yurinka
Member
1a. Like in Series X, BC games with dynamic resolutions will see their native resolution increased, up to 4K (I don't think they allow them to go 8K). They didn't announce if they replaced checkerboard with something else to upscale games with less than 4K resolution, so it's likely they'll continue using checkerboard for BC.I got few questions for PS5:
Backwards Compatibility:
1) Are PS4/PS4Pro games enhanced in any way shape or form without patches? Enhanced includes but not limited to:
1a. Checkboard 4k to True 4k
1b. HDR Implementation
1c. Raytracing Implementation
1d. 30fps to 60fps
1e. Variable Refresh Rate implementation with AMDfreesync (due to HDMI 2.1 out with HDMI 2.1 compatible 4K UHD TV's with AMD Freesync/Variable Refresh Rate)
2) Is PS4 Dualshock controller compatible with PS5?
3) Can you use PS5 Controller Haptic feedback to play PS4/PS4Pro games?
4) Are PS4/PS4Pro games loading times decreased due to PS5 custom SSD drive, and faster 4k ultra-blu ray disk player?
Additional SSD Drive for game data Storage
Is there any PS5 compatible SSD drive which is 2TB+ which is the same or faster speed of its internal SSD drive which includes:
-I/O Bottle Neck Removal
-Cache Scrubbers and coherency processors, and other customizations similar to the internal SSD Drive
Arigato Gozaimasu
1b. Some PS4 Pro games featured HDR. They didn't mention if like Series X they'll add HDR to some games that didn't have it, so it's likely that they won't.
1c. Exactly like in Series X, in PS5 some native games will feature raytracing, their BC games don't. Both PS5 and Series X have some crossgen games which feature raytracing in their next gen version. Most of them are released more or less at launch, some are older like cases as Gears 5 or the Spiderman remaster (none of these cases are BC games, they are native next gen games).
1d. Exactly like in Series X, some current gen games have unlocked framerate, so they will have way higher framerate in the next gen console. Or if they have capped 30 or 60 fps, they will have less and smaller (or no) framedrops. Some crossgen games 30 in previous gen and 60fps (or up to 120fps) in both next gen consoles.
1e. HDMI 2.1 features VRR, so both Series X and PS5 feature have confirmed VRR support.
2) Yes, you'll be able to use DualShock 4 to play PS4 games on PS5, but not to play PS5 games because it doesn't support haptic feedback, adaptative controllers, mic, improved input delay time, extra precision for motion controller or touchpad. All officially supported PS4 specialized controllers (wheels, arcade sticks...) will work with both PS4 and PS5 games.
3) No, because it's a PS5 feature. If you play PS4 games in PS5 with a DS4 will have the same rumble, if you play them using a DualSense it's very likely that it will mimic the traditional rumble using its haptic feedback.
4) Exactly like in Series X, BC games on PS5 will have shorter loading times compared to the PS4 ones. But PS5 loads from its SSD more than twice as fast as Series X so they will load faster than in Series X both from the internal and external SSD bay. And PS5 uses USB 3.2 gen 2 (10Gbps) instead of Series X USB 3.1 gen 1 (5 Gbps) so it will run games from external USB pendrive/HDD/SDD storage faster, too.
We still don't have any official confirmation if they are going to be compatible with PS5, but as I remember someone announced a NVMe PCIe 4.0 SDD that seems will fit in the PS5 bay (this are some of the requirements) and is fast enough (7GB/s raw seed). Cerny said that they should be at least as fast as as the PS5 one (5.5GB/s raw speed), and more if they don't have at least the same amount of priority levels that the PS5 has (6 levels, while all the PC ones have 2) to compensate it. I don't remember the name of that potential candidate to be the first one (try to search it, there was a neogaf thread about it), but before buying it I'd suggest you to wait the compatibility list that Sony announced that they will do listing the supported ones.
Other than that, Cache Scrubbers and coherency processors, and other I/O customizations aren't part of the SSD, but part of the I/O engine of the cansole. Which measn the external SSD would take advantage of them too.