Fairpoint is way more intense than I thought it would be. The gunplay just feels so damn good.
Exactly, the gunplay is fucking amazing. Sniping feels so good, I hope more shooters get retrofitted for VR and use the aim
Fairpoint is way more intense than I thought it would be. The gunplay just feels so damn good.
No, it's not. Good news would be "supports either". No support for Move is not "good news", maybe OK, acceptable, reasonable depending on the game (not here though), but never "good".I dont own move controllers so this is good news to me.
Nah, it's totally possible to like VR and dislike motion controls.No, it's not. Good news would be "supports either". No support for Move is not "good news", maybe OK, acceptable, reasonable depending on the game (not here though), but never "good".
The freedom to manipulate the virtual world with your arms increases the immersion thousandfold. Sooner or later, if you like games in VR at all, you will get a pair.
Just want to point something out, in the Vive trailer, it clearly shows two hands, holding bike and throwing newspaper with motion controllers. In the PSVR version, no hands are visible, it looks like he is looking while pressing one button on DS4 to shoot the newspaper (similar to how nba 2k was handled). Until proven otherwise, do not support shitty devs like these.
Edit : Did a little digging, https://twitter.com/MeerkatGaming/status/865303737321082880. Confirmed no support of motion controls, so avoid this title at all cost for a shitty port.
No, it's not. Good news would be "supports either". No support for Move is not "good news", maybe OK, acceptable, reasonable depending on the game (not here though), but never "good".
The freedom to manipulate the virtual world with your arms increases the immersion thousandfold. Sooner or later, if you like games in VR at all, you will get a pair.
No, it's not. Good news would be "supports either". No support for Move is not "good news", maybe OK, acceptable, reasonable depending on the game (not here though), but never "good".
The freedom to manipulate the virtual world with your arms increases the immersion thousandfold. Sooner or later, if you like games in VR at all, you will get a pair.
Then it is absolutely fine to say it is good news that the control method of his choice is in. It is not fine to say it is good news that the preferences of others are neglected.Nah, it's totally possible to like VR and dislike motion controls.
[/QUOTE]Then it is absolutely fine to say it is good news that the control method of his choice is in. It is not fine to say it is good news that the preferences of others are neglected.
That is exactly what I meant. Why on earth would it be good news to me that they omit something that others would find fun?
Not really, my fave game is still RIGS by a long shot. You just think the controller is like a mech control.
For many cockpit games like Battlezone the controller is quite fine, would be too cumbersome and slow grabbing virtual controls with Move in that case. But I meant most other games and explicitly this Paperboy game since it has motion controls on the other systems.
I will make a simple statement for all of you.
If the game was made with motion controls in mind, it must support motion control, no explanation or reasons. e.g. NBA2kVR (which got motion patched later) and now this.
If the game was made with ds4 controllers in mind, like Rigs, it works fine.
What they are doing with paperboy is giving us the Gear VR treatment.
Did NBA2kVR get a patch to support Move controllers? Might consider getting it then... can anyone confirm? The PSN store site does not mention Move support while other games (like Tethered which got a patch adding it later) have it mentioned.
I was wondering this too because someone pointed that out in reddit and because of how bad it was during launch, nobody talk about it. Still manage to find some footage of Move patched.
https://www.youtube.com/watch?v=RPX0SJR3C1A
I was wondering this too because someone pointed that out in reddit and because of how bad it was during launch, nobody talk about it. Still manage to find some footage of Move patched.
https://www.youtube.com/watch?v=RPX0SJR3C1A
Just want to point something out, in the Vive trailer, it clearly shows two hands, holding bike and throwing newspaper with motion controllers. In the PSVR version, no hands are visible, it looks like he is looking while pressing one button on DS4 to shoot the newspaper (similar to how nba 2k was handled). Until proven otherwise, do not support shitty devs like these.
Edit : Did a little digging, https://twitter.com/MeerkatGaming/status/865303737321082880. Confirmed no support of motion controls, so avoid this title at all cost for a shitty port.
Just want to chime in for recommending Dick Wilde. It might be the ultimate arcade shooter in PSVR now. You want to experience dodging bullets, shield + gun like VR Invaders? Dick Wilde has that. You want a bow and arrow like Ancient Amulator/Ace Banana but much better? Dick Wilde has that. Double SMG, harpoon, burst rifle, they have every major category of guns and most importantly, they all felt very distinct. Also sound and music is satisfying and intense.
Can you buy the aim controller separately in the UK? I have gone entirely digital this gen so don't really want the bundle if it is a disc version of the game, yes I know it's a good deal and I am crazy for wasting extra money.
Alas not, you have to get the Farpoint bundle. To add insult to injury, the game case has "Not for resale" on the front and back, no barcode. So you can't even take it to CEX or Game for a quick sale or trade in
CEX will still take it.
Seeking dawn coming tocplaystation vr
I haven't used PSVR for some months. Bought Farpoint+VR Aim, put it on, updated the firm to 2.50 and in 20 mins of gameplay I was dizzy from the "soft turn" option and drifted like 45º from my original position... apart from being all sweaty as usual. Don't know why but Farpoint's smooth movement affects me a lot more than RE7's.
I'm not very satisfied with the PSVR experience so far, even on a Pro. The "Drifting" problem, lack of resolution, background RGB noise, no way to fully avoid chromatic aberrations on the borders, the helmet brick pushes your glasses to your face if you want to avoid light leaks, no "real view" window, ... the "potential" is there, but there's just too many flaws yet.
So yeah... game looking good and PS Aim feels great but still suffering the same shit as months before.
Is there any way to at least fix the fucking drifting? it's definitively NOT the camera moving from its position.
VITEI @ViteiBackroom's Paper Garden is an awesome VR prototype #BitSummit
https://twitter.com/yosp/status/865752839007621120
VR level? Let's have the full game VR compatible!Been playing Farpoint, love the aim controller but Jesus I hate spiders, even space spiders. Any chance this years COD coming with another VR level?
Not space ships this time, but storming the beach with an aim controller would be amazing.
Could this happen? Or would people get the hump if they felt they had to have the Aim controller?
Been playing Farpoint, love the aim controller but Jesus I hate spiders, even space spiders. Any chance this years COD coming with another VR level?
Not space ships this time, but storming the beach with an aim controller would be amazing.
Could this happen? Or would people get the hump if they felt they had to have the Aim controller?
Alas not, you have to get the Farpoint bundle. To add insult to injury, the game case has "Not for resale" on the front and back, no barcode. So you can't even take it to CEX or Game for a quick sale or trade in
Just want to chime in for recommending Dick Wilde. It might be the ultimate arcade shooter in PSVR now. You want to experience dodging bullets, shield + gun like VR Invaders? Dick Wilde has that. You want a bow and arrow like Ancient Amulator/Ace Banana but much better? Dick Wilde has that. Double SMG, harpoon, burst rifle, they have every major category of guns and most importantly, they all felt very distinct. Also sound and music is satisfying and intense.
This was very cool.
I too loved Wayward Sky, still one of my favs so far.
Wayward Sky was super charming and fun. My only complaint was that the puzzles were all really simplistic. Aside from that though, it looked and played great. Definitely a worthwhile purchase.
Wayward Sky is possibly the most underrated PSVR game out there. It definitely has flaws(I dont know why they put so many duplicate wind chime puzzles in the game), but its like a diorama that comes to life. A fun. casual game.
I hope the Namco brass get a hold of this game and realize how well their shooter franchises could work on PSVR.
I'd love to see a new Time Crisis and Point Blank.
I hope namco and sega game would port some light gun games over to support the aim controller. VR support too would be nice.
Shu posted today:
But the photo shows Oculus with Xbox controllers
And:
Incoming on PS VR?
CEX will still take it.
Yea it doesn't matter if it has the bar code or not. Most place will still take it.
Damn that sucks then if you can't even trade in the disc version to get some money back on it. That was my back up plan, buy the bundle and trade the disc in and buy it digital off PSN.
So I got myself a PSVR and Farpoint+Aim controller bundle (422)
Have been playing around with it for a small hour. It's far better than I expected.
Much sharper, though more aliassing than I thought. Also hearing how good Farpoint seems to be, I think I will hold off on that for later.
Watched some 360 youtube video's
Watched Invasion
Played Driveclub from the demodisc. Not a vomet comet at all, so that I will get the VR expansion for that.
So I am looking for some suggestions on what to buy.
Stuff I already own:
Farpoint
Here They Lie (it was cheap)
Until Dawn: Rush of Blood
VEV (hi m0dus)
Volume
Robinson: The Journey
Bound
Catlateral Damage (Don't judge me!)
Hyper Void
Race the Sun
Things I am planning on buying
Rez Infinite
RE7
Darknet
Thumper
GNOG
Driveclub VR (already own the base game)
Super Stardust Ultra (already own the base game)
Tumble VR
SUPERHYPERCUBE
Psychonauts VR (After I play the PS2-PS4 classic)
PSVR Worlds (someday)
Fated: Th Silent Oath
So any glaring omissions? Or stuff I shouldn't buy?
So I got myself a PSVR and Farpoint+Aim controller bundle (€422)
Have been playing around with it for a small hour. It's far better than I expected.
Much sharper, though more aliassing than I thought. Also hearing how good Farpoint seems to be, I think I will hold off on that for later.
Watched some 360 youtube video's
Watched Invasion
Played Driveclub from the demodisc. Not a vomet comet at all, so that I will get the VR expansion for that.
So I am looking for some suggestions on what to buy.
Stuff I already own:
Farpoint
Here They Lie (it was cheap)
Until Dawn: Rush of Blood
VEV (hi m0dus)
Volume
Robinson: The Journey
Bound
Catlateral Damage (Don't judge me!)
Hyper Void
Race the Sun
Things I am planning on buying
Rez Infinite
RE7
Darknet
Thumper
GNOG
Driveclub VR (already own the base game)
Super Stardust Ultra (already own the base game)
Tumble VR
SUPERHYPERCUBE
Psychonauts VR (After I play the PS2-PS4 classic)
PSVR Worlds (someday)
Fated: Th Silent Oath
So any glaring omissions? Or stuff I shouldn't buy?
I'd say the obvious omission is Batman Arkham VR. Other than that, two games that Id recommend are Wayward Sky and Werewolves Within. Wayward Sky should be on the demo disc so check it out. Werewolves Within is really fun when you get a good group going but the community is small so it can be hard to find groups outside of peak hours(nights/weekends).
EDIT: I recommend Werewolves within but not at full price because of the playerbase issue.
So any glaring omissions? Or stuff I shouldn't buy?