PlayStation Network Thread (Vita/PS3/PS4) | June 2014

If the framerate is good though? That's what a lot of people criticized Jak for. Hardly any of the PS2 ports are native res, right? Might be good to get a native English speaker's impressions.

[The framerate is] smooth, will upload some screenshots soon
http://www.insomniacgames.com/community/showthread.php?51761-Collection-coming-to-PSVITA/page28

I'm not confident on the frame rate yet, though. If he's playing through the first game, there's not a lot going on early into it IIRC.

Sly collection is native and 30fps too. Guess Sanzaru wanted to impress Sony and continue making sly games with what horrible job they did with Gow Collection.

Sanzaru ported Sly to PS3 with added 3D support and new Move mini-games. Next to the original developers at Sucker Punch, they're probably the most knowledgeable about that codebase. They also seem to love those games, so I imagine they wanted to do their best.

The wizards at Bluepoint handled GoW PS3. Sanzaru were likely tasked with porting a port.
 
http://www.insomniacgames.com/community/showthread.php?51761-Collection-coming-to-PSVITA/page28

I'm not confident on the frame rate yet, though. If he's playing through the first game, there's not a lot going on early into it IIRC.



Sanzaru ported Sly to PS3 with added 3D support and new Move mini-games. Next to the original developers at Sucker Punch, they're probably the most knowledgeable about that codebase. They also seem to love those games, so I imagine they wanted to do their best.

The wizards at Bluepoint handled GoW PS3. Sanzaru were likely tasked with porting a port.

I know that! Maybe they did not have enough time with GoW Collection! Could be that they asked for extension for sly collection as the rating listing came out the same time as J&D Collection.
Could be that SCEA suddenly forgot all about Vita promises made at e3 and suddenly woke up one day thinking they have a Gow collection they promised one year back.

One thing which Digital foundry noticed was that Gow Collection was a port of ps2 versions than hd collection. Hence letterboxed videos. Maybe sly collection was also a ps2 port.

Screenshots are out


http://www.insomniacgames.com/community/showthread.php?51761-Collection-coming-to-PSVITA/page28

All SCEA has to do now is announce crossbuy!
lol
 
Kind of looks like when you play a 3D PSP game on Vita:

MLh1aDH.jpg

zj7TmkL.jpg

HD6Ps1S.jpg


http://www.insomniacgames.com/commu...ng-to-PSVITA&p=1417226&viewfull=1#post1417226
 
I think it looks good, for what it is.
I've never played any of the R&C games, is this collection going to be worth playing through or am I better off getting the most recent R&C game for Vita?

You're not better off with FFA/Q-Force. The Vita port of that is a mess and the game's a spinoff.
 
Watching the pics through the "quotes" make them look good, and that's what's important since you'll see the game this way.


If framrate is good then I just need to buy a 20€ psn card

edit:
The rear panel is used for nothing, I think so far
 
I've started turning my hand at covering some Vita games. I've written a piece about why I think the Vita is struggling and what Sony might, could, do to help it.

But my first review is for Destiny of Spirits! First console game I've ever reviewed, first vita game AND the first free to play game.

Vita needs more coverage yo!
What's strange is that last year I distinctly remember much more positive (or at least hopeful) Vita media coverage coming out of most of the major video game events and since then I've predominantly seen Sony do little to capitalise on that opportunity.

You mention that the Vita isn't selling well and I'd posit that Sony's own mixed (or non-existent) messaging is partially to blame for that. Their retail presence has already been diminished, but that doesn't mean that should also be the case online and yet, whether it is the case or not, their interviews, marketing, and gaming announcements have relegated the Vita to something of an afterthought, even on their official channels which lends little credibility to the notion of the Vita being a "key pillar" for them. What they call support is repositioning the platform into a remote play machine and not backing many of the Vita's core strengths or actively promoting the releases that it does get (whether they're indies, ports, localisations, or even exclusive titles).

In short they make it a lot of work and effort to find out about the Vita and what they do tend to talk about in relation to the Vita aren't things people who own or would own the device for can get excited for.

And then you look at the PS4 and you wonder why that is at all.

So yeah, great article. Sony should be making these points themselves rather than having others do it for them.
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Edit: Is R&C trilogy the PS2 games? And if so how do the PS2 games look?
 
Last night I bought the $2 Costume Pack Guacamelee DLC, I've been wanting to play the game again and get another couple of trophies. I can't wait for Child of Light, though.
 
Why is Sony just letting these games be shat on Vita. I'm sure it looks PASSABLE on the OLED screen, but surely they could have optimized this better to show off the hardware a little bit?
 
Last night I bought the $2 Costume Pack Guacamelee DLC, I've been wanting to play the game again and get another couple of trophies. I can't wait for Child of Light, though.
If you liked any of the platform or arena challenges in Guacamelee I recommend the El Diablo DLC because it is just that, which I found fun to test my mettle after the main game was over.
 
Why even upload a video of such hilariously bad quality. And why spend 2 minutes in UI and Vita loading screens only to have -5 seconds of actual gameplay.

I think I heard through the muttered microphone babble something about shadows being in though, so I guess that's good?
That's something that always bothered me about people postiong gameplay videos. The video starts before the game is even loaded. The player then lets all the opening credits load, the intro movie(s), and then eventually presses the required button to advance past the main menu. After that, they cycle through every single line in the options menu tediously slow, and then go to watch the credits if they are available. 5 minutes later, they might show 20 seconds of gameplay, but nine times out of ten it's being filmed by someone else holding a camera, so we get a blurry, shaky mess. Yea, sure, there are exceptions, but I see these types fairly often, especially in more obscure titles :\
Man I'm apparently just not on the same page as the majority where ports are concerned. I'm enjoying the heck out of Borderlands 2 on Vita and recently picked up the GOW Collection. The collection's only problem for me is the absolutely god awful cutscenes. Other than that, I even kinda like what they did with the controls and I'm having a blast revisiting the game on my Vita
You aren't alone! I know others here share the same sentiments. While I put BL2 down for a little (hooked back on Terraria), it's an absolute blast to play. What little time I put on the GOW ports I enjoyed as well, I felt right at home with the combat and hilariously bad cutscenes (from the PS3 HD colelction). I am very happy to be able to carry those games with me wherever I go!
 
Why is Sony just letting these games be shat on Vita. I'm sure it looks PASSABLE on the OLED screen, but surely they could have optimized this better to show off the hardware a little bit?

Yup. They're just crapping out whatever they can at this point to fill out the line-up and pacify owners.
 
If you liked any of the platform or arena challenges in Guacamelee I recommend the El Diablo DLC because it is just that, which I found fun to test my mettle after the main game was over.

I was going for that one, but it's been almost a year since I got the platinum trophy, my skills are long gone.
 
Why is Sony just letting these games be shat on Vita. I'm sure it looks PASSABLE on the OLED screen, but surely they could have optimized this better to show off the hardware a little bit?

That would require money. Sony's Vita "strategy" is to spend as little as possible.

It's hilarious that Yoshida thought saying this was okay with the quality of ports he's funding:

Unfortunately, Yoshida was unable to discuss any new titles coming to Vita from Sony’s pillar franchises, like Uncharted or Infamous. He instead pointed to collections of PlayStation 2 titles that have recently been announced or released, including God of War, Sly Cooper, and Ratchet & Clank.
http://www.gameinformer.com/b/news/archive/2014/06/17/6862561.aspx
 
I... sigh.

Seriously... I'll take a break from Neogaf. It's too hard to stay here and read every post without not being annoyed. Unless the game has almost unniversal praise, then everything is completely shit around here.

I'm not lying to you, you can see it right there in the screenshots.

Sony is treating its IPs shamefully by giving them to subpar studios who in turn produce subpar ports, all so they have something to fill their lineup, for the cheapest cost possible.

If that doesn't suit your narrative, so be it.
 
What's strange is that last year I distinctly remember much more positive (or at least hopeful) Vita media coverage coming out of most of the major video game events and since then I've predominantly seen Sony do little to capitalise on that opportunity.

You mention that the Vita isn't selling well and I'd posit that Sony's own mixed (or non-existent) messaging is partially to blame for that. Their retail presence has already been diminished, but that doesn't mean that should also be the case online and yet, whether it is the case or not, their interviews, marketing, and gaming announcements have relegated the Vita to something of an afterthought, even on their official channels which lends little credibility to the notion of the Vita being a "key pillar" for them. What they call support is repositioning the platform into a remote play machine and not backing many of the Vita's core strengths or actively promoting the releases that it does get (whether they're indies, ports, localisations, or even exclusive titles).

In short they make it a lot of work and effort to find out about the Vita and what they do tend to talk about in relation to the Vita aren't things people who own or would own the device for can get excited for.

And then you look at the PS4 and you wonder why that is at all.

So yeah, great article. Sony should be making these points themselves rather than having others do it for them.
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Thanks man - I really think there's some simple steps Sony could take in increasing Vita's sales and public image.

I mean - with no advertising at all there's a slim model with Borderlands 2 doing decently - imagine how well it might do with proper support?

I honestly think a Minecraft bundle at retail with a good push could be the second start the system needs. Sony's mixed messages don't fill me with hope that it'll happen.
 
You guys know the computer/tv screens you're viewing these screenshots on and the Vita's screen have drastically different pixel densities, such that the game will look much better on Vita right?

Just saying - screenshots have never been a good representation of graphic quality, unless actually viewed full screen on a Vita or full res on something with similar pixel density
 
Why is Sony just letting these games be shat on Vita. I'm sure it looks PASSABLE on the OLED screen, but surely they could have optimized this better to show off the hardware a little bit?

That's one thing I HATE about Sony that wouldn't pass with a company like Nintendo. Nintendo would NEVER let a port come out like J&D Collection, R&C Collection, R&C FFA, and GoW Collection. It's really horrible that they have such low quality standards for Vita ports.

Y'all are picky as fuck man. I grew up playing DooM on GBA, this looks smooth as butter in comparison.

That's the worst excuse ever, dude. You can't forgive a poor quality port because games fifteen years ago looked worse.
 
You guys know the computer/tv screens you're viewing these screenshots on and the Vita's screen have drastically different pixel densities, such that the game will look much better on Vita right?

Just saying - screenshots have never been a good representation of graphic quality, unless actually viewed full screen on a Vita or full res on something with similar pixel density
Same happens with pics of 3DS games.

Just looking at them through the quotes make the pics look drastically better, now imagine them on dat oled with higher ppi.

Heck, if this is what they'll look like on my Vita(do not click on it)
then it's better than I could have thought.


I'm going to watch them through Vita's browser
 
Thanks man - I really think there's some simple steps Sony could take in increasing Vita's sales and public image.

I mean - with no advertising at all there's a slim model with Borderlands 2 doing decently - imagine how well it might do with proper support?

I honestly think a Minecraft bundle at retail with a good push could be the second start the system needs. Sony's mixed messages don't fill me with hope that it'll happen.
Tying in to the R&C discussion above what's worse is that when it actually does come to game development Sony seem to be forcing square pegs into round holes with games coming onto the platform an unoptimised mess which only further dilutes the Vita's image. Not only does it engender the port perception of the Vita, but the ports aren't even technically perfect to begin with.

That's one thing I HATE about Sony that wouldn't pass with a company like Nintendo. Nintendo would NEVER let a port come out like J&D Collection, R&C Collection, R&C FFA, and GoW Collection. It's really horrible that they have such low quality standards for Vita ports.
Pretty much this. Allowing their remasters to become so hit and miss has done more harm than good in my opinion.
 
Tying in to the R&C discussion above what's worse is that when it actually does come to game development Sony seem to be forcing square pegs into round holes with games coming onto the platform an unoptimised mess which only further dilutes the Vita's image. Not only does it engender the port perception of the Vita, but the ports aren't even technically perfect to begin with.


Pretty much this. Allowing their remasters to become so hit and miss has done more harm than good in my opinion.

Exactly - the Vita could be a lot of things. With all of these collections it could have been THE home for the best versions of Jak, R&C etc all in one place.

Instead they've just shoving the games out as an afterthought to the console equivalent.
 
Been watching Freedom Wars stream on Twitch for a while now. I definitely want this!

Why can't it come sooner?

Western version coming on the same day the online patch launches in Japan (sometime this summer). Believe.

And thanks for the stream link!
 
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