I thought this thread would enjoy this short video
Aaaand I threw down an order for Wonderful 101, gonna have to play it on roommates Wii U since I don't have my own.
Yet.
I thought this thread would enjoy this short video
I thought this thread would enjoy this short video
So Ive been playing a bit of Wonderful 101 lately and I gotta honestly say, I'm not sure if its just that I don't understand it or that I don't like it much.
My criticism so far is that I really dislike that everything is bound to a resource that seems to run out extremely quickly. Attacks, dodge, block etc. are all tied to that Unity bar, which always runs out when I least expect it and I can't dodge out of or block a attack. And I can barely keep an eye on it because of all the stuff going on the screen, which brings me to my second point.
Everything is so bloody tiny and hard to see. Because of the camera distance combined with all the effects everywhere, its hard as hell to see what the enemy is doing. If they are gonna do a attack or are just jumbling around I have no clue in that complete clusterfuck going onscreen.
Speaking of camera, this low but zoomed out perspective is extremely annoying in terms of navigation. On one level with a crashing building I died several times because I had a hard time aligning the stick in the correct direction according to the camera. Or in other cases when having to morph a bridge or chain or whatever, its not unusual I miss the target by a wide margin and have to redo it a couple of times to try and align it correctly each time.
And about morphs, this whole "draw something to switch weapon" is really inefficient and half the times doesn't seem to respond. Ive been hit by a ton of lasers because the game would cancel out my line because I drew it too far (running out of unite bar as usual) and drawing the pistol or hammer is a pain in the ass.
So that's my take on it gameplay wise. I can't see this being better than Bayonetta (hint: nothing is) or even Metal Gear Rising as apparently a lot of people are voting in the poll. Unless I am completely oblivious to something that makes this game truly the best there is. As of now though, I think the controls and camera perspective hinders everything and just makes it worse.
So Ive been playing a bit of Wonderful 101 lately and I gotta honestly say, I'm not sure if its just that I don't understand it or that I don't like it much.
My criticism so far is that I really dislike that everything is bound to a resource that seems to run out extremely quickly. Attacks, dodge, block etc. are all tied to that Unity bar, which always runs out when I least expect it and I can't dodge out of or block a attack. And I can barely keep an eye on it because of all the stuff going on the screen, which brings me to my second point.
Everything is so bloody tiny and hard to see. Because of the camera distance combined with all the effects everywhere, its hard as hell to see what the enemy is doing. If they are gonna do a attack or are just jumbling around I have no clue in that complete clusterfuck going onscreen.
Speaking of camera, this low but zoomed out perspective is extremely annoying in terms of navigation. On one level with a crashing building I died several times because I had a hard time aligning the stick in the correct direction according to the camera. Or in other cases when having to morph a bridge or chain or whatever, its not unusual I miss the target by a wide margin and have to redo it a couple of times to try and align it correctly each time.
And about morphs, this whole "draw something to switch weapon" is really inefficient and half the times doesn't seem to respond. Ive been hit by a ton of lasers because the game would cancel out my line because I drew it too far (running out of unite bar as usual) and drawing the pistol or hammer is a pain in the ass.
So that's my take on it gameplay wise. I can't see this being better than Bayonetta (hint: nothing is) or even Metal Gear Rising as apparently a lot of people are voting in the poll. Unless I am completely oblivious to something that makes this game truly the best there is. As of now though, I think the controls and camera perspective hinders everything and just makes it worse.
Was this posted already:
Was this posted already:
Is that a....yes?
Is that a....yes?
So I started watching Panty & Stocking with Garterbelt lately... Someone add this to the "Games we want Platinum to make" list.
Still the same troubles, I swear the game is fiddly as hell on whats a sword, you align one person wrong in a completely straight wonder line and the game goes "The fuck is that? That is not a sword! No sword for you!"
Honestly wanna know why people think this is better than Bayonetta.
Still the same troubles, I swear the game is fiddly as hell on whats a sword, you align one person wrong in a completely straight wonder line and the game goes "The fuck is that? That is not a sword! No sword for you!"
Honestly wanna know why people think this is better than Bayonetta.
Still the same troubles, I swear the game is fiddly as hell on whats a sword, you align one person wrong in a completely straight wonder line and the game goes "The fuck is that? That is not a sword! No sword for you!"
Honestly wanna know why people think this is better than Bayonetta.
I have to watch it , it's Imaishi's stuff after all.
It's not hard on screen either.Are you using the touch screen or the control stick?
Because I have never, EVER heard someone have trouble making sword.
I'm starting to give up on W101. Usually in games like these I blame myself for not being good, but W101 is one of those times where I swear it is the controls and camera working against me. Ive been fighting Vorkken now a few times and I'm at the point of annoyance where I just bash him until he drops for once. I still haven't figured out what to do against most of his attacks, sometimes the parry/block works, sometimes it doesn't.
The dodge seems ineffective (does it have invincibility frames or not?)
and I get hit anyway in 90% of the attempts.
I wanna think I am not this terrible, having beaten Bayonetta on Infinite Climax difficulty with pretty good ranks, played DMC1,3,4 and Ninja Gaiden Black. I have enjoyed and loved every single one of those. This game however is beating me and I am not having fun with that.
I don't like the weapon switching of drawing lines which more often than not mess shit up, can't I just use the D-pad instead? Its not doing anything worthwhile anyway.
I don't like the camera angle and distance which makes everything happening onscreen extremely tiny and hard to head.
Can some GAFfer please explain why this is a better game than Bayonetta or Metal Gear Rising?
So I started watching Panty & Stocking with Garterbelt lately... Someone add this to the "Games we want Platinum to make" list.
I'm starting to give up on W101. Usually in games like these I blame myself for not being good, but W101 is one of those times where I swear it is the controls and camera working against me.
Ive been fighting Vorkken now a few times and I'm at the point of annoyance where I just bash him until he drops for once. I still haven't figured out what to do against most of his attacks, sometimes the parry/block works, sometimes it doesn't. The dodge seems ineffective (does it have invincibility frames or not?) and I get hit anyway in 90% of the attempts.
I wanna think I am not this terrible, having beaten Bayonetta on Infinite Climax difficulty with pretty good ranks, played DMC1,3,4 and Ninja Gaiden Black. I have enjoyed and loved every single one of those. This game however is beating me and I am not having fun with that.
I don't like the weapon switching of drawing lines which more often than not mess shit up, can't I just use the D-pad instead? Its not doing anything worthwhile anyway.
I don't like the camera angle and distance which makes everything happening onscreen extremely tiny and hard to head.
Can some GAFfer please explain why this is a better game than Bayonetta or Metal Gear Rising?
This is the third time you've asked about it and it's becoming annoying. What do you want us to tell you that you're not going to contest anyway? Why is lemon better than strawberry? TW101 is much deeper than Rising, has better story and characters than Bayonetta, and is more varied than both of them. It's gameplay is unique among the genre, and it looks amazing. Enemies are fun to fight, and bosses are a joy. Does anything of this convince you to love it? Do you even agree with any of the above?
You've asked this like 3 times already and it just seems like you are trolling tbh. I do think this game is better than Metal Gear Rising and on par with Bayonetta. If you don't, that's fine.
Which is also a really annoying mechanic, is there a way to get them all gathered back up quicker than having to constantly run around and pick them up manually until they all stop their stun?
I asked three times because I didn't get answered 'Why' it is good, just that it 'is' good.
Which is also a really annoying mechanic, is there a way to get them all gathered back up quicker than having to constantly run around and pick them up manually until they all stop their stun?
Thanks for completely ignoring the rest of my reply. Yet again, what do you want us to tell you?
I'll be checking them out, thanks. And when I said annoying, it is that the recovery time from damage was really long if you had to run around and pick them up manually, I had no idea about using a wonder line to recover them.Getting hurt is an annoying mechanic? Isn't that the point?
You can recover stunned Wonderful Ones faster by running the Wonder Liner over them. Tap Y to start a Run state (don't hold the button), extend a straight Wonder Liner from your character like to their side or something, and then just "rake up" the Wonderful Ones.
https://www.youtube.com/watch?v=RSAbLRnGiWg&t=03m14s
It was not my intention to make you think I ignored it, I'm sorry if that is how it came across, I did read it and am still considering a lot about the story and characters since I haven't yet seen it all. Ive already told you what I think of the gameplay mechanics and how I felt about them in my initial impressions. The gameplay is unique, Ill give it that, but is it better than Bayonetta and MGR? Not so far from my experience. Maybe that will change because apparently there is a ton of nuances that the game doesn't explain when playing. Despite Bayonetta having also a lot of depths in its combat, at least it was fun from the get go, the fluidity of fighting was easy to get into and from there work your way up.Thanks for completely ignoring the rest of my reply. Yet again, what do you want us to tell you?
I have to watch it , it's Imaishi's stuff after all.
I'm on my annual re-watch of the series right now. It's my favourite anime by a mile.
My problem with Wonderful 101 is that it explains itself very poorly. Also, the collectibles are hidden in needlessly obscure spots where you couldn't possibly find them without a guide.
He knows ç__ç
- It should always be one or the other, given how lenient Platinum was with the dodge's invincibility frames. I found the dragon's sonic waves a little tricky as well truthfully, but I always kind of panicked anyways whenever two of them blocked my path.Questions regarding The Wonderful 101:
Are there attacks that cant be blocked nor dodged? Like the Geth dragons sonic attack. Ive tried blocking and dodging but both have so far been ineffective despite the number of tries.
How many people do I need minimum in order to do a Unite Guts or Unite Spring? Cause I can see I have a full meter, but when I have lost some people in a enemy attack and try to dodge the next one, it doesnt respond.
Can I cancel out of a weapon animation, say the giant Geth Chainsaw, and dodge/block an enemy attack? If I make an attack with a chainsaw, it doesn't respond to dodge or blocks when the enemy is attacking.
What do I do in case all people are stunned and strewn about the arena? If only a partial amount are gone, I can do that Wonderline trick to pick them up, but what if all of them are gone? Is all there is to just run around and pick them up at that point?
Is the Unite Guts only effective during a certain timeframe? Even though the animation is still up?
When it comes to the Vorkken fights:
What is the general strategy? He sometimes spawns a minion that instantly initiates a spinning attack that can spread your people around and knock you about. He is so far hard as hell to spot before he starts his attack.
Can the boomerang be blocked or dodged? Ive tried running away but it sooner or later corners me. Jumping over it doesn't work either as it instantly turns around and follows me.
Is there a way to get a better perspective of things happening? Once I do get a Unite Guts working, I charge up a couple of Unite assists and start attacking him but before they are done he has prepared a new attack that I can't see due to all the effects going on from my attacks, so I dont know if I should dodge, block or just run away.
Questions regarding The Wonderful 101:
Are there attacks that cant be blocked nor dodged? Like the Geth dragons sonic attack. Ive tried blocking and dodging but both have so far been ineffective despite the number of tries.
How many people do I need minimum in order to do a Unite Guts or Unite Spring? Cause I can see I have a full meter, but when I have lost some people in a enemy attack and try to dodge the next one, it doesnt respond.
Can I cancel out of a weapon animation, say the giant Geth Chainsaw, and dodge/block an enemy attack? If I make an attack with a chainsaw, it doesn't respond to dodge or blocks when the enemy is attacking.
What do I do in case all people are stunned and strewn about the arena? If only a partial amount are gone, I can do that Wonderline trick to pick them up, but what if all of them are gone? Is all there is to just run around and pick them up at that point?
Is the Unite Guts only effective during a certain timeframe? Even though the animation is still up?
When it comes to the Vorkken fights:
What is the general strategy? He sometimes spawns a minion that instantly initiates a spinning attack that can spread your people around and knock you about. He is so far hard as hell to spot before he starts his attack.
Can the boomerang be blocked or dodged? Ive tried running away but it sooner or later corners me. Jumping over it doesn't work either as it instantly turns around and follows me.
Is there a way to get a better perspective of things happening? Once I do get a Unite Guts working, I charge up a couple of Unite assists and start attacking him but before they are done he has prepared a new attack that I can't see due to all the effects going on from my attacks, so I dont know if I should dodge, block or just run away.
Sorry bro, you're a scrublord. You'll probably get better though, so it isn't that big a deal.I've been playing the original Bayonetta on 360, looking to beat it before 2 comes out. I'm close to the end of Chapter 6 now. Thoughts:
-Doing this first playthrough on Normal. I die a bunch and usually get Stone chapter prizes. Am I an unusually big scrub, or is this a pretty typical experience?
-I've heard that Grace and Glory are considered really annoying, but so far they're not so bad. Because they attack more or less constantly, you can dodge constantly and trigger Witch Time soon enough. They're certainly more fun to fight than Fairnesses or Fearlesses.
-I can beat most of the Alfheim missions (after a dozen or two tries, usually) except for the "Do X torture attacks" (can't build meter fast enough) and "Only Wicked Weaves do damage" (regular attacks that land break your combo, and they tend to close distance) types. Any advice?
Starting Chapter 8 of Bayonetta. As if I needed more proof that precision platforming isn't Platinum's strong suit. The motorcycle part's cool, though. I'll go finish it when I can focus on it.
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