Wonder if I have you on the friend list. Few of us in AT, though we aren't on at the same time. We need to perhaps plan a VS GAF squad time.
I saw a continent that did not have a faction that controlled it. It was just blank. How does that happen?
Does anyone else have a hard time going back to games like BF and COD after playing Planetside 2 for a while? I recently tried playing BF3 again because a few friends of mine really like the game and still play but it just feels so pointless and run and gun. There is no real sense of accomplishment, coherent tactics or great moments of teamplay to be found. The small scale in terms of players, maps and round times is most likely the reason. One or two really good players can dominate a server.
Does anyone else have a hard time going back to games like BF and COD after playing Planetside 2 for a while? I recently tried playing BF3 again because a few friends of mine really like the game and still play but it just feels so pointless and run and gun. There is no real sense of accomplishment, coherent tactics or great moments of teamplay to be found. The small scale in terms of players, maps and round times is most likely the reason. One or two really good players can dominate a server.
It's definitely a huge change but we never got enough people on to test to really form any conclusive ideas of what it will be like. They are adding the lattice in a way that they can flip it off easily if needed. The biggest change though is that indar is completely revamped, every base has been heavily redesigned and are much much betterSo, how was the Lattice system in Test? Worthwhile?
I admit, I'm not a fan of it, as I liked the unpredictability of "where your opponent is coming from." Maybe that lead to more small skirmishes and not as many large scale battles, but to me, that seemed more "organic" than predetermined routes.
But then, I haven't played on the Test server.
It's definitely a huge change but we never got enough people on to test to really form any conclusive ideas of what it will be like. They are adding the lattice in a way that they can flip it off easily if needed. The biggest change though is that indar is completely revamped, every base has been heavily redesigned and are much much better
Lattice tech was just pushed over to Amerish on PTS. I hope they hold off a week or two on pushing the Indar lattice to live so that they can make the lattice connections for Esamir and Amerish, playtest them, and release them all at the same time.
Probably what they should do, as it would be pretty jarring to between 2 different types of map layouts. But with how long it's taken them to get Indar down, I don't see getting Amerish done in a couple days. Sure, maybe most of the busy work on restructuring the bases can be "copied and pasted."
If you guys don't mind answering this Question
Can the PlayStation 4 Handle SOE's PlanetSide 2? I know it can but how well
They're confirmed to be at least looking in to it. The PS4 CPU is clocked quite low and that will be the absolute limiting factor.
It's a budget netbook APU, how much help would it be clocked higher.
Today is PS1's 10th anniversary, if you ever subbed to it you should now have a 6 month sub to it access activated, or you will soon. Some people are also saying they have been granted subs without ever playing it on their account
PS1, of course! ps2 has no sub, only the premium member thing6 Month access to PS1, or on PS2?
50% off 5000 SC and 10000 SC this weekend!!
Yeah, log into this site with your station id.
https://www.wizardrythegame.com/shop.vm
Then purchase either 5000 SC or 10000 SC.
5000 SC is $22.50
10000 SC is $42.50
Just bought 5k and it works. 22.50 is a pretty good price. This should last me quite a while.
The Lattice Link
With recent advances in technology, armed forces across Auraxis have developed the ability to more easily disrupt and manipulate the wireless communication and control protocols used by each of the Empires to take command of a base or facility. This has made the traditional methods for taking control of a region unreliable and potentially dangerous.
In order to maintain the integrity of their control protocols, the Empires have fallen back on an older system a hard line network that physically connects bases and territories known as the Lattice Link.
While the hard line approach has been able to negate the recent security issues with using wireless technology, the Empires now require a friendly adjacent link to the Lattice in order to take control of an enemy installation.
Indar Battle Flow Improvements:
The flow of combat in the live hex system can be tough to understand and predict, and can give the sense of chaos as opposed to appropriate tactical choices as forces move from one target to the next. We'd like to attempt a different approach that we think will improve the flow of battle significantly.
We have reduced the connections available on the map
Each region is connected to only a handful of other regions, creating clear conquest lanes
This will help direct players to the next fight, and allow you to predict the best places to set up defenses
The Facility Forward Spawns have been removed - in their place are new Small Outposts
These function just like other Small Outposts. Their layouts are very similar to what the Forward Spawns were, plus the addition of Allatum Botany Wing and Saurva South Fortress.
Some underutilized outposts have been removed as they did not improve the new conquest lanes
Nanite Pump Station
Archaeological Dig Site
ARC Bioengineering
Leopardwood Nursery
Spec-Ops Training Camp
Lost End Outlook
Mesa Comm. Station
Blackshard Platinum Mine
Some outposts were moved to locations that better serve the new conquest lanes on Indar
Ceres Farms
NS Secure Data Labs
Seabed Listening Post
Dahaka, Zurvan, and Peris have all had layout adjustments to help improve infantry combat flow in the Amp Stations.
Nearly every outpost on Indar received some work to help secure the spawn rooms and the capture points. Our goal was to make it make it much tougher to impact these areas from vehicles
Crown Capture Points relocated. We moved two capture points for the Crown down onto the nearby bridges. We also moved the spawn room back into the tower
We adjusted the road layout on Indar to better match the conquest lanes.
Viable redeployment points are now determined based off of connected distance across hexes rather than as the crow flies
Warpgates on Indar that used to yield infantry resources should now be surrounded by regions that yield mechanized resources instead
SCU Shields functionality changes The generators that powered the SCU Shields have been removed. The SCU Shields now power down automatically when the base is 75% captured.
General Updates
Interactive Tutorial
When creating a new character, players will now have the option to participate in a brief tutorial covering the most basic mechanics of PlanetSide 2.
This can be skipped via a checkbox on the character customization screen
Existing characters can also run the tutorial at any time by going to the Support page and selecting the Go to Tutorial option.
Covers:
Accessing main menu
Movement
Gravity Pads
Control Points
IFF Shields
Equipment Terminals
Recognizing Friend from Foe
Spotting
Basic Combat
Classes
Teleporters
Spawning
Redeployment
Warpgate Terminals
Instant Action
Instant Action Improvements
Instant Action will first try to find a decent fight on your current continent. If it cannot find one it will look for the best fights on any continent. This should prevent instant action from taking players away from Alerts or off a continent they enjoy.
Added sensitivity slider for aiming down sights (<4x scope)
If the default sensitivity feels off from what youre used to, youll want to take a minute to re-adjust the slider to get it back to where you like it
The Helios and Connery servers will be merged with this update.
All characters on those servers will be able to log in as normal, theyll just find themselves on the new Connery server.
maybe playing on it will change my mind, but I don't like it. Most places have only one way to go, and at most, the option of 2 places to go.
I missed Mattherson/East Coast prime time, how did the lattice system hold up with more players?
I had a pretty amazing bridge battle over the chasm in the northern sea bed this morning, and nearly pushed out the TR with some public squads I thought I'd join instead of playing with my AT.
Definitely larger, more concentrated fights, but people in Outfit were complaining that its impossible to have air support anymore because with only a few possible conflict areas, theres bound to be a plethora of AA. In the ~1.5 hours I played in our platoon, we saw 1 enemy lib and no ESFs. We did have one of our own fly a scythe for radar but that's about it. Our Gal drops seemed fine though, there was quite a lot of flak but no failed drops during my playtime
I felt the absolute opposite. 80% of my time is reaver gameplay, and I had absolutely no problems when I was playing tonight and there was lots of ESF's, maybe a low amount of libs.
This was Mattherson at around 5pm EST.
Hmm, maybe it just had to do with where we were fighting then, I started playing around 6pm est up around suarva for a bit, then at regent rock and crossroads for the rest of it
Yeah, maybe it was an anomaly. I was flying almost the whole time, and nothing seemed out of the ordinary.
Honestly though, I think w have to give this patch a week and let it stew.
For instance, I think the lockdown on the max is some bullshit. But thats a knee-jerk reaction right now.