That’s still most of the class though…Everyone = crybaby console warriors.
That’s still most of the class though…Everyone = crybaby console warriors.
In other words, two different devices that them it silly to compare.
VR was not a feature of the Pro either. The use of 4K and HDR were.
And you continue to be utterly unable to comprehend what you read.
Are you that dense? The point I was driving home is that you build a PC to customize your experience to your liking.
And do you even know what the fuck the word disingenuous means because it’s clearly far above what your little brain can comprehend? You’re the one who accused me of a bunch of things I never even claimed and you act like a dishonest fanboy yet have the nerve to call anyone disingenuous.
Grab a dictionary and learn what fallacies are and stop being a freakin’ hypocrite.
He said "a lot more to offer", then only mentioned 4K. I even helped out by adding in HDR, but that was all. The implication was there was a lot more when that simply wasn't true.Performance in VR games was, but 4K and HDR, as you mentioned, were the easy things to market to the masses. I'm just not sure improved Ray Tracing and PSSR will have the same draw and that's without factoring in the price point. You were engaged in a discussion about the comparison, ask for advantages, and when responded to call it "silly" which is odd.
Console is only PS5???
The vast majority of console players have PS1, PS2, PS3, PS4.Console isn't only PS5 but the vast majority of console players have either a PS5 or an XSX which are equivalent in performance.
The vast majority of console players have PS1, PS2, PS3, PS4.
Yeah, and why does this matter? Does it mean you cannot customize your build to your liking on PC? Do others buying PCs somehow invalidate my point?Maybe you do this. The greater market builds or plays on PCs that don't have these features though and most of them are playing on devices weaker than a PS5 let alone Pro.
Oh, really? Then explain this (that you conveniently ignored like the little dishonest hypocrite you are).More lies and now personal attacks... seems like someone is angry that they've lost this argument.
I knew the price and the performance. I'm asking why you're pretending that the 4090 is somehow representative of PC gaming when it isn't.
Imagine a world where people say the PS5 Pro being 200 dollars more than the PS5 is too expensive and not worth it for the performance gain only to have the same people turn around and say a 4090 is worth it...
An easier word for your 3rd-grade reading comprehension.Try irony...
I just read your post in full and saw the boldedCool. All of them I see as insignificant/don't see as an advantage/don't use, other than some exclusives.
He said "a lot more to offer", then only mentioned 4K. Yes, on that basis, it was a silly comparison. One offered 4K and HDR, the other additional ray tracing performance and a huge boost to AI upscaling. Pretty simple to understand.
I don't think anyone is claiming that PC doesn't have unique advantages but so do consoles. I think what doesn't add up is claiming PC is this larger monolith than it is or that it is a larger market than it is.
Ignoring PSSR and better ray tracing is quite convenient.
A disc drive we know most aren't using by default...
But you are arguing something that has nothing to do with the discussion I was having. I get it, but it's irrelevant information.I'm not downplaying the PS5 Pros capabilities and it's simple for us to understand, but probably more difficult for Sony to market and gain traction with general audiences. PS4 Pro didn't need "a lot more to offer", it just needs a key driver and with the adoption of 4K televisions, PS4 Pro had that. That's the point I'm making. It will be interesting to see how the Pro performs relative to its' predecessor.
I'm glad someone gave you gold, because you're doing God's work. Your comparisons speak volumes.Someone gave me Gold, I really appreciate it but please don't
PSSR is excellent at blending alpha test textures such as fur and foliage, removing most of the dithering artifacts
Shut the fuck up already. Jesus Christ you're fucking annoying.
Maybe you do this. The greater market builds or plays on PCs that don't have these features though and most of them are playing on devices weaker than a PS5 let alone Pro.
I will admit, I got a little feisty due to the little brother "Mom says that you have to let me play with you guys" energy. Not my proudest moment.It's heating up in here
But you are arguing something that has nothing to do with the discussion I was having. I get it, but it's irrelevant information.
The entire point of my question to him was curiosity of features, because I didn't remember any outside of the two I mentioned. And I was right. Thus, there's nothing left to discuss, which is why he and I moved on.
I will admit, I got a little feisty due to the little brother "Mom says that you have to let me play with you guys" energy. Not my proudest moment.
No. I simply questioned (and discussed) featuresets. I said nothing about adoption rate or expectation of sales.You both were talking about adoption rate, so marketing is hardly irrelevant.
I am trying my darndest not to block anyone and try to empathize with them. Sometimes it just can't be done. Lil' bro Roddy has been ignored, good suggestion.I hear ya. I will say that using the ignore button really helps. I've done that and it helps keep your sanity lol.
Jump from 1080p to 4k with HDR was probably bigger than from 1440p with insomniac reconstruction to 1440p with pssr reconstruction...
(Outside of final fantasy that have regular PS4 level of image quality on PS5 - this game show really big difference)
Of course native 4k was rarity on PS4 pro but many games had (sometimes really good) 4k CB or just 1440p that still looked much better than native 1080p on 4k sets.
I think difference between PS4 and PS4 pro was bigger for common users.
So far there are 0 users of consoles that have pro level of power and consumer base will be just few million in next 2 years. So how is this important again? There are millions of pc users with GPUs more powerful than PS5 already.
I'm with you completely. I cannot believe how big of a boost that FF7R has had. To go from a blurry mess to the level of clarity that it now shows is just insane. I really think that it's going to help all games that need a boost, officially enhanced or not. On the Road to PS5, Mark Cerny stated that, "A rising tide lifts all boats". That 100% applies here.You think that Rift Apart is going to be the best showcase of the PS5 Pro? It already isn't and the Pro hasn't even launched yet.
FF7 Rebirth looks tremendously better on Pro than base PS5. Yet you're already excluding it because it doesn't make a convenient argument for you. I'm not sure if the PS4 Pro has any games that are improved to the level of FF7 Rebirth...
You think PSSR can only upscale from 1440p?
I'm with you completely. I cannot believe how big of a boost that FF7R has had. To go from a blurry mess to the level of clarity that it now shows is just insane. I really think that it's going to help all games that need a boost, officially enhanced or not. On the Road to PS5, Mark Cerny stated that, "A rising tide lifts all boats". That 100% applies here.
Again the little hypocrite. The RTX 40 series cards are already out and have been for over 2 years, yet you took issue with my post and said the following:Is this the best you have? That the PS5 Pro isn't out yet? lol...
The greater market doesn’t have a PS5 Pro either. So what’s your point?Maybe you do this. The greater market builds or plays on PCs that don't have these features though and most of them are playing on devices weaker than a PS5 let alone Pro.
Your idea that PC = nvidia rtx is simply a lie.
Jump from 1080p to 4k with HDR was probably bigger than from 1440p with insomniac reconstruction to 1440p with pssr reconstruction...
yep, this is one of the reasons why bespoke consoles can't survive long term. it's better for everyone if PC gaming just expands to provide the living room, console experience. it helps the kid with the hand-me-down potato laptop, the ROG Ally owner, and the PCMR sickos. there's just one big install base that keeps growing around the world. it never resets to 0.So far there are 0 users of consoles that have pro level of power and consumer base will be just few million in next 2 years. So how is this important again? There are millions of pc users with GPUs more powerful than PS5 already.
Again the little hypocrite. The RTX 40 series cards are already out and have been for over 2 years, yet you took issue with my post and said the following:
The greater market doesn’t have a PS5 Pro either. So what’s your point?
And then this gen:
Your idea that PS5 = Pro is simply a lie…but wait, you never ever implied that, did you? Neither did I imply that everyone has an RTX 40 card or that the 4090 is representative of the greater market.
But at that point, I see that you’re either far too slow or too dishonest to argue in good faith, maybe both. Whatever the case, I’m done schooling your ass.
difficult for Sony to market and gain traction with general audiences
I have both. My main reasons are:Why would I choose PS5Pro over PC where I can crank up fidelity settings to max and with superior DLSS, probably better FPS as well due to much more powerful CPU and 4x more Ram?
I have both. My main reasons are:
1. Games that I enjoy from PS take year(s) to come to PC. Still waiting for Rebirth, GT7 and Stellar Blade.
2. All my friends play on console. Yes crossplay but they only ever check their system- level friends list, not in-game. If I want to play with them, I need to jump there. Plus, party chat at the system level is far more reliable and you can shut crossplay to create an even playing field.
3. Trophy hunting. Steam ain’t got shit on that.
4. PC can have dumb issues. For example, Windows over-wrote my GPU driver recently. Had to reinstall after troubleshooting. Also have a periodic issue where one of my SSDs isn’t detected, requiring a reboot. Console just works.
5. Physical games. Online goes down? Disc is all I need to play. I can also sell my disc.
That's the most exciting part for me. Just about every game will see a boost in resolution, framerate, and in many cases, both. That alone is cause for celebration for me. And VRR! There will be so many games now that don't have official VRR that will now fall under the system-wide 48-120 range now with frame boost. I am excited to check out the PS5 version of Elden Ring again, as an example.Not to mention the percentage of games that run with Dynamic Resolution with 60 fps modes this generation compared to last. Or games with uncapped framerates and VRR support...
I get why they're upset, but this is a much better generation for Pro machines, especially if a lot of older games get PSSR upgrades over FSR.
Is this the best you have? That the PS5 Pro isn't out yet? lol...
“It’s almost a generational difference really”
“They’re doing 4K60, 4K Output Quality Mode”
Both
DDGI : Dynamic Diffuse Global Illumination (non gameplay only on base)
Added with Pro
RTAO: Raytraced Ambient Occlusion
RTR: Raytraced Reflections
RTOR: Raytraced Opaque Reflections
Improve Anisotropic Filtering
8K mode
4K120 Mode
Were you the poster that said most devs would just slap in PSSR and call it a day, with framerate stability being improved by happenstance?
No, I made statements suggesting the reason people build PCs is to customize their experience. Want me to take this a fucking step further? DLSS is available on the majority of PC cards and it's a bigger selling point than even frame generation, yet your ass didn't address it and only picked out frame generation because you're dishonest like that. Irrelevant what percentage of builds are using. I can say "You can build a $3000 high-powered rig", what does it matter that most people don't?Before I put you back on ignore...
- You have made several statements suggesting that people choose PC because of features only available in a small percentage of builds
The Pro isn't out at all and only will represent a fraction of the user base. Who gives a shit? The fact that people choose to buy RTX 3060 over 4090s is utterly irrelevant to the point I was making: people build PCs because they customize them to do what they want them to do. Mods? Emulation? Playing old-as-shit games from the 80s and 90s? MMOs and MOBAs not on consoles? The list goes on.
- The RTX 40 series cards have been out for over 2 years and they still represent a small percentage of PC players yet PCMR equates PC with RTX 40 series
I didn't imply this. Jesus Christ this shit you're doing is beyond annoying. You say you will put me on ignore when I should have done that to your ass a long time ago. Stop fucking putting words in my mouth and read and try to comprehend what you read. It can't be that damn hard.
- No one will equate PS5 Pro with PS5, the vast majority of owners will still be on PS5 vs Pro the difference between me and you is that I'm not going to imply that because the PS5 Pro is out that all PS5 owners somehow get benefits from the PS5 Pro
Yes, and the single biggest advantage is, you can build whatever PC you want to suit your needs. With PS5, you got one, soon to be two choices. Is that so hard to understand? I gave the Wukong as an example of a PC that does exactly what someone needs. Time and again I have seen users on Gaf lament that X game would be perfect for a 40Hz mode, but it doesn't have it. That's not a problem on PC. You're much less at the mercy of the developers. Will GameScience release a Wukong patch for the Pro or leave it in the sorry state it is on PS5? With a PC, you can circumvent a lot of issues.Does that mean that PC doesn't have any advantages over console? No, and no one is making that claim.
I know I’m probably an old man now but I still value going to the game store, buying games off the shelf, holding the case, talk gaming with the employees etc… something that is non-existent on PC/digital only world. Something that died in the movie side when Blockbuster and all them closed down.No wait on PS games, trophies and physical are my primary reasons as well.
“It’s almost a generational difference really”
“They’re doing 4K60, 4K Output Quality Mode”
“Now with RT during gameplay”
Both (only pre race/replay on base)
DDGI : Dynamic Diffuse Global Illumination
Added with Pro
RTAO: Raytraced Ambient Occlusion
RTR: Raytraced Reflections
RTOR: Raytraced Opaque Reflections
Improve Anisotropic Filtering
8K mode
4K120 Mode
Were you the poster who said that most devs would just slap in PSSR and call it a day, with framerate stability being improved by happenstance?
Pro isn't out yet (0 user base) and you are saying that people that had hardware better than PS5 since at least 2020 are irrelevant...
And I'm not ignoring FF, it's just the most extreme example compared to the rest.
Both GT and F1 are actual interesting updates, they do stuff with the new hardware while rest of devs are just slapping pssr into their games. You can check my post history to see what I said about gt7 and f1 - this is what I expect from PS5 pro and we will see how many developers will deliver.
Rest of them are doing lazy updates at the moment.
Question is are the games running at the same settings, in ratchet and clank video comparison they even say that fidelity is not max as they had to decrease some settings to match ps5 pro. Most of comparisons focuses on PSSR VS DLSS and sometimes FSR (which sort of doesn’t make sense as it is the only one out of these 3 not being AI).You get a 4070 like device for significantly less money, putting the PS5 Pro well above 90% of PC builds
yep, this is one of the reasons why bespoke consoles can't survive long term. it's better for everyone if PC gaming just expands to provide the living room, console experience. it helps the kid with the hand-me-down potato laptop, the ROG Ally owner, and the PCMR sickos. there's just one big install base that keeps growing around the world. it never resets to 0.
the economics of developing AAA games for a brand new console don't work. if you try to utilize all the new power to deliver a generational jump in experience, you minimize the addressable audience.
Question is are the games running at the same settings, in ratchet and clank video comparison they even say that fidelity is not max as they had to decrease some settings to match ps5 pro. Most of comparisons focuses on PSSR VS DLSS and sometimes FSR (which sort of doesn’t make sense as it is the only one out of these 3 not being AI).
Does this matter? There are more PCs with GPUs out there that are as powerful as the PS5 or more. Almost 70% GPUs on Steam can use XeSS/DLSS with every single one of those able to use frame generation thanks to FSR3. If restricting the argument to DLSS frame gen alone, that is already almost 23% of GPUs. As for the Pro, roughly 12% of the GPUs on Steam match or exceed it, which equates to more GPUs than the Pro will likely sell across its entire lifetime, and that is before the Pro has even launched to market.Maybe you do this. The greater market builds or plays on PCs that don't have these features though and most of them are playing on devices weaker than a PS5 let alone Pro.
It always happens. People act like there’s no new GPUs and CPUs that will come out to make pssr look obsolete. Once them 5 series GPUs come out it will be back to square one.Another Pro thread that will age like fine milk, just like all those 'PS5 vs PC' threads before launch.
Oh, it does to his ilk. The absolutely moronic defense they love to use. "bu bu but, only 1% of PC gamers have a 4090", so does that stop the 4090 from existing? Is there a law prohibiting its purchase? You can see how utterly dishonest he was replying to my post. I highlighted the advantages of a custom build that gives the player more freedom, this kid answers that most people don't have an RTX 40 card to use DLSS Frame Generation. So fucking what lol?Does this matter?
Don't tell them that the PS4 Pro only accounted for around 13 million of the total PS4 sales and that it came in after 3 years, not 4, and at a significantly lower price than the Pro. There are already roughly 13 million users with RTX 4070-class cards or above already.There are more PCs with GPUs out there that are as powerful as the PS5 or more. Almost 70% GPUs on Steam can use XeSS/DLSS with every single one of those able to use frame generation thanks to FSR3. If restricting the argument to DLSS frame gen alone, that is already almost 23% of GPUs. As for the Pro, roughly 12% of the GPUs on Steam match or exceed it, which equates to more GPUs than the Pro will likely sell across its entire lifetime, and that is before the Pro has even launched to market.
These are not insignificant numbers, going by the latest Steam user counts that equals to 130 million GPUs that can use XeSS/DLSS, with 45 million being able to use DLSS frame generation. Pro+ PCs make up 23 million already. Features available in a small percentage of builds is simply not true, most PC gamers can use DLSS/XeSS and even if you restrict the definition of frame generation to DLSS only (but why would you?), that's almost a quarter of users.
Does this matter? There are more PCs with GPUs out there that are as powerful as the PS5 or more. Almost 70% GPUs on Steam can use XeSS/DLSS with every single one of those able to use frame generation thanks to FSR3. If restricting the argument to DLSS frame gen alone, that is already almost 23% of GPUs. As for the Pro, roughly 12% of the GPUs on Steam match or exceed it, which equates to more GPUs than the Pro will likely sell across its entire lifetime, and that is before the Pro has even launched to market.
These are not insignificant numbers, going by the latest Steam user counts that equals to 130 million GPUs that can use XeSS/DLSS, with 45 million being able to use DLSS frame generation. Pro+ PCs make up 23 million already. Features available in a small percentage of builds is simply not true, most PC gamers can use DLSS/XeSS and even if you restrict the definition of frame generation to DLSS only (but why would you?), that's almost a quarter of users.
I’m not being cheeky, nor attempting to be a brat: for a PC gamer I feel you are seriously under evaluating what the jump in hardware power and ease of implementation that a more powerful SKU can achieve.Pro isn't out yet (0 user base) and you are saying that people that had hardware better than PS5 since at least 2020 are irrelevant...
And I'm not ignoring FF, it's just the most extreme example compared to the rest.
Both GT and F1 are actual interesting updates, they do stuff with the new hardware while rest of devs are just slapping pssr into their games. You can check my post history to see what I said about gt7 and f1 - this is what I expect from PS5 pro and we will see how many developers will deliver.
Rest of them are doing lazy updates at the moment.
It always happens. People act like there’s no new GPUs and CPUs that will come out to make pssr look obsolete. Once them 5 series GPUs come out it will be back to square one.