It's a self fulfilling cycle because as a studio has success and grows, the mentality is they want to make bigger splashier games. And that leads to more budget and people. And that leads to needing to sell tons of copies or mtx to pay the bills.The goal of games doesn't have to be billions in revenue. That's a big problem with the mentality of the industry.
Twisted Metal was always fun to play at a base level. You sell that game with some sharp graphics and online play for say 40 dollars and people will buy it. It didn't have to be this crazy big game. Look at Rocket League. Massively popular and it's as simple as you can get. Sometimes people just overthink things. Not everything needs to be open world. A simple AA Twisted Metal game with online components would have been successful.
Remaking Killzones 1-3 with tight gameplay and visuals akin to Horizon Forbidden West with a multiplayer mode that they build up over time would have been a success. Not every game needs to be live service on day 1. You sell that for like 70 dollars and people would buy the campaign alone. At some point the industry decided to disconnect singleplayer and multiplayer games, but historically they've gone hand in hand. If Concord had a single player campaign, I guarantee you it would have sold at least a million copies across PC and Console. That goes a long way towards recouping investment. Sony should also push these GaaS games to play on PS4 as well as PS5. Helldivers 2 would have been even bigger if it was supported on PS4.
This.
this is the worst Playstation generation i've seen, even PS3 recovered from its launch, i cant see PS5 doing the same. its past time for Hermen to step down
I truly don't know how termination has eluded Hulst. At any other company, a leader spearheading this many failures would have to take it on the chin eventually and would simply be fired, but somehow these guys just fail upwards. It boggles the mind.Two great studios have wasted almost an entire generation on this GAAS shit. Embarrassing. Jim Ryan is a retard and so is Hermen Hulst.
Its crazy that ghost of yotei is only first party title atm we know thats coming this year. Theres that rumoured sop in february, but I dont expect much anyway until they do big showThe PS5 generation is a bust. I'm happy that Ghost of Yotei is somehow being made instead of some live service game. Better luck next time with the PS6.
What ever it was, it was a wasteWe don't know how much time or money was wasted.
Endymion is a fucking bullshit merchant. This Sony Japan Vs America shit is fabricated. Japan hasn't been the center for PS in over a 15 years, and no one wants to go back to PS3 era Sony.I'm not sure if Endymion's sources are reliable, but if its true that Sony Japan were the ones to veto Sony America's decision to keep Concord and Firewalk Studios alive and simply cancel Concord, shut the studio who made it down, and write that POS as a tax-write off, then I'm hoping Sony Japan finally sees it times to reign things down. We need to remember that Sony still is a Japanese company and unlike Microsoft, the folks in Japan will likely say "Enough is enough" and come forward with an axe to boot.
We all know how that turned out…Like Ascension?
Nah, he is right pretty much all the time and he usually has receipts. PS3 era is a dream compared to PS5 era. PS5 will not be look upon as kindly when compared to the PS3. There are Indications that decisions are slowly trending eastward. A couple more big western flops will seal the deal and Japan will take creative/greenlight control again, tho In big corpos these kind of big changes move like molasses.Endymion is a fucking bullshit merchant. This Sony Japan Vs America shit is fabricated. Japan hasn't been the center for PS in over a 15 years, and no one wants to go back to PS3 era Sony.
It's a self fulfilling cycle because as a studio has success and grows, the mentality is they want to make bigger splashier games. And that leads to more budget and people. And that leads to needing to sell tons of copies or mtx to pay the bills.
It's not often a game company is happy making similar games or even purposely downgrades to smaller projects. The next game always seems to be bigger and better with a higher budget.
And the higher the budgets, the better chance at getting those billions of juicy mtx revenue if they throw enough budget and marketing into a game.
No local small fry cookie maker would ever think they can be Nabisco. But in gaming, it seems just about any studio with a budget thinks they can be the next Oreo.
Helldivers was a fluke, everyone at sony, even Hermen was caught by surprise of its success and yes, we are very lucky Hulst didn't close Team ASOBI and they got one through. HH is responsible for greenlighting all these games since 2019. Hulst is just now course correcting all the major fkups he made over the last 5-6 years. Japan is going to put his ass on the chopping block in next year, you can book it.
You're just wishcasting.Nah, he is right pretty much all the time and he usually has receipts. PS3 era is a dream compared to PS5 era. PS5 will not be look upon as kindly when compared to the PS3. There are Indications that decisions are slowly trending eastward. A couple more big western flops will seal the deal and Japan will take creative/greenlight control again, tho In big corpos these kind of big changes move like molasses.
I totally agree it's human nature. Myself included.I guess that's just human nature. Everyone is trying to achieve something greater and greater.
But I do think there is different aspects of success. Continually putting out profitable games is a success. It doesn't have to be a homerun, getting doubles every at bat is pretty good and it can lead to great things.
Look at Persona... it was a tiny franchise and now it's a major franchise after decades of iterations, even more if you consider the origins being SMT. There is value in sticking with franchises even if they're not massive sellers as long as they're not losing money and you can keep making each new game better.
Had Sony stuck with MP throughout the PS3 and PS4, they'd have their live service games already, but rather than try and build something organically, they're looking for homeruns. It reminds me of the MCU vs DCEU and how the MCU built out individual movies before bringing them together for the avengers but DC pushed fast and hard for Justice League as soon as they could.
What are you even talking about, Helldivers 2 was only out for a year. If you meant the first game as well, well it was a footnote in comparison to 2 in sales, and player count.Yeah an “8 year fluke” lol. Well that’s what happens with GaaS, some strike it big and others fail
Any success or failure could be called a fluke. Is concord a fluke?
Don't worry,a couple of familiar faces here on GAF will keep telling us all how actually great everything is goingSo now we know why nothing else came from these studios this gen. They were working on GaaS that probably cost 100+M USD just to be cancelled.
True, but their saving grace is that the "competition" is even worse.This is one hell of a generation for Sony.
Serious miss management going on at Sony this gen.
But people here, especially in this thread, said that the GAAS initiative is just Sony expanding upon their SP game business. Like it is an additiveSo now we know why nothing else came from these studios this gen. They were working on GaaS that probably cost 100+M USD just to be cancelled.
Fairgames could have been decent, it just AAA Payday I think? Shame the art style is fucking dogshit, so yeah deffo a bust.This Gaas push has been a complete disaster for Sony.
Concord - Complete failure, probably one of the biggest loss in the entertainment industry.
Naughty Dog - Years wasted on TLOU that went nowhere.
Blue Point - No wonder we haven’t heard a peep from them in over 4 years. Pure talent wasted.
Bend - Almost 6 years since the last game, I wouldn’t be surprised if they are on the chopping block.
Bungie - Management shitshow, vastly overpaid and returns have been middling.
Fairgame$ - Anyone expecting anything from this?
They've only been working on it 2 years and they have multiple projects.So now we know why nothing else came from these studios this gen. They were working on GaaS that probably cost 100+M USD just to be cancelled.
Because PS owners are so hungry, they have been eating up remasters ALOT. Making Sony record profits. I don't think Sony have hit the low yet to need to recover. Nothing will change for a few years yet. Maybe mid gen PS6.The PS5 generation is a bust. I'm happy that Ghost of Yotei is somehow being made instead of some live service game. Better luck next time with the PS6.
Nobody really knows as the gameplay clips were limited. But the concept is supposed to be similar robbing loot and trying to get away. The difference is Fairgame$ tone is based on Gen Zers robbing mansions or office towers with snarky remarks about rich people.Fairgames could have been decent, it just AAA Payday I think? Shame the art style is fucking dogshit, so yeah deffo a bust.
True, but their saving grace is that the "competition" is even worse.
Yeah, it'll bomb if that's true. Just base the tone on Heat and other famous bank heist films that are cool as shit if you are making a heist game, its fairly simple.Nobody really knows as the gameplay clips were limited. But the concept is supposed to be similar robbing loot and trying to get away. The difference is Fairgame$ tone is based on Gen Zers robbing mansions or office towers with snarky remarks about rich people.
Yep, Days Gone had a hell of a lot wrong with it but could have been easily refined into something decent with a sequel.Fantastic… Imagine if Bend would have spent that effort making Days Gone 2 and 3 instead.
It seems as if Sony even forgot how their subscription service works:
Only paid (single player) games with added online content requires a paid PS Plus subscription.
Sony would have earned a lot from me players like me who doesn’t sub to PS Plus but want to try the online mode in Days Gone 2 and 3. Adding a co-op /multiplayer to the Days Gone franchise is a no brainer.
You didn't fancy KratosNite?Lmao, so Jim Ryan essentially called for the live service push, and then bounced. Just made the company fail and waste money. Oof.
Also a GoW GaaS? Wtf is wrong with them? No one asked for that, no one wants that, lmao.
It would be a way to sink less money, but the main problem would still remain - it's not easy to predict whether a certain project is going to explode in popularity or not. There's no easy formula to copy like with singleplayer games. Your game will need to have specific genre, gameplay mechanics, characters or aesthetic people will go crazy for at the moment of release and you'd have to plan that several years in advance. Like recently we've seen a wave of new hero shooters while the genre seems to be on its way out.They should put smaller teams on this, 10-50 people instead of whole studios.
Also aim smaller, Minecraft, Rocket League. Those types but original games.
They will blow up if they are good, spending $400 million will not guarantee success, unlike single player titles.
What about of touch thing to say , as if they chose live service God of War .Blue point was not working on bloodborne. i’m glad they failed.
It does seem that he always gets the praise for Playstations successes but never gets the blame for any of its failures. He's like Phil Spencer, but less fat.I truly don't know how termination has eluded Hulst. At any other company, a leader spearheading this many failures would have to take it on the chin eventually and would simply be fired, but somehow these guys just fail upwards. It boggles the mind.