I don't know why I bought RE: Revelations 2 for Vita. Framerate is bad overall but real issue stars once the screen starts to bleed because of the damage, 10-15 fps is unacceptable.
Who gave the permission to release the game in this state?
Did you download the update ? I'm pretty sure had some frame dips here and there but overall actually it is really stable . maybe it's because I play this game while in plane mode. But I'm pretty sure it never reaches the lows of 15 or 20 is more like 25, 30. If you compare it to the console version sure it runs at a lower framerate . but its really playable and framerate is not actually the problem.. The sound is another story thou.I don't know why I bought RE: Revelations 2 for Vita. Framerate is bad overall but real issue stars once the screen starts to bleed because of the damage, 10-15 fps is unacceptable.
Who gave the permission to release the game in this state?
Did you download the update ? I'm pretty sure had some frame dips here and there but overall actually it is really stable . maybe it's because I play this game while in plane mode. But I'm pretty sure it never reaches the lows of 15 or 20 is more like 25, 30. If you compare it to the console version sure it runs at a lower framerate . but its really playable and framerate is not actually the problem.. The sound is another story thou.
BL 2 reaches 15 or 20 when the screen is really busy.
Idk I feel people nowadays overexagerate some things today and keep looking console experience in portable devices.
Seems you guys didn't play jak n daxter on Vita now that's a really shameful release.
Here's a rare one: A NISA announcement
The Witch and the Hundred Knight: Revival Edition Hits PS4 March 1st
http://blog.us.playstation.com/2015...ed-knight-revival-edition-hits-ps4-march-1st/
Will release for $39.99
Well I actually have Jak and Daxter and I finished all 3 games on Vita.
Problem I have here is that Vita could handle better graphics and better fps. The port isn't bad because of the limitations of the hardware, Sony just found the cheapest company to port it and didn't care about the rest.
I'm just disappointed to see Sony doing the same mistakes over and over again.
/rant off
Fair enough. But I think revelations 2 its actually a good port more if you compare it to jak n daxter.Well I actually have Jak and Daxter and I finished all 3 games on Vita.
Problem I have here is that Vita could handle better graphics and better fps. The port isn't bad because of the limitations of the hardware, Sony just found the cheapest company to port it and didn't care about the rest.
I'm just disappointed to see Sony doing the same mistakes over and over again.
/rant off
How do you know that the vita can handle better gfx and framerate (are you a programmer with experience from Vita development)?
How do you know that the vita can handle better gfx and framerate (are you a programmer with experience from Vita development)?
Even Shahid abandoned the ship ;'(
Fucking PSVR was the last nail on the coffin as far as Sony's support is concerned.
At least he made Type-0 on Vita happen!
right?
Well its not like he didn't try and its not like SE is ignoring the Vita. The Type-0 salt was overflowing due to how SE was ignoring the vita even after really good sales of FFX-HD.
At least he made Type-0 on Vita happen!
right?
Remember when SE promised FFXII hd if FFX hd sold well enough?
Remember when SE promised FFXII hd if FFX hd sold well enough?
FixedGive SE time, they are probably doinganother FFXVFFVIIR demo to bundle the game with so they can sell it for 70.
Fixed
Man if you're right. Type 0 sold so much just because FFXV demo was here
Where are your Vita games, NISA? Seriously, I'm going to be so pissed if I won't see Operation Babel, Stranger of the Sword City, Night Watch or Hero Must Die in 2016.
Type 0 didn't sell much
Sometimes I wonder if it would had done better on the Vita at 40$ pricepoint?
Would probably sell more on the Vita than it did on the X1.
Argh, what is this garbage?
Recently got a new 64gb card, and now I'm trying to download stuff and I keep getting error np-9978-3.
For everything? That's apparently an error connected to licenses ort system activations.
As a computer tech with vast hardware and software tear-down experience, I can assure you it'll run anything currently ported at 30fps with proper coding. The problem is with how they port the games, engine availability (and quality due to bad coding), time taken to code (usually limited by money), and coding ability.
Well a game consists of two things. Logics and Graphics. Developers have to balance out both in order to achieve the required framerate. So in order to port a game the first thing that is ported is the logic. This is the base of how the game plays. Next comes graphics. So the device should be able to push the logic of the game with the required graphics at 30fps. This requires optimization. First thing to usually go are the graphics cause nobody wants to touch the gameplay. This is what is happening with Vita games. The reason RE:R2 runs so poorly and non native res is that Vita is not powerful enough to push that game logic and those graphics. Now the game could had been further downgraded. There is still a lot of extra detail that could had been simplified in order to run better.
Now they could had also simplified the logic of the game. This requires expertise (Bluepoint comes to mind), Is expensive and requires loads of smart coding and time, Not every developer is able to do it.
Borderlands 2 still looked good. The game should had been downgraded further in order to reach the required frame rate (perhaps let go of pixelshading outlines)
What I dont realy understand though, that you might now, is why so many games have crappy animations (not talking about soft body physics), is animation really that demanding?
I agree on your point that a lot of it has to do with how well documented or supported the engines are, but the lazy/low skilled programmers argument to me sound like pure speculations.
So you're saying that if they had given Resident Evil: Revelations 2 or Borderlands 2 to Guerrilla Cambridge for the same amount of time they couldn't have made it work better?
I highly doubt that.
The level of coding ability the programmers have is a huge factor in all Vita projects. Anyone can muddle through and code a game (you saw PSMobile, right?), not everyone codes efficiently or elegantly with regards to resources.
The level of coding ability the programmers have is a huge factor in all Vita projects. Anyone can muddle through and code a game (you saw PSMobile, right?), not everyone codes efficiently or elegantly with regards to resources.
Of course talent comes into play, but the main difference here is budget. Guerrilla Cambridge didn't make a wonderful game just because they're talented, they also had a team of 60 people working on it for more than 3 years. The problem with most Vita projects is that this kind of budget is just not doable, you're guaranteed to lose money if you spend that much.
PS Mobile games by definition can't perform as well as games that use the native API. Nothing to do with the programmer's abilities.
My Vita isn't coming out of sleep mode properly when left overnight (it seems fine if I return to it within the hour), when I hit power the blue light comes on but nothing else happens.
This has only started happening since the last update, is that a coincidence, a known problem prior to the update or is my Vita on the way out?
(Sorry if this is in the wrong place but since the Vita thread has gone this seemed the best place to ask).
You get what you pay for, talent included
I'm not saying it wouldn't be more expensive for someone else (better) to port these games, just that all these games with issues could have run well if properly coded - they weren't, so they suffer.
Has nothing to do with the power of the Vita, other than more resource overhead would make it easier for sloppy coders to put out fully working products.
With limited time and budget even the best coders in the world would have a hard time in some situations. EA DICE has some of the most talented programmers in the industry and they still put out terrible ports for Battlefield 4 on PS4 and Xbox One.
The problem with Vita is that it's much less powerful than some of the platforms it gets ports from, so the feasibility of those projects depends highly on the original codebase as well as time and money available.
I wouldn't call people working on these games "sloppy" when the number of variables involved is unfamiliar to anyone outside the project. Judge games and products, don't judge the people involved from a position of ignorance.
Try animating shit by hand. You should have your answer pretty fast.
So you're saying that if they had given Resident Evil: Revelations 2 or Borderlands 2 to Guerrilla Cambridge for the same amount of time they couldn't have made it work better?
I highly doubt that.
The level of coding ability the programmers have is a huge factor in all Vita projects. Anyone can muddle through and code a game (you saw PSMobile, right?), not everyone codes efficiently or elegantly with regards to resources.
PS Mobile games by definition can't perform as well as games that use the native API. Nothing to do with the programmer's abilities.
What was Shahid's "O" game where people would sink hundreds of hours into it?
How do you know that it's not because of the hardware limitations (i.e lack of RAM). Have you read any of the articles out there where people are describing their problems with porting games to the Vita.
As I see it it's crazy how Iron Galaxy managed to get BL2 to run at all on the limited specs of the Vita.
How do you know that the vita can handle better gfx and framerate (are you a programmer with experience from Vita development)?
Does the download list on the web/PC PS store actually work? I'm adding stuff to my download queue there, but it's not appearing on my Vita.
Hello everyone, my name is Brandyn, and I’m the lead developer of Astraea. We are very excited to announce that Astraea will be coming to PS4 in early 2016! It’s an open-ended multiplayer sandbox game that allows you to build a town, run a farm, and make lots of friends. We will be showing off Astraea on PS4 for the first time ever at the Central Canada Comic Con this October. Our booth will feature exclusive PS4 gameplay with split screen co-op mode!
http://blog.us.playstation.com/2015/10/14/astraea-coming-to-ps4/Astraea is about giving players the freedom to design their own towns by allowing buildings/structures/objects to be constructed wherever the player would like. When you’re not constructing your town, interact with the villagers to see their energy level and overall happiness, decorate your home, or even go shopping in the capital! In Astraea, both you and the villagers will be able to plant/harvest crops, raise farm animals, participate in activities and more. Relax in your town by spending the day fishing on a boat or docks, riding around on horseback, etc.
Another unique feature of Astraea is the ability to create and play mini-games in your town. A few examples of mini-games are: archery, racing, and fishing tournaments. You can invite your friends to enter your town to compete and play these mini-games. Astraea was designed to be an open ended game, so don’t feel rushed when creating your town and let your imagination soar!