JStein0222
Member
Question. Does putting the game to stock make it more fair than timed matches? I feel like I a lot of mid tier characters can thrive in an environment in which they don't have to race against the clock
*Is a red belt*
*Wins match against Black Belt*
*No belt points gained*
>_<
Question. Does putting the game to stock make it more fair than timed matches? I feel like I a lot of mid tier characters can thrive in an environment in which they don't have to race against the clock
Question. Does putting the game to stock make it more fair than timed matches? I feel like I a lot of mid tier characters can thrive in an environment in which they don't have to race against the clock
Question. Does putting the game to stock make it more fair than timed matches? I feel like I a lot of mid tier characters can thrive in an environment in which they don't have to race against the clock
Gamestop is saying that the dlc is a pre order bonus for god of war. I thought Zeus and Isaac just come with the game.
Gamestop also said the Monster Hunter Tri demo disc could only be gotten with pre-orders. They were wrong then too. Zeus and Isaac come in every copy of the game!
The only problem with stock is that it can take so much longer than timed and kill limit.
I tend to prefer stock because it evens out the playing field and encourages defensive play.
However, matches can drag on...and especially in a 2v2 scenario you always end up with 2v1.
Omg.
2v1 Stock match.
Drake and Kratos vs Radec (me).
Guess who won. :b
Similar situation. 2 v 1Omg.
2v1 Stock match.
Drake and Kratos vs Radec (me).
Guess who won. :b
Similar situation. 2 v 1
Me: Heihachi
Vs: Emmett and Sackboy on Dojo.
Guess who lost?
Gamestop also said the Monster Hunter Tri demo disc could only be gotten with pre-orders. They were wrong then too. Zeus and Isaac come in every copy of the game!
What are some practical Jak combos? I understand he's not a combo-centric character in the slightest, with mobility being a large component of his game. The best I can come up with however is down circle, forward square, forward square and down circle, down triangle, forward square, square.
Is that it? I say practical to mean combos that can be done from any location, as even though wall-bounces are practical, they are still situational.
Thanks for any helpful tips, fellows!
What are some practical Jak combos? I understand he's not a combo-centric character in the slightest, with mobility being a large component of his game. The best I can come up with however is down circle, forward square, forward square and down circle, down triangle, forward square, square.
Is that it? I say practical to mean combos that can be done from any location, as even though wall-bounces are practical, they are still situational.
Thanks for any helpful tips, fellows!
Wall bounce combos are so impractical for so many stages ;_;
I seriously cant believe that jak cant burst without a wall.
Is he the only one without a wall-free burst?
On a separate note, in a 2v2 situation having Jak is useful burst-wise because he can speed up his partner's burst since many of his attacks chip vs eject. Effectively both characters can get the AP burst off of that.
Major PS All-Stars balance and bug-fixing patch incoming. Goes live with 3/19 Zeus + Isaac launch, full patch notes coming soon...
What's the consensus on Jak's level 2? Any decent uses? Seems awfully slow, although it has a decent blast range.
Would it be advisable to stick solely to level 1/3?
Buff Sir Dan and Emmett please.
Also fix Ranked. That crap is in shambles comparable to Shia LaBouef's movie career.
BUFF EMMETT? I thought he was that good.
In my opinion, the best way to balance a fighting game is to make every character overpowered rather than nerf the good characters and keep the mediocre ones mediocre.
^ Haha, I wouldn't mind if got something for close range like a leg swipe that goes in both directions tbh but that seems a lot more unlikely than number changes.
This argument is driving me crazy.
There will be times in a FFA or 2v2 match where the circumstances are temporarily that of a 1v1. You and an opponent will be alone at some point.
Is anybody actually getting owned by Good Cole's redirect rocket? You basically avoid it if you're moving quickly don't you? Also question for people that know Cole well enough. What is the hit box for that level 1 super? I swear I've gotten caught in it when I was above Cole before and that's just annoying.
But I do agree Evil Cole is higher tier than good Cole...No matter how much I hate that stupid freeze ball thing
Dunno what number I'd change though, his neutral square and triangle attacks give a surprisingly good amount of AP, if you can land them. (Square is very close range and triangle is pretty slow)
He's interesting because he can be very good or way outclassed depending on the mode/stage. Though he is generally bad against fast characters.
It's a shame that it's driving you crazy, because it's true.
Doesn't mean a thing, just because there are one on one scenarios, doesn't mean one on one are designed well in this game.
Cole's redirect rockets are useful for free for all and 2v2, when one on one they can definitely be utilized. This entirely depends on the stage though.
The level 1 hitbox isn't that far, lag may make it seem that way. As you aren't as far as you think you are on you screen.
Wall bounce combos are so impractical for so many stages ;_;
I seriously cant believe that jak cant burst without a wall.
I can usually use his square well enough 1v1 but with other players in the mix I often miss the timing and being so slow I get punished, or get hit from the other side of course. Maybe speed up the recovery on short-range square attacks.
Yeah faster characters are the trouble. Fun character to play though. Love how unique they make most of the players.
What's the consensus on Jak's level 2? Any decent uses? Seems awfully slow, although it has a decent blast range.
Would it be advisable to stick solely to level 1/3?
BUFF EMMETT? I thought he was that good.
Jak's Level 2 is a horrible, horrible super that should only ever be used near the end of a timed match in desperation. It's up there with Sweet Tooth's Level 2.