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PlayStation 5 Pro Could Be the Best Place to Play Multiplatform Games With Bad PC Ports; There Will Be No Reason to Use FSR Over PSSR

digdug2

Member
On PlayStation 4, you still had fantastic games like Bloodborne, where the game can't run above 30 because the simulation is linked to the rendering. So if you don't modify the engine and render at 60 fps, then your game will run twice faster, all the game, so everything will be twice faster for the player. Such frame rate bound simulations were still relatively common in the PS4 era, and they made taking advantage of a GPU upscale much harder.
While it's probably already common knowledge to those in the know, this most likely explains why we never saw a PS4 Pro patch any upgrade for PS5 for Bloodborne. For all we know, From/Japan Studios could have tried for months to implement some kind of an upgrade, but it was impossible to do so because the framework was so jacked up. It was a highly acclaimed game, so there's no way that they just forgot about it.
 
Without unreal plugin for PSSR I guess some games won't have it from smaller devs.

Massive assumption. No indication that this developer wouldn't have used PSSR if they simply had more time.


So what is the reason why they are locking PS5 version to 30fps? There should always be performance mode, they are not cpu limited.

The PS5 version is locked to 30 fps because the framerates don't get high enough to warrant an unlocked framerate.

They could have a performance mode that runs at 60 with a lower resolution, but again, you're talking about a smaller development team making this game on PS5, Xbox, and PC. It's a 40 dollar game and once again, when you're doing project management, especially as a smaller team, you can't always put all the bells in whistles in a game.


Every game should have "unlock framerate" mode and many more options for player to choose in general IMO. But with that consoles would be getting closer to PC experience, with every CPU/GPU upgrade you can see older games running and looking better.

Every game? That's a bit of hyperbole.

I don't disagree that it is a nice to have though, because as I mentioned with Wukong it's going to sing on PS6, but so will all these games that eventually get PSSR and unlocked framerates.
 
While it's probably already common knowledge to those in the know, this most likely explains why we never saw a PS4 Pro patch any upgrade for PS5 for Bloodborne. For all we know, From/Japan Studios could have tried for months to implement some kind of an upgrade, but it was impossible to do so because the framework was so jacked up. It was a highly acclaimed game, so there's no way that they just forgot about it.

I've told people for some time the efforts to get Bloodborne up and running at 60 fps isn't a simple task. It's complexity defeats the value of the effort. You spend significant resources patching this game to run 60 fps and the people who already own it benefit.... great... now what? Does it sell significantly more copies running at 60 fps? Probably not.

A remaster makes more sense, especially if you can port it to PC, but that also takes more time and resources. The first thought is for From to do it, but they're quite busy, especially post Elden Ring. So the next thought is to have Bluepoint do it and maybe they are doing it or maybe they're focused on another project. So do you wait for From or Bluepoint to have the time/interest/resources, or do you give it to another unproven team?

When we see what Bluepoint is working on, we'll have a better idea of Sony's take on Bloodborne.
 

Bojji

Member
While it's probably already common knowledge to those in the know, this most likely explains why we never saw a PS4 Pro patch any upgrade for PS5 for Bloodborne. For all we know, From/Japan Studios could have tried for months to implement some kind of an upgrade, but it was impossible to do so because the framework was so jacked up. It was a highly acclaimed game, so there's no way that they just forgot about it.

PS5 "hacker" literally used code from Dark Souls 3 and unlocked BB on PS5, I saw it on DF podcast but can't find it right now...

One man can do it, multi milion dollar corpo can do as well.

Massive assumption. No indication that this developer wouldn't have used PSSR if they simply had more time.




The PS5 version is locked to 30 fps because the framerates don't get high enough to warrant an unlocked framerate.

They could have a performance mode that runs at 60 with a lower resolution, but again, you're talking about a smaller development team making this game on PS5, Xbox, and PC. It's a 40 dollar game and once again, when you're doing project management, especially as a smaller team, you can't always put all the bells in whistles in a game.




Every game? That's a bit of hyperbole.

I don't disagree that it is a nice to have though, because as I mentioned with Wukong it's going to sing on PS6, but so will all these games that eventually get PSSR and unlocked framerates.

Unreal plugins make changing FSR/XeSS/DLSS very simple for devs. Sony needs to force Epic to make one if they didn't do that already.

There is no reason to not give players option to lower resolution and play game in 60fps on normal PS5. PS5 is treated by devs like series S here....
 

digdug2

Member
I've told people for some time the efforts to get Bloodborne up and running at 60 fps isn't a simple task. It's complexity defeats the value of the effort. You spend significant resources patching this game to run 60 fps and the people who already own it benefit.... great... now what? Does it sell significantly more copies running at 60 fps? Probably not.

A remaster makes more sense, especially if you can port it to PC, but that also takes more time and resources. The first thought is for From to do it, but they're quite busy, especially post Elden Ring. So the next thought is to have Bluepoint do it and maybe they are doing it or maybe they're focused on another project. So do you wait for From or Bluepoint to have the time/interest/resources, or do you give it to another unproven team?

When we see what Bluepoint is working on, we'll have a better idea of Sony's take on Bloodborne.
Agreed on all points and I'm excited to see what Bluepoint is working on. Part of me thinks that it is a Bloodborne project, seeing how well Demon's Souls was ultimately received. However, Bluepoint doesn't want to be pigeonholed as that studio that just re-envisions Japan Studio games and I know they are working on their first original IP as we speak. At any rate, I would love to see Bloodborne return, as I know a ton of others would too.
 

digdug2

Member
PS5 "hacker" literally used code from Dark Souls 3 and unlocked BB on PS5, I saw it on DF podcast but can't find it right now...

One man can do it, multi milion dollar corpo can do as well.
Lance Armstrong was able to get it running at 60 FPS, if that's who you're talking about. The reverse engineering that one dude was able to pull off is just crazy. Also, there are people currently "remastering" BB on PC via emulation and they've made a shit-ton of headway in the past few months.

You are 100% right that a megacorp can make it happen, but it seems like they're waiting for the juice to be worth the squeeze.
 
PS5 "hacker" literally used code from Dark Souls 3 and unlocked BB on PS5, I saw it on DF podcast but can't find it right now...

One man can do it, multi milion dollar corpo can do as well.

This comes up a lot. People like to point to modders doing things as evidence that the company should be able to do it too. What I can tell you is this modder did not go through the necessary QA after his mod that they would have to do before putting out a commercial product. That QA cost alone let alone making sure everything ACTUALLY works properly, has no financial incentive.


Unreal plugins make changing FSR/XeSS/DLSS very simple for devs. Sony needs to force Epic to make one if they didn't do that already.

There's no reason why Epic wouldn't include a plugin for PSSR, that doesn't mean it's "very simple" though. I think you're forgetting that PSSR is literally just launching now with the PS5 Pro. You would have to give Epic time to incorporate it in newer versions of UE and developers would STILL have to update to the latest version of UE... which is not simple.

There is no reason to not give players option to lower resolution and play game in 60fps on normal PS5. PS5 is treated by devs like series S here....

I just gave you a reason, the cost to develop that option.
 
Agreed on all points and I'm excited to see what Bluepoint is working on. Part of me thinks that it is a Bloodborne project, seeing how well Demon's Souls was ultimately received. However, Bluepoint doesn't want to be pigeonholed as that studio that just re-envisions Japan Studio games and I know they are working on their first original IP as we speak. At any rate, I would love to see Bloodborne return, as I know a ton of others would too.

They're still listed as a support studio by SIE. I can't remember where the rumor came that they were working on an original project nor do we know what that means. It could have just been a DLC for Demon's Souls that they were building in line with a PC release.

Bluepoint to my understanding largely picks their projects, they love Japan Studio. They did ICO and then they did SOTC and then did SOTC again.

I would not be surprised after choosing Demon's Souls that they'd choose Bloodborne next.
 
I don't think lowering resolution requires a lot of QA....

Because you're only envisioning large teams and you don't know how sprints work or that you have to do this on PS5 and XSX, not to mention that you're already building an XSS version... it's a lot of work.

Anyway, this is clip I talked about when it comes to BB (timestamped):



I've already seen it. It doesn't change what I said to you. It's a whole project and requires QA, not just some guy modded it to force it to work and then you sell it to consumers untested.
 

Bojji

Member
Add "experimental - use at your own risk" option, QA can get fucked.

PS5 players will have dogshit version of that ants game thanks to that, they could have saved money and buy series s - almost no difference.
 

digdug2

Member
They're still listed as a support studio by SIE. I can't remember where the rumor came that they were working on an original project nor do we know what that means. It could have just been a DLC for Demon's Souls that they were building in line with a PC release.

Bluepoint to my understanding largely picks their projects, they love Japan Studio. They did ICO and then they did SOTC and then did SOTC again.

I would not be surprised after choosing Demon's Souls that they'd choose Bloodborne next.
I didn't realize that they had such an affinity for Japan Studio. Well, in that case- you may very well be correct. And you and I know that it will have a kick ass PSSR implementation (trying to reign it in and get back in line because I keep derailing this topic like a doofus)
 
I don't think lowering resolution requires a lot of QA....

Anyway, this is clip I talked about when it comes to BB (timestamped):



And here is the actual video where they dive into bloodborne hacked to run 60



he tested the boss fights, but in the regular run of gameplay it was dropping frames even running at 720p.

Now again, does sony have an incentive to patch this game to run at 1080p60 on PS5? Who is going to buy that that hasn't already purchased it and is that enough to call it a remaster? No, so it would have to be a free patch... where is the financial incentive there?
 
Add "experimental - use at your own risk" option, QA can get fucked.

This isn't how the industry works.

PS5 players will have dogshit version of that ants game thanks to that, they could have saved money and buy series s - almost no difference.

They're going to have a game that runs presumably at 4K30. That's not unheard of.

It's a 40 dollar game about ants... you're overthinking this. No difference with the Series S? Which probably runs at 1080p30 or 1440p 30 at best?
 

Three

Gold Member
That being said, I was incorrect on the Quadro split, Jon Peddie counts dedicated GPUs as AIB, Add-In board. This includes both Quadro and GeForce but doesn’t include Laptops, integrated, and anything bound to the datacenter.
Keep in mind that Quadro is a legacy brand and not really much of a thing now, the Tesla A2 is an AIB GPU/graphics card though that is destined for AI desktop/workstations and one of its main customers are datacenters too. Jon Peddie wouldn't need to worry about including legacy Quadro but their methodology would need to exclude the A2 from those AIB sales whatever that methodology is.
36.6 million AIB cards shipped between Q3 2023 to Q2 2024. 30 million plus of that is gaming GeForce and Radeon GPUs.
This is a little more realistic to what I thought you were saying. I was under the impression that you said nvidia sell 30-40M alone:
The most telling number is Nvidia discrete yearly GPU sales. Somehow they manage to ship 30-40 million GPUs each year.
That puts them closer to 24M for all their GPU sales. though I'm not sure where you're getting "gaming" from in that stat. It would be all AIB GPU regardless of their intended purpose, whether that's mining, Autodesk, editing, AI or whatever. The consumer would likely be for gaming but there would be businesses making massive AIB GPU purchases too without ever touching gaming. That's for both Geforce and cards like the Tesla A2.
 
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Bojji

Member
This isn't how the industry works.



They're going to have a game that runs presumably at 4K30. That's not unheard of.

It's a 40 dollar game about ants... you're overthinking this. No difference with the Series S? Which probably runs at 1080p30 or 1440p 30 at best?

It's still 30fps - fucked up experience, and series S will have the same framerate.
 

Guilty_AI

Member
Yeah I'm not risking a house fire. The components themselves lasting is the part I worry least about (used to keep my old machines up almost 24/7 at times).
Your freezer has higher chances of causing a house fire than an idle pc
I wasn't talking about GAF tho, just go into the steam community page for every big AAA game that actually pushes graphics and you will see what I mean.
Thats an even worse point of reference.
 

S0ULZB0URNE

Member
Weird, I don't get 'countless cheating'. It's almost like 'they were cheating!' is a convenient cover when you just suck at games.
I do.
No It's cheats.
Haven't found a single one that didn't.
Dude i'm sorry but the last problem i encountered was a blue screen about 2 months ago, and a simple reboot fixes that. Cant even remember the last time i had a problem before that.

I do look after my PC though, which a lot of people dont.
My main build I do nothing but game with so I don't run many things that most people do.
I barely have much running in the background
I reboot after every game to clean up my resources.

I haven't had any notable issues with it but my other computers over the years and my current gaming laptop (for example) that I do everything with has froze and crashed.
 

S0ULZB0URNE

Member
There's nothing 'gaslighting' about it. Stop talking like a woman.

I haven't seen the rampant 'cheating' that idiots on here love to babble about. It's once in a while. It comes with the territory. The idea that OMG I CANT PLAY A GAME WITHOUT CHEATERS THAT IS WHY I MUST GIVE SONY MY MONEY is absolute, 100% bullshit.
Who cares?
Are you denying cheating isn't a major issue on PC?
I and millions of others rather "competitive" play on consoles than PC... get over it!

Stop talking like a woman you tell him but what do we call you?
 

PandaOk

Banned
Every game should have "unlock framerate" mode and many more options for player to choose in general IMO. But with that consoles would be getting closer to PC experience, with every CPU/GPU upgrade you can see older games running and looking better.

I think this is the direction consoles and PCs are heading frankly, closer and close together. But yes every game should have an explicitly future proofed mode, far beyond what we get at current

Lance Armstrong was able to get it running at 60 FPS, if that's who you're talking about. The reverse engineering that one dude was able to pull off is just crazy. Also, there are people currently "remastering" BB on PC via emulation and they've made a shit-ton of headway in the past few months.

You are 100% right that a megacorp can make it happen, but it seems like they're waiting for the juice to be worth the squeeze.
If I recall sales of the Demon’s Souls remake were actually a bit low. With that title they waited so long that a lot of interest faded and I’m worried they’ve already hit that point with Bloodborn. Like it’s going to be a PS6 launch title isn’t it?
 
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Guilty_AI

Member
*All games on PC.

Those older consoles aren't protected anymore.
Cheats also are available for the last gen consoles.
*except the ones i play or played apparently then

I meant playing GTA online on ps3 when the ps3 was the console, fully supported and protected, theoretically.
 
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digdug2

Member
If I recall sales of the Demon’s Souls remake were actually a bit low. With that title they waited so long that a lot of interest faded and I’m worried they’ve already hit that point with Bloodborn. Like it’s going to be a PS6 launch title isn’t it?
Actually yeah, it looks like they only sold about 2.4mil copies. That is pretty low. Fuck I hope BB isn't a PS6 launch title, but I could see it happening at this rate.

Also, I just realized I said the PS4 BB modder was named Lance Armstrong... that's the disgraced bicycle dude with 1 nut.

I meant Lance McDonald. Sorry Lance. :messenger_grinning_sweat:
 
I didn't realize that they had such an affinity for Japan Studio. Well, in that case- you may very well be correct. And you and I know that it will have a kick ass PSSR implementation (trying to reign it in and get back in line because I keep derailing this topic like a doofus)

Not to push this off topic but when you look at Bluepoint you can think of all the work that's being done to remaster games that people are complaining about, they're missing the bigger picture that they're keeping these games alive for old fans and new fans and reducing the lift to do that from one generation to the next.



You look at what Bluepoint does and how they choose their games and its really quite special. For all we know they could be doing bloodborne, or they could be doing the last guardian, or they could be doing an original IP or expanding or Demon's Souls, or they could be doing multiple projects.

But tech like the PS5 Pro means that we're constantly moving these games forward. It's a great opportunity to keep games alive and have them be the best version of themselves.

A lot of people seem upset by that.
 

Optimus Lime

(L3) + (R3) | Spartan rage activated
'Sir' is a sign of respect. Chances are that not one single person in your life respects you.
Oh, it's the 'stop gaslighting me' guy. You seem a little bit obsessed with me, dude. Get a life, or a girlfriend or something. This all started because you didn't like the fact that I think PC cheating is overblown, and then I mocked your lame therapy speak. Grow some testicles and get over it.
 

digdug2

Member
Oh, it's the 'stop gaslighting me' guy. You seem a little bit obsessed with me, dude. Get a life, or a girlfriend or something. This all started because you didn't like the fact that I think PC cheating is overblown, and then I mocked your lame therapy speak. Grow some testicles and get over it.
No one is obsessed with you, so quit fooling yourself. I was reading the thread and saw your "You can call me sir" comment. It is just fucking lame and makes you look like a pathetic dork. No one here likes you. No one here respects you. Get the fuck over yourself, you self-important sniveling sack of shit.
 

Optimus Lime

(L3) + (R3) | Spartan rage activated
No one is obsessed with you, so quit fooling yourself. I was reading the thread and saw your "You can call me sir" comment. It is just fucking lame and makes you look like a pathetic dork. No one here likes you. No one here respects you. Get the fuck over yourself, you self-important sniveling sack of shit.
My god. This is seriously weapons grade cringe. Calm down, you loon.
 

Katatonic

Member
Scared Schitts Creek GIF by CBC
 

digdug2

Member
Not to push this off topic but when you look at Bluepoint you can think of all the work that's being done to remaster games that people are complaining about, they're missing the bigger picture that they're keeping these games alive for old fans and new fans and reducing the lift to do that from one generation to the next.



You look at what Bluepoint does and how they choose their games and its really quite special. For all we know they could be doing bloodborne, or they could be doing the last guardian, or they could be doing an original IP or expanding or Demon's Souls, or they could be doing multiple projects.

But tech like the PS5 Pro means that we're constantly moving these games forward. It's a great opportunity to keep games alive and have them be the best version of themselves.

A lot of people seem upset by that.

This entire thread has been off-topic for the past 10 pages, and the ship will probably not right itself at this point. The PS5 Pro will come out in 2.5 weeks and that will fully tell the tale.

I played Shadow of the Colossus on PS3 and loved it. When Bluepoint put out their remaster on PS4, I grabbed a copy on the PS4 Pro. I could not believe how much that they transformed the game. It felt like I was playing it for the first time, while simultaneously knowing the world by heart.

They did the same exact thing with Demon's Souls. DS is one of my all time favorite games and from the moment that I booted it up on PS5, I couldn't believe the love, care, and attention to detail that they put into it. I have heard a lot of criticism that they added a lot of unnecessary detail and added things that didn't really belong. I personally don't feel that I agree with that sentiment because Demon's Souls on PS5 is just incredible and is one of the best looking titles on the PS5 to this day, nearly 4 years later.

I'm with you and can't wait to see what they cook up next.
 

Optimus Lime

(L3) + (R3) | Spartan rage activated
Look at your own post history if you want to see some "weapons grade cringe". You're officially a waste of time. See ya.
You and your wife's boyfriend should talk through how this thread made you feel. Hug it out if you have to. Bye bye, Mary.
 

Optimus Lime

(L3) + (R3) | Spartan rage activated
You're absolutely right. He's just an asshole to everyone. He bullies people around here and it's kind of bullshit.
Oh my god. 'Bullies people'. By engaging in forum bantz? Dude, seriously, go get some testosterone shots or something. You are absolutely pathetic.
 

digdug2

Member
Not to push this off topic but when you look at Bluepoint you can think of all the work that's being done to remaster games that people are complaining about, they're missing the bigger picture that they're keeping these games alive for old fans and new fans and reducing the lift to do that from one generation to the next.



You look at what Bluepoint does and how they choose their games and its really quite special. For all we know they could be doing bloodborne, or they could be doing the last guardian, or they could be doing an original IP or expanding or Demon's Souls, or they could be doing multiple projects.

But tech like the PS5 Pro means that we're constantly moving these games forward. It's a great opportunity to keep games alive and have them be the best version of themselves.

A lot of people seem upset by that.

I was also thinking a bit more about Bluepoint working with the The Last Guardian. Similar to Bloodborne, I think that this game would be great with a revamp. It baffles me that they locked it to 30fps on the PS4, yet if you play an unpatched copy on PS5 it runs at 60fps. Granted, the unpatched version is supposedly completely broken. Like with Bloodborne, has too much time now elapsed and a remaster is the better move?
 
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I was also thinking a bit more about Bluepoint working with the The Last Guardian. Similar to Bloodborne, I think that this game would be great with a revamp. It baffles me that they locked it to 30fps on the PS4, yet if you play an unpatched copy on PS5 it runs at 60fps. Granted, the unpatched version is supposedly completely broken. Like with Bloodborne, has too much time now elapsed and a remaster is the better move?

If you watch the DF video on Bloodborne, it gives you aa. lot of context. Context is key to a lot of decisions in game development.

The Last Guardian came out in 2016 and Team ICO had already left. Their entire goal would have been just to finish this game.

The PS4 Pro patch focuses on resolution rather than frame rate enhancements. They locked the game at 30 fps because the PS4 game could barely hit that target and the PS4 Pro mode could barely hit 30 fps in 4K.

What would have been ideal is a 1080p60 mode on PS4 Pro, but again I think that isn't the marketing Sony was looking for and there was no consideration for the PS5 at this point.

The team having moved on, had no reason to return to Sony to update the game for the PS5.

Both Bloodborne and The Last Guardian were given out for free in the PS+ Collection. There's not much market for updating these games for free. Bloodborne has a lot of value for Sony, but The Last Guardian probably doesn't. To remaster or remake The Last Guardian that never really sold all that well, would be an interesting choice and you'd need to fix its camera controls rather than keep the game code the same.

Given the time in between releases it's likely that Bluepoint is working on at least two projects.
 

digdug2

Member
If you watch the DF video on Bloodborne, it gives you aa. lot of context. Context is key to a lot of decisions in game development.

The Last Guardian came out in 2016 and Team ICO had already left. Their entire goal would have been just to finish this game.

The PS4 Pro patch focuses on resolution rather than frame rate enhancements. They locked the game at 30 fps because the PS4 game could barely hit that target and the PS4 Pro mode could barely hit 30 fps in 4K.

What would have been ideal is a 1080p60 mode on PS4 Pro, but again I think that isn't the marketing Sony was looking for and there was no consideration for the PS5 at this point.

The team having moved on, had no reason to return to Sony to update the game for the PS5.

Both Bloodborne and The Last Guardian were given out for free in the PS+ Collection. There's not much market for updating these games for free. Bloodborne has a lot of value for Sony, but The Last Guardian probably doesn't. To remaster or remake The Last Guardian that never really sold all that well, would be an interesting choice and you'd need to fix its camera controls rather than keep the game code the same.

Given the time in between releases it's likely that Bluepoint is working on at least two projects.
I knew that TLG had a very tumultuous development that ended up lasting over a decade. What I didn't realize is that the end product was so broken from a framerate standpoint. I had played it for a bit (the PS+ Collection version on PS5) and thought that the idea was cool but the game itself didn't really do it for me.

Hasn't Bluepoint expanded a good bit after being snatched up by Sony? I could absolutely see them running multiple projects simultaneously.
 

ChiefDada

Gold Member
Lance Armstrong was able to get it running at 60 FPS, if that's who you're talking about. The reverse engineering that one dude was able to pull off is just crazy. Also, there are people currently "remastering" BB on PC via emulation and they've made a shit-ton of headway in the past few months.

You are 100% right that a megacorp can make it happen, but it seems like they're waiting for the juice to be worth the squeeze.

Nah, turns out that loser was doping the whole time.
Animated GIF


Lol i think you meant Lance McDonald
 
Lovely story, but it disproves nothing.

Also, one doesn’t have to be a fan of Xbox to know the Series S’ weaknesses. Developers already told us that. Even you should be aware, despite how much you Stan for it.

I see you can't even take a bit of sarcasm, btw I'm not a big fan of Series S. I'm a X-boy

Yes, memory is a weakness and that's something the Pro doesn't really address since its hardly a leap over the PS5 base unit.

The PC master racer can play Alan Wake 2 at 60 FPS 4K with full Rayracying, the Pro can handle that.
 

djjinx2

Member
Now again, does sony have an incentive to patch this game to run at 1080p60 on PS5? Who is going to buy that that hasn't already purchased it and is that enough to call it a remaster? No, so it would have to be a free patch... where is the financial incentive there?
This is the remake company lately, that just bought out Until Dawn Remaster of all games. Huge financial incentive in that one right?

There is more demand for this remaster for sure
 
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DenchDeckard

Moderated wildly
I'm really not looking forward to comparisons going forward. It's going to be brutal.

Camps from all sides warring.

PC fans constantly pushing how their games look better. Sony fans downplaying the clearly better raytracing etc but zooming in 300 percent to show how pisser is better than fsr 3.0

PC fans not understanding that it's a console and hammering on about how amazing their 4090 runs it. Playstation fans claiming everything against the pro is some conspiracy and finding one image of a bush to throw the arguments out of the window.

PC gamers angry that their games are stuttering on much more expensive hardware and taking it out on playstation fans when it should be aimed at Epic and the Devs.

Its going to be fucking awful.....

And I'm here for every minute of it. Because fuck it all lol

burning kendrick lamar GIF by Universal Music Africa
 
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