Can't say much on how I feel like I am either missing fingers or over a hundred but damn aiming is slow lol and painful. Not very precise either.
Wouldn't increase in sensitivity mean less precise?
Sounds like you have it fixed, but I loveeee killzone movment and aiming.
I turn up sensitivity in every shooter -- from kz to counterstrike to whatever, it's vital you can turn faster than your opponent. Yes, this makes aiming 'harder' at first in terms of over-shooting your target, but after awhile you'll become used to the insane sensitivity and you'll be 100x faster/better for it.
2006 60GB Phat BC PS3 crew checking in and still running.
*knocks on wood*
My MGS phat died multiple deaths (hello garage project and heat sinks) before I sold it for parts and bought a slim. I miss it. But honestly, I'm happier now that i've rebought a dedicated PS2 for the garage tv anyway. my ps3 never played ps2 games, but i play ps2 games all the time on my ps2.
I'll ask the reasonable Vita fans that end up here a hard question: Do any of you really want clickable sticks on a system with the form factor of the Vita on a hypothetical next system? I think they would be a disaster. You could not comfortably use it on a stick that size while holding the system as you do. It works on something as big and thick as the Wii U gamepad because you can properly brace the thing.
L2/R2 of course makes all the sense in the world.
Well, the answer is 'maybe'. If Sony engineers can get it working well, then sure. If it feels like shit, then no. Also remember there are always 'outside the box' options -- for example, adding 2 small buttons somewhere ergonomic yet out of the way that serve as r3/l3 (obviously that would likely never happen, but the point is l3/r3 don't necessarily need to be clickable sticks).
just like, in theory, the extra two triggers could have been little buttons or triggers just past the vita triggers (that is, horizontally configured rather than vertically). that wouldnt be as nice as real vertically placed triggers imo, but if designed well could 'solve' the problem better than mapping to touch screen, especially since you can remap if necessary. (i'd prefer a more dual shock sized revision, personally, but i don't care about maximizing portability, i care about maximizing functionality and comfort).
Honestly, my biggest complaint about the vita is probably just that -- they should have learned from the lack of a second analog on the PSP that they should match the DS4 as closely as possible, especially since they knew remote play was coming. Obviously touchpad wouldn't be needed, since that could be mimic'd by the front or back, depending on what worked better.
I'd be happy if home consoles got rid of clickable sticks.
I used to agree. But it works really well in some games -- r3 to lock on / break lock on in bloodborne, for example, is perfect once you get used to it. I don't use the right analog to switch targets often -- instead, i unlock, dodge, relock to ensure I get the exact results i want.
Some implementations of using it to sprint also work, though it depends greatly on the game. (and only on/off, never hold)
Look at ray gigant, doesn't it look uber awesome?
It looks stellar.
I guess that's one of the reason I couldn't get into DRPG before. It's not so bad now, but I always wish to see my characters whenever I'm playing one. 7th Dragon 2020 was pretty nice in that regard, but SEGA decided we were not worthy.
I'm not sure I ever even thought about that. But i grew up on drpgs like bard's tale, so it wasn't even really an option back then.
The 2-3 second respawn times in Aaru's Awakening really kill the game for me, you die way too often for it to be anything but Super Meat Boy instant respawns. Seems like the sort of game you could play really skillfully but I didn't have the patience to deal with the sudden death and respawn times. Only got like 5 or 6 levels in.
It's shocking that some platforming/etc games don't respect the insta-respawn. I'm not talking about huge games like Bloodborne where it's obvious why resetting a level will take a bit of loading/processing, but if it's something like a platformer or a mobile port where 'perfect runs' and/or 'time trials' are rewarded/necessary then instant respawn is critical.
Bummer that Titan Souls doesn't seem great
I was looking forward to it on Vita.
i've only heard good/great things about it.