For all the complaints people have in here about connections, I've had very few issues.
Some "rewind" lag on occasion, a few game freeze lags *I could move, but no one was taking damage or moving WITH me*, but that actually corrects itself more often than not.
All this talk about "Plant This and That is OP", and no-one ever mentiones how powerful Engineer ends up being when used right. His stun is like a wider ranged, shorter duration Chompuer Goop, He has one of the better initial AoE damage normal shots, and the Jackhammer Pogo makes him invincible / an anti-trap to Chompers, gives him faster movement speed, last a solid amount of time, and knocks back / Uproots "Turret Mode" plants, leaving them flailing and damageable.
I find my rage at "Cheap deaths" lessening more and more as time goes on, and my appreciation of once-meh tools raising.
I make sure to clear any Potato Mines I see when walking, and I rarely fall for one unless I'm in a hurry. Engineers weaken the traps of meddling plants by quite a lot.
Sunflowers BEAMMMM is pretty great against non-suspecting targets, and a good sniper, but she's ZPG bait from almost anywhere on the map out of it, even if you react as soon as you see the missile.
Peashooter Gatling honestly annoys me more than Chili Bean Bomb. The bomb is very damaging, but it's a game with resurrection... one rarely gets all the kills from the move. My biggest wish is more that a person could turn and shoot it, to weaken the impact with quick reaction. Since it's almost impossible to run from for many characters that will have used their "run" moves to get into the fight in the first place. I don't mind the damage as much, since Zombies with similar moves can generally layer multiple attack skills on at the same time... and Peashooter can just do that, then run.
I hadn't gotten into the "All Peashooters" or "All Foot soldier!" Teams much until yesterday, and I've been playing for hours, at all hours of the day... But it really exploded for me recently. It's not AS bad as it looks because there are different mutations on classes popping up more and more... but it's sad to see teams missing 1 or 2 of the other classes dues to an overflow. Definitely makes their teams easier to dominate.
I kind of wish Scientist could heal zombies with his Goop Shotgun. Doesn't even need to work with ALL scientist classes, just the one that uses Goop that looks just like the Healing Goop, ha.
Has anyone actually succeeded in destroying the Zomboss / Crazy Dave when they're part of Boss Mode? I've stacked on some damage, but I've never seen them go down. 2000 HP is quite a lot...