They wouldn't take so long if they didn't have to take their monthly time off for training on why everyone's racist, sexist, pigist, stinky, and how gamer's suck? It's a lot of work to push DEI in the workplace.Only a tiny drop, probably due to games taking longer to make.
We really have no idea if gamepass is making money - I would assume it is close to breaking even at worst - depending on how you parse everything out. But putting games on more platforms will make more money. Do you think Sony putting their games on PC is the only way they can make money? Of course not, but it is a way to make more money.Is it? Millions of people buy games at $70, heck, back in the SNES days they were more expensive than that if you take inflation into account (they were still $50-$60 back then)
And I'm not saying gamepass is bad for the consumer, it's great for them, it's bad for Microsoft/XBox, they are make nothing from it, especially as because the games are on gamepass the subs have to pay for the game development. Why do you think MS wants to put games on other platforms? It's the only way they can make money, MS is getting to the point where they can't just keep chucking money at XBox especially after spending billions buying publishers.
And yet games like PoP: The Lost Crown sell abysmally and is justified by gamers as "no one wants Metroidvanias for $40." Or "Only Nintendo can make these games fully priced even though the quality is similar." Gamers constantly say this but make all sorts of excuses not to support said games. I would love for Sony to diversify too but that isn't happening. When they did have Japan Studios, those unique games didn't sell as much. You can have the most critically acclaimed games of all time, but if they don't sell, companies have no incentive to make them.Honestly, as much as I love the big Sony over the shoulder third person narrative games that are the bread and butter of the console, they really need to diversify into some smaller less expensive game styles. People still love side scrollers, party games, and adventure games when they're produced with a focus on quality. I mean that's been Nintendo's bread and butter for literal decades. Not everything needs to have the multiple hundreds of millions of dollars and years of investment.
Can u show me how can I try any of the top20 from 2023 and 2024 on gamepass please?$70 games will bite them back, it is a full circle.
Those that can afford to buy multiple $70 games carefree, will not have the time to play them.
Gamepass is better, to pay 2x$70 a year and get to sample all kind of games.
You didn't but you made it seem like the 15B to 7.4B collapse of digital game sales is OK because it doesn't include physical
but if physical was included in both then the 50% collapse would be an even worse percentage.
I get that but it's clear that there is going to be less spend on full game releases if sales are shrinking by 50%.
The split between digital and physical is rising in digitals favour more and more so this isn't the case.How so? If physical dropped by the same percentage as digital, it will still be the same result.
Yeah, that's the point. Mtx and subs is more likely to lead to GaaS/live service type games. That's what is concerning for this industry decline in full price games to me.Or, that there are less full game releases by publishers in 2026. 3rd Party pubs themselves are putting more and more emphasis on GaaS and FTP, so it's reasonable to assume they'll make less full priced non-GaaS, non-FTP games.
The split between digital and physical is rising in digitals favour more and more so this isn't the case.
Yeah, that's the point. Mtx and subs is more likely to lead to GaaS/live service type games. That's what is concerning for this industry decline in full price games to me.
Yeah, that's the point. Mtx and subs is more likely to lead to GaaS/live service type games. That's what is concerning for this industry decline in full price games to me.
I don't follow, how would pre-owned change the financials here? They wouldn't. If there is a decline in digital the decline in physical is greater if the digital vs physical split is increasing. Thus making the percentage drop greater than 50%.Sure, but it also depends on the reason for the drop in digital. If the prognosis is that gamers have less money from inflation and thus are waiting to buy digital games at discount after launch, then the existence of the pre-owned market for physical would see a disproportionate drop in digital full game sales versus physical.
That's true, fair enough.Right, but that's more of an indication of the industry changing, rather than an indication of the industry struggling as you put it earlier.
The games industry isn't struggling. The full priced game is struggling.That was the prediction for CY26 before.
Now it's a predicted 50% drop in the games market. From $15b to $7.4b. The games industry is struggling and weirdly people are oblivious or cheering it on.
The games industry isn't struggling. The full priced game is struggling.
I don't follow, how would pre-owned change the financials here? They wouldn't. If there is a decline in digital the decline in physical is greater if the digital vs physical split is increasing. Thus making the percentage drop greater than 50%.
The games industry isn't struggling. The full priced game is struggling.
GAAS is overcoming the full priced game collapse.How are those two not directly related?
This doesn't make sense still. If they buy preowned then that would still be a collapse of physical sales on Sony's books. I don't get what you're saying.What is the reason for the drop in digital?
If it's game pricing being too high at launch, then with digital gamers can only wait for a price decrease, whereas with physical more cost-conscious gamers can buy pre-owned, meaning the impact on game sales of the increase in more cost-conscious gamers is disproportionately lower for physical than digital.
GAAS is overcoming the full priced game collapse.
The wishlist is embraced by platform holders because it leads to increased spend. They wouldn't include it if gamers were using it to spend less.With more people going digital, it's a lot easier to just check the your wish list a couple times a week to see if any are on sale. I suspect a lot more people are buying games at a discount than they used to. Buying a game at launch is literally the worst experience you're going to have with the game due to bugs and lack of content. Outside of Nintendo and people who want to play a multiplayer game with friends at launch, players have every reason to wait a few weeks to a few months to pick up a game.
I'm sure they explored this option. Remember, nobody wants to change. They didn't do this because they didn't want to get pancaked in the market by peers who spent more time and resources on competing games.Well, maybe if you could let all your signature studios keep releasing games in a reasonable pace, there wouldn't be any shrink.
The difference between MS and Sony in this regard is that for MS I think its a necessity, probably coming from higher ups, to actually make some money from their games, especially after spending 80 billion on publishers, they need to see a return on investment, whereas for Sony its more a case of extra money + hopefully even persuading some PC gamers into getting a PS5 to get the games earlier, but do they have to do it? probably not (my perception of that would change if suddenly new, first party, non-GaaS games started coming regularly day one)We really have no idea if gamepass is making money - I would assume it is close to breaking even at worst - depending on how you parse everything out. But putting games on more platforms will make more money. Do you think Sony putting their games on PC is the only way they can make money? Of course not, but it is a way to make more money.
Preowned leads to higher net sales overall.This doesn't make sense still. If they buy preowned then that would still be a collapse of physical sales on Sony's books. I don't get what you're saying.
To go from $20b to $17b....
OMG the sky is falling! Pack it up folks, no more FP SP games from Sony anymore....
/s
If people can't afford their groceries or utilities, they're not buying full priced games.
GAAS is overcoming the full priced game collapse.
Yes, increasing game development costs and development time means fewer releases. Fewer releases means less sales.
Publishers need to start making AA games.
But this makes no sense unless you think the trend of physical vs digital will change in favour of physical (due to preowned boosting new physical sales?).Preowned leads to higher net sales overall.
Someone had to buy that preowned copy in the first place. And non-cost-conscious gamers will buy more full priced games at launch when they can exchange trade-in value of their existing games to discount buying the next big new game.
The pre-owned market drives higher net sales of games in aggregate.
Sure, but that's not my point - The number of units sold at $70 is probably lower now that the platform holders have made it easier to buy games on sale. Discounts lead players to spend more overall because they feel like they're getting great deals, but the publisher looking at the number of units moved at full price is still seeing a smaller percentage of their total sales than they used to.The wishlist is embraced by platform holders because it leads to increased spend. They wouldn't include it if gamers were using it to spend less.
Or a $1500+ graphics card.Or 700$ game console.
Games as the platform is where we're headed. How many plastic platforms did the market support over the previous 40 years?So far Gaas is leaking money from many companies. Only few GaaS games are successful and there were dozens of games that tried...
Games as the platform is where we're headed. How many plastic platforms did the market support over the previous 40 years?
This logic sort of amuses me, if it’s to be taken literally. So $60 is fine, but $70 for a (what is sometimes) a 100-200 hour game that took 6 years to make instead of 3, or 4, and just thinks to themself “omg that’s so unreasonable”, as the consumer swings by Starbucks on their way home for a $7 beverage. I don’t get the outrage. And I doubt it’s anywhere near the level that someone on enthusiast gaming forums make it out to be.Since game prices have raised to $70 I rarely buy games at release anymore. Last one I bought at that price was Stellar Blade.
Its so much easier to just wait for deep sales now especially since you will get a better, more complete game the longer you wait.
I assume "full priced game market" includes games on sale.Sure, but that's not my point - The number of units sold at $70 is probably lower now that the platform holders have made it easier to buy games on sale. Discounts lead players to spend more overall because they feel like they're getting great deals, but the publisher looking at the number of units moved at full price is still seeing a smaller percentage of their total sales than they used to.
No. Games are the platform, not launchers, not plastic boxes.Many tried in 80s and 90s but since that we had stable MS, Sony and Nintendo stream of platforms until now. Only new failed launches are from something like Google stadia or ouya?
No. Games are the platform, not launchers, not plastic boxes.
Minecraft, Fortnite, Roblox...Star Citizen. These are the platforms new platforms of the future.