MazingerDUDE
Gold Member
PS5 pro is much more relevant. When PS4 pro was around people just didn't have the 4K TV, but now everyone's got one and about 75% of PS5 gamers play their game on 60fps performance mode, which means the majority of PS5 owners play their games in QHD or lower resolution. Unfortunately, things aren't much better for the other 25% who play their games at 30, because PS5 is just too underpowered to deliver neither the 60fps 4K nor the ray traced 4K.
PS5 pro is capable of providing them both, 4K 60 with the ray tracing turned on. So, while the actual raw GPU power is only about 45% more, the actual perception would be more like quadruple of what PS5 has to offer.
As for the PS4 pro enhancement, the experience wasn't very consistent as the supported resolution varied vastly between games. On one hand you got someone like Sony Santa Monica Studio that provided a clean 4K like experience, while others would provide something much lesser with tons of on screen artifacts. At least we can expect something more uniform from the PS5 pro with its PSSR support, and it is very important that we keep things coherent. The reason people care so much about the rendering resolution in video game is that we're just so used to certain set of rendering resolution (ie. 720P for PS3, 1080P for PS4) that anything lower you'll instantly notice and feel uncomfortable adjusting. On that front, the PS4 pro was a total mixed bag.
As for the pricing, PS4 pro was $400 when PS4 was $300 costing 33% more. PS5 is just 40% more than $500 PS5. And if you ask me, you could do a lot more with $400 back then compared to what you can do with $700 now.
PS5 pro is capable of providing them both, 4K 60 with the ray tracing turned on. So, while the actual raw GPU power is only about 45% more, the actual perception would be more like quadruple of what PS5 has to offer.
As for the PS4 pro enhancement, the experience wasn't very consistent as the supported resolution varied vastly between games. On one hand you got someone like Sony Santa Monica Studio that provided a clean 4K like experience, while others would provide something much lesser with tons of on screen artifacts. At least we can expect something more uniform from the PS5 pro with its PSSR support, and it is very important that we keep things coherent. The reason people care so much about the rendering resolution in video game is that we're just so used to certain set of rendering resolution (ie. 720P for PS3, 1080P for PS4) that anything lower you'll instantly notice and feel uncomfortable adjusting. On that front, the PS4 pro was a total mixed bag.
As for the pricing, PS4 pro was $400 when PS4 was $300 costing 33% more. PS5 is just 40% more than $500 PS5. And if you ask me, you could do a lot more with $400 back then compared to what you can do with $700 now.
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