There will always be a degree of idealization of a setting in games and film.... I don't think it's unique to this game.I didn't like Witcher 3's combat either and that's not what I meant with live in=city trash. An indie game could do that better I think if they focused on it.
Some of those armor sets look cool as fuck
It looks like a generic open world game and it's so empty
The combat and the stealth is weak as fuck
I was expecting more
I noticed at the beginning it had 'intense violence' on the rating ...Just got around to watching it, looks great especially that look over the whole island around the 7:10 min mark. The shadows and very visible shadow cascade drag it down a bit, this will hopefully be fixed with a PS5 upgrade patch.
The combat is what I'm most surprised by, they really kept the one-hit kills in and this is so satisfying to see. A sword can kill with one hit and this is how it should be. I love it.
Really hyped for this, now more than ever! Shit delays.
Agree, I think I'll just avoid that ability.The one gripe I'd have after watching it in 4K is the "guiding wind"... It looks really out of place and breaks my immersion instantly. Hopefully that gets refined to look more natural and or there is an option to tone it down or something... It seems like it's everywhere and it's really jarring to me.
EDIT: I just realized it is an ability. That is great. Problem solved. But it still looks too... angular? and solid... For wind.
I couldn't stand its beauty so I stopped watching at minute 4.5. The enviroment, the music, the theme everything is awesome. Sucker Punch and other first parties will push the PS5 sales....just wait and see.
I too am not a big fan of stealth games either and hoping that it is really an option for the player. Sneak around or just go balls to the wall and kick in the front door.
There is a thread already... here you go..Ass creed: ghost [but in a boring setting]
At 6:57 the water doesn't have any ripple effect at all. Either it's ice, which doesn't look, or he's walking on water
Looks great.
-Visuals don’t look as good as they once did, but that’s defo nitpicking. It’s still beautiful
The only question is, do I play this on my 1080p PS4, or give it the proper love on my PS5? Lol.
Just want to say that getting the choice between honor and dishonor, is really cool. It’s going to be tempting to take down some of those harder camps via the dishonorable tactics, and I think that’s going to create a cool conflict between necessity, and the character that gamers are trying to be.
It’s also kind of interesting to see these tactics frowned upon. Almost every game out there has players initially making a stealth approach before combat breaks lose — they’ve kind of mainstreamed the idea of sneaking around and stabbing people in the back. Being told to face your enemies, and fight them face to face is really intriguing.
You know what feeling I get from watching the gameplay? The same feeling Days Gone gave me. Looks great, combat seems fun, but the world feels boringly empty and you'll just be moving endlessly from one point to another for some weak sub-plot and just move on and repeat for 40 hours. Don't get me wrong, I loved Days Gone and unlike Days Gone critics cant complain about the setting and protagonist because they suck Japanese media like cocaine. Still, I wasn't impressed and I doubt this will be anything above just some decent fun experience. Will probably get it day one since we have no games anyway in these dark times...
For me it's just the overall feel the game gives...I actually had chills watching it, I was so excited. I would pay anything to play this right now!2020 the worst year in modern history bouyed up by the release of some of the best games in modern history. ohhh baby this looks great I can’t wait.
I’m not sure If it was for the sake of the trailer but it looks just like a Sony open world game to me. Nothing ground breaking or revolutionary. I was kind of hoping for a bit more natural destruction in the environments when he stabbed that guy through the rice paper in the original trailer but I will still lap this up. Hyper destruction can come next gen maybe.
Sony certainly kicking goals for my tastes lately!
Looks incredible. I'm so happy they nailed the combat! A bit less enthusiastic on the stealth so I hope it's not a large part of the game.
Thought it was funny how they were touting no waypoints but instead we get magic wind, lol.
yep, bow hit reaction are pretty bad.Everything looks fine except for the impact the arrows have when hitting enemies, for how good and grounded the animations look on everything else, the enemies flying away from arrow shots seem a little out of place.
Anyway my anticipation for the game has grown now, Sucker Punch seems to have a real good one here.
I wonder if the gameplay differential between the two styles will warrant a full playthrough dedicated to each.
What I want to know is what the crazy draw weight on Jin's bow?!>?! Those headshot had bodies flipping over.
They'll learn.
That sounds like an art direction choice. They probably want enemies to fall to the ground in a way that reminds the player of old Samurai movies.here is basically 1-2 hit kill and then the death animation start and when it finish they glue to the terrain (pretty noticeable if you pay attention
Graphics are top tier and it'll Def give tlou 2 a run for itrs money on terms of best graphics on console. Gorgeous game and combat looks good and fun. Can't fucking wait!! Next Gen starts with this one and tlou 2.
the combat is very scenographic, don't get me wrong, but it looks stiff.
i wasn't expecting euphoria engine like in rdr2 but this looks the opposite, i like visceral combat where the last hit when you kill the enemy transfer the kinetic force of the blow to the the enemies that fall down in different ways with ragdoll and physics involved (like where you throw a granade in a tps and you see the enemies flying realistically everywhere with a real sense of power), here is basically 1-2 hit kill and then the death animation start and when it finish they glue to the terrain (pretty noticeable if you pay attention), i noticed the same thing during the reveal gameplay trailer and never liked it.
for someone this is nitpicking, i'm very aware of this, and many people like the elegant rythm and resemblance with old samurai movie and 1-2 hit kills ala bushido blade, i fully understand that and i like the realism and not spongy enemies myself, it's a development choice, more power to you guys, but when i judge combat in every game, i like to have every kill looking different, meaty, dynamic, not precanned like this, i guess the first times it will be spectacular but when you kill 154537897348873495 enemies during a game, seeing the same 5 death animations over and over again is a thing that i really hate in every game, even worst if you try to hit the enemy again with him not reacting and the blade passing through him because he is locked on the death animation with a very old gen feeling (if you pay attention the guy who play never strikes again an enemies who start the death animation, probably because of how wrong this would look)
also the overall combat seems very basic and easy, but maybe the demo was easy on purpose, but one hit counter i think it will be the same even on hard.
the positive things were the pretty cool wind gps and the stance system even if we saw very little of how this work, also the music was outstanding.
i'm rewatching the 4k video and the graphics looks pretty good, maybe the rocks textures looks a bit flat, but every open world has some flat textures here and there, i still prefer the overall look of horizon and rdr2 tbh.
don't put smiley reaction on my post, just quote me and tell what you think, i'm a pretty open minded person and i'm still gonna buy the game on day one, not really an hater (you can see my post history).
like i said, the animations thing can sound nitpicky, but we are all different with our priorities when we judge combat in games, i care a lot about how different a kill looks everytime and i'm bored by samey precanned animations.
yep, bow hit reaction are pretty bad.
I don't agree, AC is very sluggish. This seems more timing based and very fast to cut through a few enemies if your timing is good. I bet it will be challenging enough on the harder difficulties.The exploration looks cool. The combat looks like a Ubisoft game (+ Nioh's stances) which is not a good thing...
and i perfectly understand that, but it looks fake and overly theatrical to me.That sounds like an art direction choice. They probably want enemies to fall to the ground in a way that reminds the player of old Samurai movies.
Reminds me of the spartan kick in Odyssey...pretty funny shit! Games!What I want to know is what the crazy draw weight on Jin's bow?!>?! Those headshot had bodies flipping over.
Yeah the whole camp on fire after the boat seemed odd but I wonder if it was just a shortened camp than what was shown or it simply hid a cutscene( mostly because some camera cut were too abrupt when he lit the boat).Swordplay looks very Assassin's Creed but at least it seems appropriately lethal (wonder if that applies to Jin being hit as well). No enemies levels is a plus. Really hate the UI that pops up when you enter a mongrel stronghold that tells you what needs to be done (again, very Assassin's creed).
Jin As A Ghost - the firecrackers diversion reminds me of Tenchu. I loved throwing out the rice win in the original to distract a guard and slitting his throat before he can take a sip and reclaiming the item. Good memories. I was expecting more from the fear aspect, like maybe you'd string up a defeated guard to freak out other guards. As it stands, it looks like you just strike fear once you break stealth and go billy badass on a group of enemies.
TIL: setting fire to a ship suddenly sets the entire encampment ablaze.