Volume delayed just before the release date hit.
Same thing happened with Axiom Verge and Bastion and after 6 or so months they're still M.I.A.
eh
That's sad to hear...
The Vita version of Volume is in the same spot as Axiom Verge and Bastion? That is a shame
.
Held off on buying both Axiom Verge and Bastion due to no Vita version, with my expectation that by October this year we will get the Vita versions of those games (more then enough time to get the Vita port ready, considering both of those games came out early this year).
Regarding Indie games and their Vita ports, I get excited when the Vita ports come out, rather then looking forward to a Vita announcement (Shovel Knight was the only exception here, though that could due to owning a 2DS by the game the PS versions got announced, leading me to thinking "I could just get this for my 2DS in the future if the Vita version never comes").
Volume looks to be a very 3D-centric game, so I could see why it isn't coming to Vita same-date as the PS4 version (they need time to get the Vita version polished up first) but still, same can be said for Axiom Verge as well (as the developer stated that the games engine isn't naively compatible with the Vita) and we got no results from his statement (he said Sony needed to help him for the Vita version).
Yeah but also consider that Rev1 was made with the 3DS in mind, and was developed by Capcom too.
Thats not to say Rev2 on Vita couldnt have been good, it was made with MT Framework and games like UMvC3 vita run great. Its all a matter of devs and money. If Capcom themselves or a competent developer had made the vita port, it would have been so much better.
Very good point, as Capcom made the Vita sing with UMvC3. If the load times were a bit shorter and the backgrounds had more animation, I would call it a 1-to-1 port of the PS3 version (very, very impressive, considering how many effects are happening on screen and the detail on the characters to boot).
I agree, if Capcom made the port, the game would closer match the PS3/360 versions easily, but they didn't sadly :l.
At least the port reportedly runs well enough, so it should mirror something like the Ratchet Collection on Vita; something running/looking not as great as it should be but due to it being playable, the games strengths can easily shine through
. And I beat all three Ratchet games on Vita with little issue outside of one or two crashes (and this is a person who played Ratchet 3 god knows how many times XD; I should know how the game should feel like :')).