I believe the only response to that is "git gud"I can't envision the gameplay as is with VR, it would be barf city.
I believe the only response to that is "git gud"I can't envision the gameplay as is with VR, it would be barf city.
I believe the only response to that is "git gud"
http://uploadvr.com/dark-souls-vr/
Believe.
Believe.
Also just noticed this is from an interview on the 18th, so apologies if this is old news.
I agree with you about a lot of onus being on developers. As much as they'd probably like to blame the industry or current trends, they need to make SOLID virtual reality experiences, and keep making them at a good pace.I can't help but worry that PSVR won't get the dev love it demands. I'm putting a lot of my faith into the hands of RE7. It needs to be the world wide attention getter for VR commercial successes in software.
If I was going to get myself PSVR for Christmas but was initially limited to 2 games, which 2 would you all recommend?
If I was going to get myself PSVR for Christmas but was initially limited to 2 games, which 2 would you all recommend?
So how is everyone with a Pro dealing with the lack of HDR passthrough? Manually switching the connections each time, or did you get some sort of splitter?
FUUUuuuu... just noticed a scuff on my PSVR lens. A small spot looks blurry while playing. I went to wipe it thinking it was just a smudge, but it's definitely damaged. Pretty sure it's from one of the guests who were wearing glasses while trying it out. I'm past the return period, so I'm hoping Sony will replace it under warranty. Their site does say it can be worn with glasses after all. Last time I ever let someone play with glasses.
Great points all around!I agree with you about a lot of onus being on developers. As much as they'd probably like to blame the industry or current trends, they need to make SOLID virtual reality experiences, and keep making them at a good pace.
An example would be the drift issue and Thumper. Horizontal drift is a major issue with PSVR. It sucks. Most games let you recenter the camera on a vertical scale, but Thumper lets you recenter both vertical and horizontal. Once you get into the habit of recentering every 5-10 minutes, it becomes a non-issue. Devs need to step up. Sony needs to enforce standardization in all VR games. Look at XBLA's success - part of that comes from Microsoft making every dev, no matter how big or small they are, make a demo available for each game. PSVR games need similar "rules" like full recentering and demos.
I'm not sure RE7 is going to be that killer app that VR needs, and it seems like Sony knows that and is marketing Farpoint as that app instead. Just look at all the Farpoint inserts in physical PSVR game cases. RE7 might be great, but in-your-face horror isn't for everyone.
http://uploadvr.com/dark-souls-vr/
Believe.
Believe.
Also just noticed this is from an interview on the 18th, so apologies if this is old news.
If I was going to get myself PSVR for Christmas but was initially limited to 2 games, which 2 would you all recommend?
I agree with you about a lot of onus being on developers. As much as they'd probably like to blame the industry or current trends, they need to make SOLID virtual reality experiences, and keep making them at a good pace.
An example would be the drift issue and Thumper. Horizontal drift is a major issue with PSVR. It sucks. Most games let you recenter the camera on a vertical scale, but Thumper lets you recenter both vertical and horizontal. Once you get into the habit of recentering every 5-10 minutes, it becomes a non-issue. Devs need to step up. Sony needs to enforce standardization in all VR games. Look at XBLA's success - part of that comes from Microsoft making every dev, no matter how big or small they are, make a demo available for each game. PSVR games need similar "rules" like full recentering and demos.
I'm not sure RE7 is going to be that killer app that VR needs, and it seems like Sony knows that and is marketing Farpoint as that app instead. Just look at all the Farpoint inserts in physical PSVR game cases. RE7 might be great, but in-your-face horror isn't for everyone.
The issue is glass on glass or metal on glass, right? Not so much plastic on glass?
At my buddies place we took a pair of theater 3D glasses, ripped out the lenses, and wear those over our own glasses. A little less comfortable but doesn't cut away from your vision (that I recall). Definitely feels like a good solution.
So how is everyone with a Pro dealing with the lack of HDR passthrough? Manually switching the connections each time, or did you get some sort of splitter?
in my opinion it is but some may disagree.Is Eve Valkyrie worth $60?
Is Eve Valkyrie worth $60?
While I haven't gone this route yet (waiting for next year's OLED), I'd call the coupler a mitigating factor in the annoyance of swapping cables, but not a solution considering you are still in fact swapping cables.It seems like the best solution anyone has come up with so far is by using a coupler.
IMO, using a coupler is not a solution. The problem is that you have to manually swap cables, so manually swapping cables with a coupler can't be the solution to not wanting to manually swap cables.
VEV is legit guys, for $5 it's incredible bang for your buck. If you got that $10 Pro credit, spend half of it on this. Very relaxing in the early going but one you hit the levels with hostiles it can get pretty complex with the risk/reward nature and moves at a pretty quick pace (faster than Jackal lol).
Ubisoft have announced Werewolves Within, Eagle Flight and Star Trek Bridge Crew will feature cross-platform play with Vive and Rift owners.
Ubisoft have announced Werewolves Within, Eagle Flight and Star Trek Bridge Crew will feature cross-platform play with Vive and Rift owners.
Hold on, throwing up. Evasive maneuvers!!! Actually joking, motion in this is handled so perfectly. Not having a horizontal plane to base your orientation makes if feel like the game is spinning instead of the game spinning you
Non-shitty quality video
2nd on spinal now, was able to break 1500 on all levels! What a rush that can be. (I posted some more thoughts and impressions in the VEV VR launch thread, loved every second of this m0dus).
Is Eve Valkyrie worth $60?
Not really. It's mostly online-only, so you need PS+ to get the most out of it. It's a fantastic engine though, just a great game all-around. I paid $48 through Amazon Prime. I like it way more than CoD Jackal Assault.Is Eve Valkyrie worth $60?
What are the chances of a pro patch? Have they commented?Not really. It's mostly online-only, so you need PS+ to get the most out of it. It's a fantastic engine though, just a great game all-around. I paid $48 through Amazon Prime. I like it way more than CoD Jackal Assault.
But still waiting on a Pro patch...
is bound worth 9.99 bucks? it is on sale on psn
Yessir! Is worth the $9.99 for the animations alone.is bound worth 9.99 bucks? it is on sale on psn
They said they are working on one. I think back in August. No word since, but to be fair they've been busy getting the Vive version out the door in the last few weeks.What are the chances of a pro patch? Have they commented?
is bound worth 9.99 bucks? it is on sale on psn
is bound worth 9.99 bucks? it is on sale on psn
It seems like the best solution anyone has come up with so far is by using a coupler.
IMO, using a coupler is not a solution. The problem is that you have to manually swap cables, so manually swapping cables with a coupler can't be the solution to not wanting to manually swap cables.
Hard question to answer.
What kind of games you like might not even align with the best VR experiences. Im no artist but i was blown away the harmonix easel..
A good approach would be, do you have a budget? You could piece together a lot of good cheaper games at the cost of something like Battlezone, which is like 60 bucks. For that money you could get Batman, Rush of Blood and something like Tethered..all very different, incredible experiences.
Star Trek Bridge Crew is tempting but there's not much out there besides a few limited videos on youtube about it. It seems a bit risky for a full priced game that we don't know much about. I've yet to go full price for any game [not that I wouldn't but they must be worth it].
Were you accelerating the whole time in that video?