Wait, am I crazy or do you gain cert points while offline? If so that's awesome.
I love the vehicle heavy stuff. There will be other continents like Hossin that will primarily support infantry, as well as expansions to the primary facility types that promote different types of playJust rolled through an awesome 45-minute long defense of a place that was just what I want: 80+% infantry at both short a long range and maybe 20% tanks/planes. Man if everything could be that great. Also medic is definitely my class of choice.
iirc it's 8 per 24 hrs. You have to have logged on within the last 48hr for it to continue awarding passive certsYou gain passive certs while logged off on a daily basis, up to a cap (just eyeballing it, seems to be around 10-15 certs?). Need to log in once per day to 'claim' them from what I've been able to gather.
I love the vehicle heavy stuff. There will be other continents like Hossin that will primarily support infantry, as well as expansions to the primary facility types that promote different types of play
As I said there will be future content to support different types of play, if infantry combat is what you're interested in Hossin will be your new home whenever its released. As for actually changing up vehicles, a slightly lower resource acquisition might be ok, but vehicles are already quite powerful.I completely see why you think this way, and I don't think you're "wrong". Just to me the FPS side of the game is more enjoyable than the vehicle play. Plus I like support classes and there aren't really support vehicles unless maybe you count manning someone else's gun (which is super fun) or ferrying people into combat (also really fun).
I guess I just think it'd be more enjoyable if vehicles were both less common and more powerful. To me it should be a big deal when a tank rolls up, and seeing 12 magliders spawn and roll off into the sunset doesn't give me that feeling.
I think just the mission system alone will go a long way with people in this game. I like it now but get frustrated with my faction at times, but I see glimpses of the future and get excited like a little kid at Christmas thinking about where this game will be by next year. Solid foundation and the continent tweaks that are desperately needed will help hold me off until that dream day.
Well, I just rage quit Planetside 2 for the first time
Kept dying almost instantly in every firefight I got into. Getting headshot by carbines at 50+ yards in the first 1 or 2 shots, dying instantly with full health and shields.
Figured it might be someone hacking, so I redeployed, figured I'd fight somewhere else. Same shit happening there. Near instant dying, getting shot from distances I shouldn't be getting shot from (at least with the weapons they are using)
Dying to 1 shot from a pistol.
After a few minutes of this, I just said fuck it and quit.
Report, report, report. Last weekend I noticed the first cheater in PS2. I play on Miller for the TR and in 20+ hours I have only seen one obvious cheater. We were fighting the Vanu for a biolab on Indar. And one guy was shooting people through walls. Half the platoon reported him and 5 minutes later he was gone. Guess it's pretty obvious when one guy is killing someone every second though.Well, I just rage quit Planetside 2 for the first time
Kept dying almost instantly in every firefight I got into. Getting headshot by carbines at 50+ yards in the first 1 or 2 shots, dying instantly with full health and shields.
Figured it might be someone hacking, so I redeployed, figured I'd fight somewhere else. Same shit happening there. Near instant dying, getting shot from distances I shouldn't be getting shot from (at least with the weapons they are using)
Dying to 1 shot from a pistol.
After a few minutes of this, I just said fuck it and quit.
I've seen a lot of claims of hacking that were just lag, or a good player. I dunno about 'people freezing in place' but I've seen mass disconnects after the server took a dump, which left many of both factions standing around running in place.
I've put 120+ hours into the game and I've only seen a few who were definitely cheaters, all speedhacks, and none in the last couple weeks. Soltech might just not have a lot of them though, most are probably on the more populated servers like Mattherson or Waterson.
Although the guy who got to BR 45+ by abusing the MAX health light assault exploit is still running around. That's pretty pathetic that they never banned him even though he used it nonstop for weeks.
Wow, this is the worst Mattherson has been for me. Each server is so lopsided that there's no fun to be had on any continent. To give you an example, Indar was 86%, 9%, and 10% and the others had other extreme bullshit populations as well.
They really need to cap the max population a faction can have on one continent until they can address it fully because this is pointless otherwise.
Hm. Some jerk blew up my well placed sunderer so he could deploy his there and get that sweet spawn xp.
What they really need to do is crank out Searhus and another continent quickly, and perhaps go ahead turn these 3 conts into home conts with their neutral gates. The game really wasn't designed to be played in the state it's in now :/
What they really need to do is crank out Searhus and another continent quickly, and perhaps go ahead turn these 3 conts into home conts with their neutral gates. The game really wasn't designed to be played in the state it's in now :/
can somebody explain me this thing about linear progression? I warp around a lot.
can somebody explain me this thing about linear progression? I warp around a lot.
I'm curious about that too, and also how the home continents would work. I assume those are ideas from the original Planetside?
You've only seen hackers that are blatant. There are plenty of hackers out there where it's a lot harder to tell.
I tried the game... sadly it ran like crap even on my i7 3610QM (I was CPU limited 90% of the time) so I wasn't really enjoying it. Maybe if they ever optimize the CPU side a bit better... not getting even 30 stable FPS with that CPU is too much. It's not like it was a huge battle either.
I tried the game... sadly it ran like crap even on my i7 3610QM (I was CPU limited 90% of the time) so I wasn't really enjoying it. Maybe if they ever optimize the CPU side a bit better... not getting even 30 stable FPS with that CPU is too much. It's not like it was a huge battle either.
I want to try the game but not going to bother with an E8400 C2D
Where can I read about their updates roadmap?
Yes, it will be similar to the PS1 system. The closest thing you might be able to compare it to is the Payload gametype in TF2.
Each of these 3 current continents will house a single permanent warpgate for one faction, they will become the home continent for that faction, the rest of the Warpgates will be neutral. Each future continent will be fully neutral. Each of the neutral warpgates will only link to one single other warpgate on another continent. For example The VS warping off Amerish to Searhus, fighting the TR there, taking over and locking the continent, and then warping to Hossin, where the TR falls back to, and then back to Indar, the TR home continent. Along this path the TR can't effectively just warp to another continent to avoid defending like what is happening now.
That sounds cool. I'm interested in seeing how the game would play with more restricted player movement. Right now it seems very easy for entire platoons to pick up and warp to completely different parts of the map.
Is the home planet thing going to happen for sure, or is that speculation?
Wow, this is the worst Mattherson has been for me. Each server is so lopsided that there's no fun to be had on any continent. To give you an example, Indar was 86%, 9%, and 10% and the others had other extreme bullshit populations as well.
They really need to cap the max population a faction can have on one continent until they can address it fully because this is pointless otherwise.
It's going to happen for sure. Actually, it was going to be in right now but they changed their mind at the last minute before release. They're going to wait until they add more continents now.
There is too much warping around going on right now. We can warp all over a continent because of deployed sunderers. Why am I able to spawn on any sunderer placed anywhere on the map?
They've almost completely gotten rid of the traversal gameplay/logistics. Not only that but we can literally just warp back and forth around all 3 continents at will. Then add in hotspots where we can instant action...
and instant spawning on squad leaders and being able to spawn at any base where the squad leader spawned. It really gets on my nerves and I wont start back playing seriously until they restrict player/faction movement and warping.
I was pissed yesterday. Enclave rolled over Indar and the other 2 conts didn't have enough Vanu pop for us to go to. Amerish was really sad with 1 percent pop. What we did have on Mattherson was split between NC and TR meaning we got rolled on both fronts.
Hm. Some jerk blew up my well placed sunderer so he could deploy his there and get that sweet spawn xp.
There's a cert that let's you issue faction-wide orders (shows up as bright yellow in the chat window), it's in the squad leader section of the cert window but it costs 100 certs.Man, this game is just pissing me right off with it's chat restrictions. I need to let people know that the Crown needs some defenders but, oh wait, no one is around in the range of my yell and I can't speak to the entire team. Doesn't help that people are oblivious to the fact that we're rapidly losing territory.
I like that I can jump in and find some action. It sucks when you have to spend half your time trying to find your team. If you can't come to grips with the way it is, you probably won't be happy, as I don't think they have any intentions on changing. And I'm glad for it. Id love to hear an alternative to the current system if you can find one that pleases everyone.
I think there's still a ton of middle ground between the current system and "spawn at the warp gate and that's it" (to use an extreme example). Maybe increase the instant action cooldown to an hour, or tie the spawn system to resources somehow (say, spawning at warp gate is free, spawn on a squad sunderer/beacon is cheap, instant action drop-in is most expensive... maybe increase the cost with distance as well).
Right now an entire platoon can instant action on a fight (or squad leader) anywhere in the game every 15 minutes. And even when that's on cooldown, you can still hop continents in less than a minute by redeploy at warp gate -> warp to continent. It removes any need to commit to decisions on a strategic level, because you can usually teleport back to a fight when you need to with zero consequences. I think that's why we're seeing some of the weird metagame stuff like a faction taking a continent and immediately bailing out to go cap empty bases somewhere else.
I like the instant action concept, and I think it's good that they have a way for players to log in and quickly be somewhere useful, but I think they could tone it down a lot without impacting those players. Right now the entire strategic layer seems hamstrung by their committal to an easy spawn system.
I think there's still a ton of middle ground between the current system and "spawn at the warp gate and that's it" (to use an extreme example). Maybe increase the instant action cooldown to an hour, or tie the spawn system to resources somehow (say, spawning at warp gate is free, spawn on a squad sunderer/beacon is cheap, instant action drop-in is most expensive... maybe increase the cost with distance as well).
Right now an entire platoon can instant action on a fight (or squad leader) anywhere in the game every 15 minutes. And even when that's on cooldown, you can still hop continents in less than a minute by redeploy at warp gate -> warp to continent. It removes any need to commit to decisions on a strategic level, because you can usually teleport back to a fight when you need to with zero consequences. I think that's why we're seeing some of the weird metagame stuff like a faction taking a continent and immediately bailing out to go cap empty bases somewhere else.
I like the instant action concept, and I think it's good that they have a way for players to log in and quickly be somewhere useful, but I think they could tone it down a lot without impacting those players. Right now the entire strategic layer seems hamstrung by their committal to an easy spawn system.
Guys I want to get better at this game, I really do. I just have no idea where to begin or what to do .
I understand that people want the game to be more strategic or whatever but they need to be very careful about this. Changes like that could very easily push the game even further into 'air + tank zerg vs empty base'. At least now if you hold attackers off long enough and get a Sunderer up you're guaranteed to get a steady stream of defenders popping in.