenades that just bounce back and fuck up a whole area you're trying to defend. I've had my weapon locked once or twice team killing those guys who threw those said grenades just to show them the error of their ways. Lol
Honestly I feel the cert rate is too low in this game. While I'm sure with more experience and understanding the game better will improve the efficiency rate of gaining certs, it still looks pretty tiresome after a few days of playing.
Maybe I need to find a better source guide on how to improve/maximize cert gain somewhere?
Care to share your ini?
There's the new weapons.
yeah this is one pf my biggest gripes with all the weapons. they assemble the models out of several pieces in the engine, but their libraries are extremely small atm. just one of those things that will be expanded over timeSoo are they're just the same models with different stats?
I tried a trial for the new carbine(NC) and for some reason both that and the AC-X11 got set to trial, and I could only select the AC-X11. They have the same stats for me too. Hopefully it's just a bug.
And I really hope they try to make some different weapon models in the future.
There's the new weapons.
Since you've had them locked: How long are they locked for. I've gotten 2 messages before saying "any more and we'll lock your guns." FF makes Grenade throws and vehicle combat crazy for the wrong reasons.
Yeah, I thought it was a bug, good they're fixing it.It's shockingly controllable and seems to hit harder than the older model. I wondered the same and then I tried it out. I'll be picking that up. Super accurate and hard hitting.
1
100
Reduces damage taken from flak by 10% and infantry small arms fire by 20%.
2
200
Reduces damage taken from flak by 12% and infantry small arms fire by 28%.
3
500
Reduces damage taken from flak by 15% and infantry small arms fire by 35%.
4
1000
Reduces damage taken from flak by 18% and infantry small arms fire by 50%.
now:
1
100
Reduces damage taken from flak by 3% and infantry small arms fire by 2%.
2
200
Reduces damage taken from flak by 6% and infantry small arms fire by 4%.
3
500
Reduces damage taken from flak by 9% and infantry small arms fire by 6%.
4
1000
Reduces damage taken from flak by 12% and infantry small arms fire by 8%.
Agreed. I think they should refund people their points.Whoa apparently composite armor on ESF was nerfed today
Probably taken too far imo
Agreed. I think they should refund people their points.
Whoa apparently composite armor on ESF was nerfed today
Probably taken too far imo
Huh, apparently AT mines got changed as well. They must be place with at least 1 meter distance between them...damn and I just unlocked them too
edit: Also it auto switches you back to your main gun after dropping one
Jeez! It kinda pisses me off they'll nerf something so hard, without giving us an option of getting our certs back from the purchase. When I gave 100 certs for 20% reduced small arms fire that seemed reasonable, but fuck this 2% bullshit.
Honestly, just played the game and really didnt notice much of a difference.
Hmmm, I wonder why.....
http://www.youtube.com/watch?v=fVf87ko3DEA&feature=player_embedded
Honestly, just played the game and really didnt notice much of a difference.
To be fair, infantry almost NEVER EVER shoot at ESFs anyway.
People were using mines like c4? Damn I should of thought of that lol. But yea about the nerf to the armor, it is just small arms fire, I rarely see anyone actually try to shoot ESF...they usually call for someone to get burster maxes. I'll be keeping an eye on the forums when the true changes happen next week
Yea, and even if you did...you didnt do much damage to it already. Having small arms damage effectively reduced to 50% less meant it did no damage at all, even from multiple enemies firing. This just makes you not hover spam as much.
I dont see a problem with any of these changes but apparently others do...
You don't think it's pretty crazy to change a 1800 cert investment from a 50% bonus to an 8% bonus?
I just had a Scythe with armor abandoned and laying right next to me and my rounds still barely did any damage and that's with every single one of them landing on target. Two full mags and it still had the majority of its health but that's when the test ended as some guy blew it up with a rocket instead...lol
By the way, we need some real squadmates for the TR outfit on Mattherson. Otherwise, we'll probably just join an outfit that's active eventually since it makes the game 100x better.
Sorry my computer has been acting weird since I reinstalled yesterday. I have to get my overclocking back in order.
I don't think pointing out that it was essentially a worthless upgrade is going to make the people that purchased it feel better about having it nerfed.Yea, and even if you did...you didnt do much damage to it already. Having small arms damage effectively reduced to 50% less meant it did no damage at all, even from multiple enemies firing. This just makes you not hover spam as much.
I dont see a problem with any of these changes but apparently others do...