The rational me is thinking the same. And I don't know if I can handle both games at once. But the original Toukiden had so much potential, an art style I adored and is basically a franchise I'd love to see grow further so I'll likely be there day-one out of principle.
My man. Don't forget it's a potential double dip.
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Guys, I loved Totori+, but am struggling with Meruru+. It eventually got "boring" (not sure if it's how I feel about it, but it's close) and I have no desire to finish it, despite being past half of the deadline (right now I have to
). The story being not so interesting as Totori certainly plays its part here, too.
That said, what are the chances I'll like Rorona+?
Will double dip whenever I get a PS4, most likely.
On the topic of Meruru+: I felt the same. Totori+ is a gem of a game and Meruru+ builds on that, but fails to ever be as engaging from a character/plot perspective, and the improved mechanics can only hold your interest for so long if you always have that comparison in mind. Add to that a bit of franchise fatigue and it becomes more of a slog to reach the ending. I think I quit only a handful hours before reaching the ending, just didn't see any potential pay-off with the way the story was going for me.
Can't directly comment on Rorona+, only played the original on the PS3. I liked the characters better than Meruru, but the gameplay obviously wasn't up to par yet. I'm pretty sure you'd like it, but I'd wager a guess that you might run into the same situation as with Meruru+.
It disappointed me too. Compared to games like Spelunky and Binding of Isaac it's garbage. It felt like a game in the genre made for people who don't like the genre. It doesn't reward skilled play or the learnig of mechanics. It rewards grinding. It doesn't reward the player that gets better. It rewards any player that plays long enough to level up. It's not well designed imo. It's a grind. Nothing more.
I agree to an extend. While there were definitely some grinding barriers (on average, I can see really skilled people beating the game without it) and you could lower the difficutlty by extensive leveling, you'd still have to be decent at evasive maneuvers and understanding mechanics and patterns. The game opted for a more rpg-like style, which makes it fundamentally different from games like Spelunky and BoI, so I kinda don't get the comparisons.
It definitely rewards the player for getting better, the hardest challenges in the game for example have preset stats and can only be overcome by mastering the fight. Likewise, the game felt incredibly more fun as I understood enemy behaviour, knew which rooms to explore and which to bail on and made longer trips into the castle with more risky character builds. Sure, I needed some buffs to help me through, but then, I also can't beat Souls games at SL1 and still feel progression and reward for getting to know the game and progressing more smoothly.