• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

PlayStation 5 Pro to Be Powered by Custom Eight Core Zen 2 CPU, 60 CUs RDNA 3 Hybrid at 2500-2800Mhz – Rumor

GoldenEye98

posts news as their odd job
This would almost certainly have to be on a 3nm node right?

Even on 3nm it would probably be around the same size as OG PS5.
 

DonkeyPunchJr

World’s Biggest Weeb
I don't get people and this excessively negative attitude towards things.

What is the point? Here, this is the best PS5 we can make in 2020 at $500. But hey, tech moves forward, so in 2024, this is the best PS5 we can make for $599. It's more expensive because you don't need it, and as such we don't have to sell it at a loss. Your OG PS5 works just fine. But if you want to get the absolute best gaming experience you can get on a PS5, this is it.

What better reason do they need for that? Companies sell whole new more expensive products with the only difference being that one has more storage space than the other, or one has a few more cores than the other, or a little more RAM than the other, and that is perfectly okay. But when a console does it, it needs some sort of justification.

You know what I find most disturbing about your type of mindset... so you would be okay, getting an OG PS5 at say $400, but willing to pay $500 for it, the same damn thing, if they told you that it has double the storage space and comes in a new color, but if they told you to pay $100 more so all the games you play on it, runs at higher framerates and higher rez.... its a problem????


For now...

But yeah, you're spot on.
It’s more obvious than ever why you would want a pro console. Right now almost every game has a choice between like:
- 30 FPS quality mode
- 60 FPS performance mode
- maybe a 1080p “performance RT mode”

Come on, anybody with half a brain can imagine the benefit of more power.

There will always be a trade off between resolution, framerate, and IQ, and that remains true regardless of how well optimized a game is or whether it’s using FSR.

Not to mention, nowadays console hardware is all based on standard PC CPU/GPU architectures that are scalable, backwards compatible, and continually evolving. And games are all built with cross-platform engines that scale all the way from smartphones to enthusiast-tier PCs.


TBH I think the reason some gamers dislike the idea of a Pro console is because it makes them feel less special. Consoles nowadays are just budget gaming PCs in a box. They’re no longer some magical, custom designed technology that requires great mastery and specialization in order to utilize their unique capabilities.
 

Bry0

Member
I never understood why people felt it would be zen 3 or 4. Boosted zen 2 always seemed the most probable especially since Sony uses less hardware abstraction (as I understand it).

regardless of the reason it still sounds like a nice performance boost.
 
Last edited:

Topher

Identifies as young
I never understood why people felt it would be zen 3 or 4. Boosted zen 2 always seemed the most probable especially since Sony uses less hardware abstraction (as I understand it)

For me it was due to looking at the CPU in my Rog Ally which is Zen 4 and thinking a Pro would have something similar, but that's probably the wrong way to look at this for consoles.
 

Mr.Phoenix

Member
Like I said, are these "resolution dips" even material, or just people being upset at what they read on Digital Foundry?

"resolution dips" are not what they were on 360 or even early PS4. People with $1600 GPUs are essentially playing games with a permanent resolution dip.
You see this is your problem right here. Its not for you to decide what is relevant to others or isn't. You say this, because as you rightfully say, you don't `care`. You don't see` it. It doesn't mean anything to you. It could mean the world to others. They may care. Ever heard the phrase, `hurry up and wait`... that pretty much sums up gaming. Those people buying $1600 GPUs are not doing it for native rez, they are doing it so they could brute force there way to something acceptable. If they can do that and also get native rez, well its all good.

The same applies to the Pro consoles. We want them, simply because it offers an experience better than what the base model offers. And we see the extra $100 or $200 over the stock model as worth it. If you were given a choice, `Hey, here i the new PS5 slim, we can increase the in-system storage space to 1TB from 825GB, or we could increase the performance of the system for you`, you are honestly saying you would pick more storage???

This negative mindset is honestly extremely myopic. By that logic, we should have stopped iterating on phones since 2010. Why do we even have new CPUs/GPUs every year? This is not something anyone should fight. Eg, every year, the storage space in the PS5 should increase while the price remains the same. Or are you aware that even on the base PS5, when they go to a smaller node, they could actually increase the clock of the APU? Imagine, right now, the base PS5 should be able to have a CPU at 4Ghz and a GPU at 2400 MHz. These are the things we should be advocating for. Not fighting.
 

Killjoy-NL

Member
To retain the userbase that would have moved over to PC for more performance. They won't be making any money on the hardware, but that 20% are users they could have lost from their platform. And these are the" hardcore" user that buy the most games instead of just fifa and cod. It's that 30% PSN tax that they're after really.
Primary reason for PS4 Pro was PSVR performance-boost.
 

diffusionx

Gold Member
You see this is your problem right here. Its not for you to decide what is relevant to others or isn't. You say this, because as you rightfully say, you don't `care`. You don't see` it. It doesn't mean anything to you. It could mean the world to others. They may care. Ever heard the phrase, `hurry up and wait`... that pretty much sums up gaming. Those people buying $1600 GPUs are not doing it for native rez, they are doing it so they could brute force there way to something acceptable. If they can do that and also get native rez, well its all good.

The same applies to the Pro consoles. We want them, simply because it offers an experience better than what the base model offers. And we see the extra $100 or $200 over the stock model as worth it. If you were given a choice, `Hey, here i the new PS5 slim, we can increase the in-system storage space to 1TB from 825GB, or we could increase the performance of the system for you`, you are honestly saying you would pick more storage???

This negative mindset is honestly extremely myopic. By that logic, we should have stopped iterating on phones since 2010. Why do we even have new CPUs/GPUs every year? This is not something anyone should fight. Eg, every year, the storage space in the PS5 should increase while the price remains the same. Or are you aware that even on the base PS5, when they go to a smaller node, they could actually increase the clock of the APU? Imagine, right now, the base PS5 should be able to have a CPU at 4Ghz and a GPU at 2400 MHz. These are the things we should be advocating for. Not fighting.
You missed the point. The point is that we have algorithms in place to enhance lower resolution. People are spending a lot of money to play games at sub-native resolution and the algorithms are good enough to fill in the gap. Now I know there are issues with FSR, but 1080p with modern AA/algorithms is not 1080p on PS4 in 2015. So a game dropping to 1080p or even lower is not what it used to be. We don't need to run games at native resolution anymore, in fact it's kind of a waste in many instances. So going from some subnative resolution to some slightly higher subnative resolution, what are we talking about here.

Look, if Digital Foundry tells you that the game dips to 1020p for a split second and that makes you so perturbed that you want to spend $600 on another console to "fix" it, even though the technology and algorithms are so designed so that you don't even notice in-game, and even though you're n ot going to get that many more pixels out of it, then I don't even know what to say. Digital Foundry has wrecked your brain and you've lost the plot.

I'm totally for upgraded consoles when they can offer an upgraded, better experience. I hope if Sony moves ahead with PS5 Pro they have a plan in place for that.
 

Dorfdad

Gold Member
Pretty underwhelming specs if true. Granted this comes from the same guy that said PS5 would have secret sauce RDNA3 features so take it with a grain of salt.

A 8-core Zen4c would be ideal for a refreshed console, you'd get ~40% higher perf at similar clocks and it's probably smaller in size than node-shrunk Zen2 would be. GPU is also probably worse than the Navi 32 copypaste job one would expect because of the wonky shader configuration and limited VRAM bandwidth

PS4 Pro was pretty underwhelming as a Pro console and this would be a smaller jump than that.
Don’t think the cpu is the bottleneck here. Also with them wanting 100% backward compatability moving two gens up in cpu might cause games need g to be patched etc to work? I’m assuming the motherboard would need to be updated as well to take advantage of the new Zen formats

I think modern consul need to have more and faster, ram and better GPUs with more ram. I think this is what causes the bottlenecks on the systems.
 
Last edited:

Rykan

Member
To retain the userbase that would have moved over to PC for more performance. They won't be making any money on the hardware, but that 20% are users they could have lost from their platform. And these are the" hardcore" user that buy the most games instead of just fifa and cod. It's that 30% PSN tax that they're after really.
There's absolutely nothing indicating that a substantial amount of people are switching from a console to a PC for more performance, nor is there anything suggesting that a Pro variant is preventing any of that from happening.
Yeah, you're kind of operating under the assumption that people that will be interested in buying these are too stupid to understand why they're doing so. Hardware is hitting the wall of diminishing returns, and realistically gaming going forward is incremental upgrades while trying to solve the problem of lighting and raytracing without brute force. Those of us interested in the Pro know that we want native 4k (or as close to it as we can get) and 60fps across the board with better lighting and raytracing capabilities.

What you're saying now will equally apply to the the next PS and Xbox hardware. Evolutionary upgrades rather than evolutionary upgrades are basically status quo going forward. At this point it makes more sense (at least in my mind) to be on 4 year cycles rather than 8-10 year cycles.
A lot of what you're saying is kind of making the point for me. You're right: Hardware is hitting the wall of diminishing returns, and a PS5 Pro upgrade will not lead to a substantial upgrade over a base Playstation 5. Considering that the PS4 pro's sales were only a fraction of PS4's sales under near perfect marketing conditions (4k console for your new 4k TV), How big is the audience for a PS5 pro really? It's incredibly small.

You're right that it does apply to next PS and Xbox hardware, but the statistics simply show that people are much more willing to buy a next generation console rather than a new iteration of an already existing console. Probably because a next generation system will always have games that can't be played on an old gen machine, which isn't the case for a Pro model.
 

SHA

Member
Will it make ue5 games that's been upgraded from ue4 run better? Up to this moment, this is the only issue we encountered since the beginning of this generation.
 

HeisenbergFX4

Gold Member
There's absolutely nothing indicating that a substantial amount of people are switching from a console to a PC for more performance, nor is there anything suggesting that a Pro variant is preventing any of that from happening.
Except Sony themselves said that very thing

https://www.gamespot.com/articles/sony-explains-how-ps4-pro-may-help-keep-people-fro/1100-6443431/

One of the reasons why Sony is coming out with the PlayStation 4 Pro is to help keep gamers inside the PlayStation ecosystem instead of moving over to PC to find the high-end experience they're looking for. This is according to PlayStation president Andrew House, who shared his thoughts in a new interview.

"I saw some data that really influenced me," House told The Guardian. "It suggested that there's a dip mid-console lifecycle where the players who want the very best graphical experience will start to migrate to PC, because that's obviously where it's to be had. We wanted to keep those people within our ecosystem by giving them the very best and very highest [performance quality]. So the net result of those thoughts was PlayStation 4 Pro--and, by and large, a graphical approach to game improvement."
 

Z O N E

Member
So...

PS5 Digital: $450
PS5 with Disc Drive: $500
PS5 Pro: $600
Disc Drive add-on: Don't fucking buy it as it's overpriced to shits.
 

Kerotan

Member
No. They are going up, because unlike previous generation, where price of components went down during console generation, price of components now remains stagnant or is going up which was driven by chip shortage during 2021 and now it is driven by inflation.
So it is basically foolish to expect that current PS5 will go down in price during this gen. And it is foolish to expect PS5 Pro for anything less then 600 for Digital Edition. That console will have
- smaller node (probably) with bigger chip (way higher price)
- more RAM (higher price)
- bigger chasis (higher price)
- bigger cooling requirements (higher price)

Also. There is no reason for Sony to price PS5 Pro competitively. It will be premium product for premium price. There is no competition since Microsoft will probably not make Series X Pro. If you can't afford "premium" product, you can buy base PS5.
Have you seen Sony's profit margins? If you don't think they're making bank off their hardware sales I don't know what to tell you. Obviously it suits their agenda to not shout this from the rooftops it just makes them look greedy.
 

Skifi28

Member
There's absolutely nothing indicating that a substantial amount of people are switching from a console to a PC for more performance, nor is there anything suggesting that a Pro variant is preventing any of that from happening.
If you're asking for official proof, of course there isn't any unless I'm missing somebody tracking stats of people moving from consoles to PC. Still, you can see it right here unfolding. Enthusiasts want more power as the gen unfolds. If Sony are indeed making a pro as all the rumours suggest, I'm sure they have numbers we don't.
 
I'm all up for pro consoles but I don't think series X and PS5 need a pro console when there Is hardly any base of good next gen games.
 

StereoVsn

Member
That was my initial thought, but I wonder if this is for BC sake. Last gen's pro models kept the same CPU as well.
Well, yes, but they could have worked around that and provided a more competent CPU in the same Power envelope.

This is just the simplest and cheapest way to go about the whole thing but it hobbles the console with old CPU architecture and performance.
 

diffusionx

Gold Member
There's absolutely nothing indicating that a substantial amount of people are switching from a console to a PC for more performance, nor is there anything suggesting that a Pro variant is preventing any of that from happening.

happened a lot on the PS3/360 generation. It was a different situation back then. That generation went on very long and the prices did not go down, which didn't happen the prior gen. At the same time, PC parts were very cheap and by the middle of the gen you could spend a little bit more and play every game at 1080p/60fps/high instead of 720p/30fps/low-med on console. And, you didn't have to spend $50 a year on XLG and there were aggressive Steam sales. In the long run the PC was likely cheaper and better.

These days, PC parts have just exploded in price, the value proposition is not there anymore, so yea I don't think that dynamic is in play anymore.
 
Last edited:

Mr.Phoenix

Member
You missed the point. The point is that we have algorithms in place to enhance lower resolution. People are spending a lot of money to play games at sub-native resolution and the algorithms are good enough to fill in the gap. Now I know there are issues with FSR, but 1080p with modern AA/algorithms is not 1080p on PS4 in 2015. So a game dropping to 1080p or even lower is not what it used to be. We don't need to run games at native resolution anymore, in fact it's kind of a waste in many instances. So going from some subnative resolution to some slightly higher subnative resolution, what are we talking about here.

Look, if Digital Foundry tells you that the game dips to 1020p for a split second and that makes you so perturbed that you want to spend $600 on another console to "fix" it, even though the technology and algorithms are so designed so that you don't even notice in-game, and even though you're n ot going to get that many more pixels out of it, then I don't even know what to say. Digital Foundry has wrecked your brain and you've lost the plot.

I'm totally for upgraded consoles when they can offer an upgraded, better experience. I hope if Sony moves ahead with PS5 Pro they have a plan in place for that.
I don't know how else to say this to you. But one more time...

PS5
  • Fidelity Mode - NAtive 2160p@30fps or 1440p reconstructed to 2160p@30fps
  • Performane mode - 2160p DRS (1440p-2160p)@60fps with some asset scaling or 900p-1080p@60fps
PS5pro
  • Fidelity Mode - Native 2160p@60fps or 1440p-1800p reconstructed to 2160p@60fps. All round asset improvements.
  • Performance mode - 1080p-1440p DRS reconstructed to 2160p@90-120fps. Drops asset quality to PS5 OG fidelity mode level.

If you still can't see a need for that, or still can't see a $100 price difference in value between say a $499 console and a $599 console, then I don't know what to say. I for one would pay for that in a heartbeat. It's really that simple. You are still trying to equate what is valuable to you, to everyone else.

You just can't do that, especially in this case, why? Because it's optional. If you don't think it's worth it, Then just don't buy it. If you feel the example I gave you above doesn't matter to you, then leave this to those of us that stuff like that matters to. like really, the existence of a PS5pro, shouldn't matter to you or affect you in any way if you are perfectly fine with your OG PS5. This is like me saying that because I don't like seafood I can't understand why anyone eats it or makes it.
 

Clear

CliffyB's Cock Holster
There's absolutely nothing indicating that a substantial amount of people are switching from a console to a PC for more performance, nor is there anything suggesting that a Pro variant is preventing any of that from happening.

A lot of what you're saying is kind of making the point for me. You're right: Hardware is hitting the wall of diminishing returns, and a PS5 Pro upgrade will not lead to a substantial upgrade over a base Playstation 5. Considering that the PS4 pro's sales were only a fraction of PS4's sales under near perfect marketing conditions (4k console for your new 4k TV), How big is the audience for a PS5 pro really? It's incredibly small.

You're right that it does apply to next PS and Xbox hardware, but the statistics simply show that people are much more willing to buy a next generation console rather than a new iteration of an already existing console. Probably because a next generation system will always have games that can't be played on an old gen machine, which isn't the case for a Pro model.

While its a minority interest offering, I'm pretty sure that Sony's sales projections will cover its costs. The lack of an obvious marketing "win" in the same way that PS4 Pro offered a tie-in to 4K is an obstacle, but given R+D for the next major platform iteration is doubtless ongoing anyway they may be able to justify it as a mid-point step to evaluate developer interest in some newer technologies that they have pencilled in for that.

Objectively, what APU they can get from AMD for the same or slightly higher budget is considerably better now than when PS5 first entered manufacture, so its not like they have to take a loss per unit sold on a "Pro" SKU. I'd also imagine the main issue they will be thinking about is if they maintain their current partnership/tech-roadmap is managing TDP and cooling. The current trend on PC has been for hotter more energy hungry chipsets so I suspect that has to be something of a concern going forwards, so this might be an opportunity to test the waters.

Lastly, it has to be considered that the main advantage of having a high-end SKU is being able to showcase product to its max potential. We saw this with what Xbox did last gen with the One X always providing the footage for reviews and promotions and disguising the relative weakness of One S comparatively.

All in all, while its very much a situation where the creation of a PS5 Pro has less obvious potential than the PS4 Pro did in its day, its far from a pointless exercise, especially when MS seem unlikely to follow suit due to their current business direction. It actually might prove useful to Sony as allowing access to the Pro hardware to "unfriendly" partners -like the newly acquired Activision- could be viewed as being less exposing whilst maintaining continuity.
 

diffusionx

Gold Member
I don't know how else to say this to you. But one more time...

PS5
  • Fidelity Mode - NAtive 2160p@30fps or 1440p reconstructed to 2160p@30fps
  • Performane mode - 2160p DRS (1440p-2160p)@60fps with some asset scaling or 900p-1080p@60fps
PS5pro
  • Fidelity Mode - Native 2160p@60fps or 1440p-1800p reconstructed to 2160p@60fps. All round asset improvements.
  • Performance mode - 1080p-1440p DRS reconstructed to 2160p@90-120fps. Drops asset quality to PS5 OG fidelity mode level.

If you still can't see a need for that, or still can't see a $100 price difference in value between say a $499 console and a $599 console, then I don't know what to say. I for one would pay for that in a heartbeat. It's really that simple. You are still trying to equate what is valuable to you, to everyone else.

You just can't do that, especially in this case, why? Because it's optional. If you don't think it's worth it, Then just don't buy it. If you feel the example I gave you above doesn't matter to you, then leave this to those of us that stuff like that matters to. like really, the existence of a PS5pro, shouldn't matter to you or affect you in any way if you are perfectly fine with your OG PS5. This is like me saying that because I don't like seafood I can't understand why anyone eats it or makes it.

I am saying that if Sony wants to sell a PS5 Pro then they need to actually make substantive, real improvements here. Going from 1440p->1800p didn't even make sense in the PS4 Pro era, but today, when everything is processed through algorithm, is stupid. It just is, in a world where people are spending $1600 to play games running at 1440p base + DLSS to 4K and giving totally great IQ. This is as much about the quality of the AA algorithms that we have today and that we don't NEED to spend so much money to get more pixels when AA can fill the gaps. This is what I mean about Digital Foundry frying peoples' brains, this stuff is just not as important as it used to be, and while PC gamers have gotten the message, hardcore console users seemingly have not.

Again, I am not against the existence of PS5 Pro. I am saying that Sony needs to deliver more than just that. Companies can theoretically put out whatever shit they want, sure, hell Sony is releasing the Portal aren't they? But people have a right to criticize it and question its utility.
 
Last edited:
I want it primarily for GT7, mostly to smooth over any hiccups with wet races and a certain daytona track that needs optimising 😑
I dont have a proper VRR teli and this option is cheaper with more benefits.

I was slow getting the PS4 Pro, getting this day1.
You know GT will probably release a native PRO patch?

I'm thinking maybe ray tracing during gameplay, or better LOD, shadows and draw distance.

GT Sport was one of the very best PRO updates. Just as GT7 VRR is one of the best implementations which rids the game of those small hiccups, PD is slow but careful.

What I'm saying is if they don't have a regular original Gt7 mode, performance may not be altered, maybe on FPS mode.
 

Rykan

Member
Except Sony themselves said that very thing

https://www.gamespot.com/articles/sony-explains-how-ps4-pro-may-help-keep-people-fro/1100-6443431/

One of the reasons why Sony is coming out with the PlayStation 4 Pro is to help keep gamers inside the PlayStation ecosystem instead of moving over to PC to find the high-end experience they're looking for. This is according to PlayStation president Andrew House, who shared his thoughts in a new interview.

"I saw some data that really influenced me," House told The Guardian. "It suggested that there's a dip mid-console lifecycle where the players who want the very best graphical experience will start to migrate to PC, because that's obviously where it's to be had. We wanted to keep those people within our ecosystem by giving them the very best and very highest [performance quality]. So the net result of those thoughts was PlayStation 4 Pro--and, by and large, a graphical approach to game improvement."
That interview is from 2016. Considering he's talking about data gathered from mid generation, it's possible that he might actually be referring to data gathered all the way back from PS3 and Xbox 360. The price of PC components is now significantly more expensive than it was back then. The difference between a "typical" gaming PC and a console is much smaller too.
 
Last edited:

Sethbacca

Member
How the hell can people still say that no games take advantage of the PS5 when sub 1080p/30fps games exist? Yeah I can happily play them, but given the option I'd choose more power. This isn't a hard decision, and it's completely optional. Why are so many people against it?
 

HeisenbergFX4

Gold Member
That interview is from 2016. Considering he's talking about data gathered from mid generation, it's possible that he might actually be referring from data gathered all the way back from PS3 and Xbox 360. The price of PC components is now significantly more expensive than it was back then. The difference between a "typical" gaming PC and a console is much smaller too.

You said

There's absolutely nothing indicating that a substantial amount of people are switching from a console to a PC for more performance
I showed you Sony themselves had internal data that showed them people were switching mid gen that's why the PS4 Pro was made

And yes the interview was from 2016 but it still proves people were switching to PC for better performance or Sony would not be building these Pro models
 

HeisenbergFX4

Gold Member
How the hell can people still say that no games take advantage of the PS5 when sub 1080p/30fps games exist? Yeah I can happily play them, but given the option I'd choose more power. This isn't a hard decision, and it's completely optional. Why are so many people against it?
Exactly, just look at what SM2 dips down to and these guys are wizards but clearly they could have used more horsepower
 

Rykan

Member
You said


I showed you Sony themselves had internal data that showed them people were switching mid gen that's why the PS4 Pro was made

And yes the interview was from 2016 but it still proves people were switching to PC for better performance or Sony would not be building these Pro models
Correct, I've said there is nothing indicating that a substantial amount of people are switching from console to PC, and and an outdated quote that is possibly based on data that may have been gathered from 2009 doesn't change that.
 

HeisenbergFX4

Gold Member
Correct, I've said there is nothing indicating that a substantial amount of people are switching from console to PC, and and an outdated quote that is possibly based on data that may have been gathered from 2009 doesn't change that.
I mean when I show you that Sony has internal data to show them otherwise and its pretty obvious they are going to continue the trend with the PS5 Pro would seem to me they have the same data again

If the data did not support this new Pro it would not be happening

But we can agree to disagree
 

Bry0

Member
Except Sony themselves said that very thing

https://www.gamespot.com/articles/sony-explains-how-ps4-pro-may-help-keep-people-fro/1100-6443431/

One of the reasons why Sony is coming out with the PlayStation 4 Pro is to help keep gamers inside the PlayStation ecosystem instead of moving over to PC to find the high-end experience they're looking for. This is according to PlayStation president Andrew House, who shared his thoughts in a new interview.

"I saw some data that really influenced me," House told The Guardian. "It suggested that there's a dip mid-console lifecycle where the players who want the very best graphical experience will start to migrate to PC, because that's obviously where it's to be had. We wanted to keep those people within our ecosystem by giving them the very best and very highest [performance quality]. So the net result of those thoughts was PlayStation 4 Pro--and, by and large, a graphical approach to game improvement."
I wonder when his data was from, but that definitely happened in the 360-ps3 gen at least anecdotally for me. Around 2010 many of my friends finally joined up on the pc gaming side after seeing the type of experience I was getting on pc. Battlefield 3 on pc was like a whole different game compared to 360.
 

HeisenbergFX4

Gold Member
I wonder when his data was from, but that definitely happened in the 360-ps3 gen at least anecdotally for me. Around 2010 many of my friends finally joined up on the pc gaming side after seeing the type of experience I was getting on pc. Battlefield 3 on pc was like a whole different game compared to 360.
I am sure that data is from the 360 era but since Sony looks to be making the PS5 Pro one would only assume that data is still relevant or they would not have spent the money to make this thing
 

Trogdor1123

Gold Member
Well, assuming this is true, do I go for a ps5 pro, or keep with my pc build I’m doing right now (most of which was free)….

I got 5800x3d, 32 gigs of ram, and a amd 6800 gpu. I’m going to use it on a 1080p plasma so 60 fps is the goal.

I was hoping the new pc would allow me to hit 60 fps in more games
 

MikeM

Gold Member
Well, assuming this is true, do I go for a ps5 pro, or keep with my pc build I’m doing right now (most of which was free)….

I got 5800x3d, 32 gigs of ram, and a amd 6800 gpu. I’m going to use it on a 1080p plasma so 60 fps is the goal.

I was hoping the new pc would allow me to hit 60 fps in more games
That PC will easily achieve 60fps. Keep at that
 
Like I said, are these "resolution dips" even material, or just people being upset at what they read on Digital Foundry?

"resolution dips" are not what they were on 360 or even early PS4. People with $1600 GPUs are essentially playing games with a permanent resolution dip.

Some games are worse than others. I'm more focused on the actual FPS dips that are more noticeable especially when they go below 50fps.

People's standards change over the years. Expectations back in 360/PS3 days are not the same as standards now.
 
Last edited:
It’s more obvious than ever why you would want a pro console. Right now almost every game has a choice between like:
- 30 FPS quality mode
- 60 FPS performance mode
- maybe a 1080p “performance RT mode”

Come on, anybody with half a brain can imagine the benefit of more power.

There will always be a trade off between resolution, framerate, and IQ, and that remains true regardless of how well optimized a game is or whether it’s using FSR.

Not to mention, nowadays console hardware is all based on standard PC CPU/GPU architectures that are scalable, backwards compatible, and continually evolving. And games are all built with cross-platform engines that scale all the way from smartphones to enthusiast-tier PCs.


TBH I think the reason some gamers dislike the idea of a Pro console is because it makes them feel less special. Consoles nowadays are just budget gaming PCs in a box. They’re no longer some magical, custom designed technology that requires great mastery and specialization in order to utilize their unique capabilities.

Yes, this idea that the PS5 still has this unrealized/untapped potential locked away is ignorant. The architecture is pretty straight forward compared to say PS2/PS3 era. Developers are already getting most of the performance out of this console already, which makes the PS5 Pro's existence justifiable. There is clearly a reason why we have an unlocked 40fps mode in Spider-Man 2. Its clearly setup for a PS5 Pro in the future.
 

Rykan

Member
I mean when I show you that Sony has internal data to show them otherwise and its pretty obvious they are going to continue the trend with the PS5 Pro would seem to me they have the same data again

If the data did not support this new Pro it would not be happening

But we can agree to disagree
Well, the decision on whether to release a PS5 pro or not isn't taken solely on people switching to PC or not.

It's also worth to reiterate that a PS5 pro has not been announced or confirmed yet. They are "just" rumors. While I'm not dismissing the possibility of a PS5 pro releasing, I'm still very skeptical about this actually being the case.
 

EverydayBeast

ChatGPT 0.1
I get a sense that today’s consoles can still do the job, all of the games right now (god of war, call of duty etc.) come out on last gen (ps4) personally I’m on a mission to make the base PS5 DE last 100000+ years.
 
Ive started reading this, but then ive noticed this comes from RedGamingTech who have been making the most far fetched and eventually false hardware leaks along with MLID for the last 5 years.
Why are we giving these clowns attention?
Useless Old Timey Baseball GIF by Team Coco

Despite that it sounds close to a possible reality when it comes to performance.

He pretty much regurgitates everything that's already out there just to see what will stick on the walls of poo. He would hedge himself after every sentence of a rumor. It's quite silly and entertaining at the same time with this guy!
 

Mownoc

Member
Well, the decision on whether to release a PS5 pro or not isn't taken solely on people switching to PC or not.

It's also worth to reiterate that a PS5 pro has not been announced or confirmed yet. They are "just" rumors. While I'm not dismissing the possibility of a PS5 pro releasing, I'm still very skeptical about this actually being the case.
You know that the source for the PS5 Pro existing is the same one that first leaked the PS5 with detachable disk drive, that Project Q (PlayStation Portal) was not a cloud gaming device but remote play only, also leaked the playstation pulse earphones and headphones. Literally every piece of PS5 hardware he has leaked has come to fruition. I don't see why there would be much doubt that the PS5 Pro is coming too.

PS5 Revision - https://insider-gaming.com/new-playstation-5/ (September 19th 2022)
Project Q (PlayStation Portal) - https://insider-gaming.com/playstation-handheld/ (April 5th 2023)
Pulse Earphones/Headphones - https://insider-gaming.com/ps5-wireless-earbuds-sony/ (February 14th 2023)
PS5 Pro - https://insider-gaming.com/ps5-pro-in-development/ (March 14th 2023)
 
You know that the source for the PS5 Pro existing is the same one that first leaked the PS5 with detachable disk drive, that Project Q (PlayStation Portal) was not a cloud gaming device but remote play only, also leaked the playstation pulse earphones and headphones. Literally every piece of PS5 hardware he has leaked has come to fruition. I don't see why there would be much doubt that the PS5 Pro is coming too.

PS5 Revision - https://insider-gaming.com/new-playstation-5/ (September 19th 2022)
Project Q (PlayStation Portal) - https://insider-gaming.com/playstation-handheld/ (April 5th 2023)
Pulse Earphones/Headphones - https://insider-gaming.com/ps5-wireless-earbuds-sony/ (February 14th 2023)
PS5 Pro - https://insider-gaming.com/ps5-pro-in-development/ (March 14th 2023)

Some people really don't want the Pro to exist because it will make their base PS5 purchase make them feel inferior.

Hey, if it bothers them so much then they can sell their base PS5 and put the money towards a Pro. That is what I plan to do.

Saying PS5 Pro makes no sense is like saying better PC GPUs make no sense and those get released faster than Pro consoles do.

It will be 4 yrs into the generation when this thing releases, people need to calm down.
 

Mownoc

Member
Some people really don't want the Pro to exist because it will make their base PS5 purchase make them feel inferior.

Hey, if it bothers them so much then they can sell their base PS5 and put the money towards a Pro. That is what I plan to do.

Saying PS5 Pro makes no sense is like saying better PC GPUs make no sense and those get released faster than Pro consoles do.

It will be 4 yrs into the generation when this thing releases, people need to calm down.
Yeah I got a PS4 Pro but am unlikely to get a PS5 Pro. I'm the type of person that always buys the xx60 nvidia gpu's. I tend not to invest in high-end premium hardware as I can't justify the cost nor the massive depreciation in value that comes from the high end cards. (I.E the 2080 Ti being matched by a GPU less than half the price 2 years later).

But being resentful that there are higher end options has never made sense to me.
 

HeisenbergFX4

Gold Member
He pretty much regurgitates everything that's already out there just to see what will stick on the walls of poo. He would hedge himself after every sentence of a rumor. It's quite silly and entertaining at the same time with this guy!
He has put together a basic rundown of a lot of stuff Kepler has said the last few months and called it his own.

Even when he says he is hearing zen2 from multiple sources yet some of his sources still say Zen 4 I mean come on how many sources does he have?

Most of it reads as Reddit fiction
 

onQ123

Member
So...

PS5 Digital: $450
PS5 with Disc Drive: $500
PS5 Pro: $600
Disc Drive add-on: Don't fucking buy it as it's overpriced to shits.

$79 is overpriced for a UHD drive add-on?

Actually it's at a price where if they would have kept the digital version the same price ($399 ) you would end up getting $20 off by buying them separately lol

By the way this price increase is only temporary & next year we should see all models go down in price
 

Rambone

Member
PS5 pro time already? Damn, barely turn my PS5 on these days.

I think what would interest me would be rock solid 60fps with full ray tracing support and 4k resolutions. Oh and games. Not interested in spiderman, god of war or horizon. I'll probably stick to my base PS5, by the time an interesting exclusive to play comes along the PS6 will already be out or around the corner.
 
Last edited:
Top Bottom