Here a DLAA shot showing the missing branches with DLSS are supposed to be there.
While the above fur shots are not direct comparisons with DLSS, it's currently impossible on PC to get rid of this kind of dithered fur edges PSSR is resolving.
For the time being DLSS looks like it has a stability advantage, and could be producing slightly sharper results. But when it comes to the latter it's hard to tell for sure because sharpness setting in Ratchet don't match, and AW2 pictures are sourced differently.
On the other hand PSSR would appear to better handle aliasing, and has a more convincing fur rendering along with, in some ways, vegetation.
Hey brother, Part 1 was the first PSSR game I've tried and I had my jaw on the floor. The final result is entirely dependent on their choices pre-PSSR pass (like their sharpness filter), but I I've found the image to be
perfect on my panel. Absolutely insane IQ, I was legitimately shocked to see this kind of image at 60fps with impeccable solidity and stability while panning. Could you please post an equivalent of one of these screenshots on your PC, for comparison?
Max grain is enabled on all of these screenshots unfortunately as it does impact the image a little, but click on them and zoom to see full size level of detail, here an example:
1:1
1:1
You can notice how their choices dictated the final result, but damn it's so damn appealing to me in motion. All the issues I had with the recent patch on base PS5 (removal/alteration of their TAA, oversharpen look, less color shades, dithered hair) are completely gone while playing in Pro Mode. Below comparison was made from compressed jpg screenshots:
PSSR does such a great job at solving those kind of issues:
Only issues I have at the moment with its current version is how it doesn't perfectly resolve stuff like dust micro particles in Part I, as they blur and trail a little, and same for water alpha transparencies. But as for the rest it's a complete game changer for console gaming.