Here's what the page says:
Notice that two games are listed as cross buys when they come to PS+ next week? Notice that Hyper Void is not one of those games, and is listed solely for PS3?
Like I said, I hope that listing changes for you guys because it is FANTASTIC fun in VR, but currently it doesn't seem as that version will be offered on Tuesday.
Here's what the page says:
Notice that two games are listed as cross buys when they come to PS+ next week? Notice that Hyper Void is not one of those games, and is listed solely for PS3?
Like I said, I hope that listing changes for you guys because it is FANTASTIC fun in VR, but currently it doesn't seem as that version will be offered on Tuesday.
Cool. Then my wish is granted and the listing will be changed.
Really? I cannot see even a slight difference tbh.
Seems exactly the same.
Speaking of which I remember hearing that Futuridium EP Deluxe (which was on Plus a while back) was supposed to get a PSVR update. Anybody know what happened with that?
Oh man, my copy of Rise of the Tomb Raider came today. I can't wait to get my VR Lara Croft on!
The main campaign story spoils the main campaign story.Oh man, my copy of Rise of the Tomb Raider came today. I can't wait to get my VR Lara Croft on!
Question for those who have already played the game. Does the VR experience spoil any of the main campaign story?
Would be nice to change the table height
Also, another small tidbit that most of you might already know, but it was very notable in Pinball, so I might as well comment on it again:
I assume you guys know you can adjust camera setting by intentionally going into a "wrong" position before moving back to how you want to play, right? Some games try to prevent it, but for example in Pinball, I found the best viewing position is to rise about 30cm, reset the camera by holding start and sitting down again. That way, you are much closer to the Pinball table, moving it closer and making it much more detailed.
Kinda weird these games wouldnt include an option to adjust the camera, but I am glad that this works.
Played some Pinball FX2 VR
Quick impressions are that it's a solid title, and the base set with 3 tables is well worth the £11 asking price.
Won't bother reviewing the tables themselves in any great detail as you may already have played them, the three unlicensed tables you get with the core game are all 'good' tables, the licensed tables you can buy are probably better but don't feel like I've been given a short straw with the 'free' ones.
In terms of the VR experience, was skeptical if pinball was a good fit for VR or not, but it works surprisingly well. I think given that most other titles are high adrenaline or horror, it's quite nice to have a chill-out game to play and it fills a niche in the current PSVR library. The rooms you get to roam around to play them in are nice enough, and the tables themselves look pretty great up close. Shoving your head right into the table to get a good view of everything is neat, and it doesn't feel like they've stripped down the graphics in any way for the VR edition.
When you play the games the room you are in changes somewhat, the view outside the window and lighting shifts, and various shit from the table surrounds you in the room. On some tables this is quite nicely done in a subtle way (e.g. on the space table, you get surrounded by small meteors and rocks floating around), but on other tables it's more of a distraction with a fucking guy on a horse prancing around the table. It probably helps avoid the feeling of isolation, but would be nice to be a configurable option.
Whilst the tables look great up close, and are very playable when in a normal sitting position (i.e. everything gets framed at just the right size and distance to be nice and sharp) - aliasing is quite bad, pinball tables are full of those thin, shiny metal ramps to carry the ball around and as you can probably expect, thin, shiny and curved is just asking for aliasing woes and shimmer, which all the tables exhibit a lot of. If they can downsample this on the Pro, it would make a huge difference!
Gameplay wise it's quite bare bones and missing some obvious options, infact, it's missing options altogether. Would be nice to change the table height and turn off the environmental effects, seems like a no brainer to patch these in as I was having to trick the headset by standing up and resetting the camera and then sitting down to avoid having to 'hunch' to get close to the table in it's default position.
Can see myself playing this game a lot, solid pinball + vr + leaderboards is my personal cocaine.
Bottom line, feel like this game is really good value for money and offers a sense of physicality that the original version of the game was missing. If they can sort the aliasing out, it'll surpass the non-VR edition by a mile.
Yeah, I don't know what it is. It remained this way after a hard reset and nothing else acts like this. I acknowledge that my experience was unique but I'm not sure why. My setup works for other standing games like Job Simulator (although still not great -- standing is a problem with PSVR in general).
It's a shame because I know other people really enjoyed it.
Yeah. I thought standing would be how I prefer to play VR but you have to be so far from the camera for it to work and the upward angle my camera needs to take must make that even worse.
Maybe I just need to remember to hard reset more often, I know that contributes to tracking accuracy. But I haven't had any problems with seated VR recently that I can recall.
I didn't know if I should create a thread so I'll ask here. Anyone else know about the second chance deal from the taco bell contest. I got this email today.
It's funny because I was actually the exact opposite. I always figured room scale to be a total gimmick that I had no interest in. I figured if the tracking issues were with the move controllers ( which I expected because there have always been z wobble, drift, tracking, etc issues with those) it wouldn't matter because I'd be cool with just head tracking. Then I tried job simulator and it absolutely blew my mind. You're so limited however in range of motion and things get really wonky when you're standing and trying to move around in psvr.
All this being said I tried to settle on it as just head tracking, but the drift and wobble ultimately forced me to return it. I'm hoping there's some solution down the line and I'm looking forward to it.
...The main campaign story spoils the main campaign story.
Man, mine's coming on Friday and I really hope I don't regret it. I've used the Rift & Vive and been highly impressed by both. But I do have a pretty small room and the camera is only about 4-5 feet from my couch.
Man, mine's coming on Friday and I really hope I don't regret it. I've used the Rift & Vive and been highly impressed by both. But I do have a pretty small room and the camera is only about 4-5 feet from my couch.
Connect the receiver to the psvrok, so I have a ps4 connected to a receiver that is connected to the TV via a hemi cable. how do I set up the psvr in this instance ? I can't remove the hemi cable from TV because the ps4 is connected to the receiver. any help?
No. Lots of receivers cause display lag. It would be vomit city trying to run VR through a receiver - thus we have a breakout box.Connect the receiver to the psvr
PS4 to PSVR Processing Unit ONLY. From the PU out to your receiver for the social screen.ok, so I have a ps4 connected to a receiver that is connected to the TV via a hemi cable. how do I set up the psvr in this instance ? I can't remove the hemi cable from TV because the ps4 is connected to the receiver. any help?
No. Lots of receivers cause display lag. It would be vomit city trying to run VR through a receiver - thus we have a breakout box.
PS4 to PSVR Processing Unit ONLY. From the PU out to your receiver for the social screen.
Don't put a receiver between the PS4 and PSVR as many receivers introduce display (read: input) lag. You want 1:1 for head movement which means as little latency as possible.
Man, mine's coming on Friday and I really hope I don't regret it. I've used the Rift & Vive and been highly impressed by both. But I do have a pretty small room and the camera is only about 4-5 feet from my couch.
I didn't know thatNo. Lots of receivers cause display lag. It would be vomit city trying to run VR through a receiver - thus we have a breakout box.
PS4 to PSVR Processing Unit ONLY. From the PU out to your receiver for the social screen.
Don't put a receiver between the PS4 and PSVR as many receivers introduce display (read: input) lag. You want 1:1 for head movement which means as little latency as possible.
Here's a new PSVR experience for you all: if you take a break and happen to set your headset on the floor a spider might just crawl into it and walk across your face as you're playing a game! :-O
Can't even watch it... IGN's media player alright.This guys reactions to RE7 on PSVR are priceless:
http://www.ign.com/videos/2016/11/30/watch-a-coward-play-resident-evil-7s-vr-mode [Warning: IGN Video Player]
Nice to see he didn't get motion sickness.
Capcom seemed to have finally came to.
Here's a new PSVR experience for you all: if you take a break and happen to set your headset on the floor a spider might just crawl into it and walk across your face as you're playing a game! :-O
Anyone else experience this? After a day of VR, I'll usually get this weird thing where I feel like I'm in VR when I'm not. Sometimes, I even think I see my actual real world "wobble" like it does in VR. Weird.
Congrats, and yes pretty sure this is a thing. I think some Gaf members have won in the second chance offer before in previous Tacobell Playstation giveaways.
Anyone else experience this? After a day of VR, I'll usually get this weird thing where I feel like I'm in VR when I'm not. Sometimes, I even think I see my actual real world "wobble" like it does in VR. Weird.
Any chance of a RIGS review?
So do I need to buy Holoball?
I'm only just now hearing about this game and I'm curious if the Pro makes it look any nicer.
Edit: looks like it supports Pro. https://m.reddit.com/r/PSVR/comments/5dgupw/holoball_key_giveaway_europe_na/da4ky19/?compact=true
Any chance of a RIGS review?
Some partial news:
I Expect You To Die pushed back to Dec 13
Surgeon Simulator VR trophies popped up on PSN so expect a release soon too
https://www.exophase.com/game/surgeon-simulator-experience-reality-ps4/trophies/
Been stuck at the end of level 3 in Rush of Blood since launch, stupid flying bats and beating heart thingy.
Awesome! ThanksYeah sure. Will try and get one up tomorrow evening (UK).
Concentrate on the bats that look like they will be hitting you, you don't need to concentrate fire on the heart until they are cleared out the way. It's not too hard tbh, I actually used that level to do the "complete a level only using pistols" trophy.