Got my PSVR on Halloween, had a good friend come over and run through some stuff with me.
I had Thumper and Rez prior to buying it. I also downloaded Playroom VR ahead of time. Best Buy seemed to have a really steep discount on games when I bought them with my PSVR, and the PSVR bundled with move controllers and camera reduced to $500 like the launch bundle. To note, I am a Gamers Club Unlocked member, but I did not know there was any sort of game discount when buying games alongside the PSVR. I got Batman for 7.99, Until Dawn: Rush of Blood for 7.99, Rigs for 23.99, EVE for 39.99, and Driveclub for 17.99. Pretty crazy discounts, and ended up spending within my budget AND getting more than double the games I anticipated. I also picked up the Power A charge/display stand and it's really nice, but maybe a bit overpriced.
Rez and Thumper are amazing in VR, but they're also really good non-VR games too. VR does elevate them a bit and is definitely the more definitive way to play IMO. Rigs is the only game out of the bunch that gave me nausea, which is a shame because I really like the concept, and it feels like it's pretty much D.Va MEKA: The Videogame, but man I got wretched sick playing it and had to lie down for about an hour before I felt better. I feel a very mild and non-debilitating nausea when I play Rush of Blood (typically only during the rollercoaster sections), EVE, and Driveclub. Driveclub's reduced IQ for framerate is really, REALLY disappointingly blurry, though I do still think it's pretty fun. EVE's got some great controls and seems pretty fun, but a bit sparse on the singleplayer content from what I'm seeing, and it seems the multiplayer might be a bit deep on pay-to-win nonsense. I kind of expected Rush of Blood to be fun but I think it's turning out better than I expected ultimately.
Surprisingly, my two most impressive PSVR experiences have been the Playroom Platformer level and Batman: Arkham VR. I think both use the VR format for some truly cool gameplay that seems a great fit for the current limitations of the medium. Both had the best presentation I think I've seen in all of the VR stuff so far, too, barring Rez Infinite and Thumper.
So far, out of what I've played:
1) Batman: Arkham VR - love the puzzle-adventure format here, and a lot of the Batman style interactions with the environment and the cool Batman stuff outside of just beating dudes up is super neat, visually the best thing I've seen in VR so far
2) Playroom VR Platformer - wow I heard great things about this but I truly did not expect it to be THAT GOOD, does some really cool VR immersion stuff with its camera and mechanics, while being a snappy and responsive little platformer with great visuals
3) Rez Infinite - a long-running favorite of mine is incredible with head tracking for aiming, and the increased scale of the abstract digital environments. Area X is just mindblowingly good in VR
4) Thumper - great little rhythm action game on its own, but the immersion factor from VR makes it feel a lot more dimensional, and it feels like nailing trickier inputs is much easier with that added dimension
5) Until Dawn: Rush of Blood - fun arcade-style rail shooter that feels pretty intuitive to control and has a neat atmosphere that's effectively conveyed, despite having fairly low res presentation inside of the HMD
6) Driveclub VR - having the ability to just naturally look around while in the cockpit of a car adds nearly as much to the experience as I expected it would, though some mild nausea seems to detract from the comfort, and the huge sacrifices made to achieve a high framerate for VR makes the game look rather poor in comparison to its normal screen sibling. I may have gotten sick if I played this more than the 5 or so events that I did, and one event in particular with a Golf GTI had me feeling a little more sick than the rest, so I gave up before risking getting worse.
7) EVE: Valkyrie - still haven't played beyond a few of the opening missions. It has cool presentation, okay IQ, but the breadth of gameplay seems like it might be a bit limited and the multiplayer might be a bit too pay to win for comfort, but I'll be going back and visiting this one -- I do badly want to play a scifi space shooter (a good Star Wars space combat game would be AMAZING). Did feel some nausea here, but not as bad as Driveclub and not as bad as...
8) Rigs - boy I want to like this game a lot but it made me so sick I didn't feel like doing anything for an hour. It wasn't so bad that I felt like I absolutely needed to hurl, but it was bad enough that I did feel right sitting upright for a while. This game has very cool presentation, suffers from so-so IQ, and mechanically seems alright, but even with different settings for field of view (visor view vs no visor view) and the two mech turning methods, everything feels highly uncomfortable and disorienting. I might give this a go one more time tomorrow, but man that was miserable -- and I have never suffered from vertigo, motion sickness, or anything of the sort in my entire life.
It's just a tiny bit of a shame that the two most impressionable VR experiences I've played so far feel so short. I do hope that games like Batman: Arkham VR and Playroom Platformer can be made into more lengthy, traditional game experiences someday.
Oh, and I tried to play Titanfall with the big screen mode and thought it was lame. Might be cool for watching movies on (looks kind of like a middle-of-the-road projector to me).