I disagree. Legendaries are typically overpowered so it should be a rare occurrence to have something that's actually usable. Seen so many instances of people using the exact same Cresselia. Hacking and cloning are what is ruining the competitive area, not soft resetting.
I get how frustrating it can be, but the ends do not justify the means.
I just feel the genie is out the bottle until TPC/GF adjusts their game for competitive players in mind in terms of allowing easier IV spread manipulation in game for all Pokemon.
The whole every Pokemon is unique paradigm is not conducive to competitive play.
These Pokemon hackers are a persistent bunch.
If they don't wish to play the game properly, they should stick to Showdown.
It is against the rules to use modified Pokémon. It doesn't matter if they are done well enough to not be detected, it's cheating, it's against the rules, it's not fair and it shouldn't be done if you intend to play competitively on Battle Spot or in official competitions. The amount of hacked Pokémon being given on giveaways on Twitch etc. or even through Wonder Trade is horrific and not fair to players who wish to play legitimately.
You can bet that if they could detect every user who used injection or powersaves, their rankings would be expunged (this has happened on the PGL already for those using detectable ones), and they would risk ban from official competitions including Premier Challenges, Regionals, Nationals and the World Championships.
They shouldn't change everything to capitulate to hackers. Hackers are going to hack regardless of how easy it is. Look at how easy it is to breed a decent IV'd Pokémon now because Game Freak did just that, but people still hack it. They should focus more on being able to track the hacks.
They actually did something monumentally stupid in this generation which would have flagged all hacks up to the time of injection as hacks if they hadn't changed it. They unlinked the PID to IVs, so Power Saves can edit IVs with no penalty. I imagine they did this in order to have set IVs in certain situations (another of their attempts to make it easier), but it was a huge mistake. If they hadn't done it, Power Saves wouldn't have the ability to recalculate the new PID for the new IVs, and it'd be flagged.
They did make it easier for legendaries anyway. They'll always have 3 guaranteed max IVs.
*sigh*
Purists, man. The one thing I dislike more than Mega Lucario users are those that try and project their "holier-than-thou" image on how the game should be played. Other people might get enjoyment out of having their Eevee spit out 100s of eggs waiting for that one shiny or resetting over and over to get a legendary with 5 perfect IVs, I find all of that legwork to be frustrating and time consuming. In my opinion, my favorite part of competitive play, other than battling, is team-building and making strategies designed around whatever constraints I have to work with. If you want to homegrow your 'mons, I won't stop you, but I would certainly rather be thinking up the next crazy strat that I could use for regionals instead of cycling around battle resort for the 10,000th time, waiting for that boy to give me another failed egg.
There's no point in banning injected 'mons unless they're carrying completely illegal moves. IMO, all powersaving does is eliminate much of the tedium that comes with trying to find a battle ready 'mon to use in your party.
I'm usually against hacking my own Pokemon, but I'll admit that I been tempted to get a Thundurus via that method. That guy is such a pain in the ass to get considering how essential he is to so many teams. I'm also tired of seeing that stupid soar animation over and over again.
If I go to the dark side, you know who to blame.
I still haven't gotten mine .
I need that HP Ice. And even then you could be fucked with the bad IV spread.
Day 0 is when PGL first published the stats. Man I wish I had more data points as it would be interesting to know if linear is a good fit or not (it isn't weighted in any way so basically it is dominated by the fancy Vivillon era, the outlier you can see at day 40 comes from a famitsu.com article, I guess they took the image sometime before or maybe that is when the fancy Vivilion goal was announce and people went crazy for 5 miuntes...) and other behavior things like what causes surges, say. Especially annoying as day 220 is the day after Japan and US launch of release of ORAS (and trades are about 5 million behind the fit, perhaps growth slowed down after the Fancy Vivillon goal was met, but without data ... ). Well, no undoing the past...
Maybe legendaries should be even more fixed IV than they are now. I remember I used to think the Gen III roaming rng bug (you know the 4*0 IV legendaries) was a balance thing. Now a legendary with all 0 IVs would be a equivalent of 15 BST lost per stat which is too much for balance and really harms their utility as it leads to things like Raikou being slower than Garchomp, not that it would HP Ice anyway (unless they finally change up HP to not use IVs which would be a good change as they could add HP Fairly, you know in case you're one of the 5 species not to learn dazzling glean who wants to use Fairy moves) so I'm not into going into that direction. Perhaps making them like N's Zorua would be the way to go (which was 100% fixed IVs 30 all round, always hasty). I know people will say is is not unique then (even if nature is exempt from rigging). But I question if they even should be, they are one of a kind legendary Pokemon.TPC needs to fix this issue with legendaries. SR is a huge pain.
It is cheating. It is against the rules. If you get caught doing it, even if it's done to look legal, you will get banned from official competitions. The fact you openly admit cheating and going to Regionals is part of the problem.
This isn't a "holier-than-thou" image that I am projecting. I am just putting forth that rules should be followed and the rules CLEARLY state that you are not to use Pokémon that have been created or modified using external hardware/software. By cheating, you are violating said rules and should be banned from Battle Spot and all official competitions, as per the rules.
I disagree. Legendaries are typically overpowered so it should be a rare occurrence to have something that's actually usable. Seen so many instances of people using the exact same Cresselia. Hacking and cloning are what is ruining the competitive area, not soft resetting.
I get how frustrating it can be, but the ends do not justify the means.
Did somebody say Thundurus? I'm off to cry in a corner for buying Omega Ruby so I can never SR, leaving me at the mercy of GTS (at least I knew what I was getting unlike pick Chespin, don't get Zapdos, that is like Sierra adventure game logic)Still, I'm definitely going to leave the legendaries alone this time round (except the forced ones of course) as I've still got the ones for the other play through which were a good enough to play with but very much imperfect.let the non-cover version exclusive legendaries end.
So after a long hiatus I decided to look again at the PGL number of GTS trades stats and here some results this time:
Day 0 is when PGL first published the stats. Man I wish I had more data points as it would be interesting to know if linear is a good fit or not (it isn't weighted in any way so basically it is dominated by the fancy Vivillon era, the outlier you can see at day 40 comes from a famitsu.com article, I guess they took the image sometime before or maybe that is when the fancy Vivilion goal was announce and people went crazy for 5 miuntes...) and other behavior things like what causes surges, say. Especially annoying as day 220 is the day after Japan and US launch of release of ORAS (and trades are about 5 million behind the fit, perhaps growth slowed down after the Fancy Vivillon goal was met, but without data ... ). Well, no undoing the past...
Maybe legendaries should be even more fixed IV than they are now. I remember I used to think the Gen III roaming rng bug (you know the 4*0 IV legendaries) was a balance thing. Now a legendary with all 0 IVs would be a equivalent of 15 BST lost per stat which is too much for balance and really harms their utility as it leads to things like Raikou being slower than Garchomp, not that it would HP Ice anyway (unless they finally change up HP to not use IVs which would be a good change as they could add HP Fairly, you know in case you're one of the 5 species not to learn dazzling glean who wants to use Fairy moves) so I'm not into going into that direction. Perhaps making them like N's Zorua would be the way to go (which was 100% fixed IVs 30 all round, always hasty). I know people will say is is not unique then (even if nature is exempt from rigging). But I question if they even should be, they are one of a kind legendary Pokemon.
Then again I suppose Gamefreak prefer the whole grind fer yer stuff then it is rewarding mentality so standardising legendaries for all players is something that will never be seen. Grinding for eggs I'm okay with as it can give back to the community, easily trade and you can work your way up to a goal but SR legendaries is a tug of war with the game, one you have limited control over.
Are you saying that hacking/cloning ruins the competitive game just by making legends more commonly used?
I don't participate in regional competitions. I'm not saying anything about the legality of hackmons in tournaments, I'm just trying to find out who does this hurt, really. A legal Pokemon made via QR code is exactly the same as one that was bred in-game. One could feasibly obtain the same 'mon through different methods, the only difference is the effort required to achieve the same result.
2. Team Restrictions Players may only use Pokémon that are legal for the tournament format. Players are responsible for ensuring that their team adheres to any restrictions set forth by the tournament format and this document.
2.1. Illegally Manipulated Pokémon The use of external devices, such as a mobile app, to modify or create items or Pokémon in a player’s Battle Box is expressly forbidden. Players found to have Pokémon or items that have been tampered with will be disqualified from competition, regardless of whether the Pokémon or items belong to that player or were traded for. POP recommends players only use Pokémon that they have raised themselves and items that they have received through normal gameplay. It is always the player’s responsibility to have legal Pokémon and items during the competition.
A player’s Battle Box may be checked at any time for illegal Pokémon. Any player who fails this check may be immediately disqualified and be unable to participate in the tournament.
No. I'm saying hacking and cloning ruins the competitive game because it's cheating
It's against the rules. Check the rules out
http://support.pokemon.com/FileManagement/Download/07294296edc545bca57c76266cef60fe
You could say that for all sports "Who does it hurt if we break the rules of the game?". The rules are there for a reason. It doesn't matter if it "doesn't hurt anyone", it's against the rules. You're not meant to do it. It is cheating.
No. I'm saying hacking and cloning ruins the competitive game because it's cheating
You're going to have to give me a better example than just "It's cheating," and sports is a poor analogy, given the diverse nature of the human body. Pokemon aren't humans, they're numbers. Competitive play is about determining a player's battling skill, not how good of a breeder they are. If we wanted to ensure a completely fair game, then all Pokemon would be set to have ideal (set by the player) IVs in all categories to ensure an even contest. I don't understand the outcry over creating perfect IV 'mons because it drastically lowers the entrance barriers to competitive play. Nintendo is only saying it's wrong because it's protecting their interests.
So what did your comment about how high IV legends should be a rare occurrence mean?
Well it's the truth. It sucks, sure, but cheating has made it more common. If there were no cheating methods, we wouldn't see as many Thundurus/Landorus.
Ah, but sports is actually the perfect analogy.
In sports, you are genetically set to certain things, some are faster than others and so forth and that's nature. However, you can improve your skills by training. The first is comparable to IVs and the second is comparable to EVs.
Now, steroids help people skip these things and give them an advantage. This is why they're banned in sporting events. It's the equivalent of using a cheat device to your advantage. You're skipping a core part of the game.
You are cheating. It is against the rules. If caught, you would be banned. You shouldn't try to justify it. It's cheating. Accept this.
Well it's the truth. It sucks, sure, but cheating has made it more common. If there were no cheating methods, we wouldn't see as many Thundurus/Landorus.
Wouldn't outright banning all legendaries from official tournaments help with this? I know they already ban some stuff like Arceus, Rayquaza and Mewtwo. But this would help with leveling the playing field wouldn't it since anyone can breed for the stuff they want instead of resorting to power saves for specific legendary IV spreads and natures. I know not all legendaries have amazing stats but there are those people that find them frustrating to battle against just on the notion that it's a legendary and for it to be competitive would either take a ton of SRs or cheating, and the latter is usually the case.
Again, the morality argument doesn't fly here because we're dealing with numbers, not with actual human beings.
Enjoying breeding is fine. It is an aspect of the game and while it's not for everyone (I find it tedious and repetitive) I don't mind the fact that others get enjoyment out of it.
What bothers me is the number of people who think because they take the time to breed, people who don't want to waste time doing something they don't enjoy should be banned from battling, especially when such people would only be battling each other because your average competitive battler wants to be matched up with someone else who has perfect IVs so the battle is a test of battling skill. The majority of top competitive players already use Pokemon that have perfect IVs and EVs.
What I'm trying to say is, unlike sports, in competitive Pokemon, a perfect Pokemon is the baseline. In IRL sports, not everyone can have a LeBron James or a Lionel Messi, real life doesn't work that way. In Pokemon, everyone can have a perfect team. If a dedicated breeder doesn't want to take the time to make a team of perfect Pokemon to go against other battlers that may or may not have hacked to get perfect (legal) teams because of some misguided belief that it must be done "the right way" or not at all, then the only person put at a disadvantage is themselves.
The rules are the rules. Hacking is in violation of the rules. You can attempt to justify it all you want, but that doesn't change that. It's astonishing that you are trying to justify it so much. If the rules of the game (for playing official competitions and online competitions) didn't say that, then this argument wouldn't be happening, but as the rules state that it's wrong to do, that means it is wrong to do.
There is no justification that makes it right.
Also, while perfect is the baseline now, it shouldn't be. It only became the baseline due to the dominance of hacking.
Again, I'm not talking about the legality of using Hackmons in tournaments, only questioning the rationale behind doing so, because it doesn't make competitive sense to put people on an uneven playing field based on the kinds of Pokemon they're able to breed. Competitive battling is about the skill of the battler, and having unevenly powerful Pokemon during competition only serves to exacerbate the randomness that comes with being forced to breed Pokemon, as well as undermines the notion that battling is a test of skill. If the game was truly fair, then we would all be able to use perfect hackmons, because it's the easiest way to ensure that everyone is on an even playing field. Forcing randomness undermines that.
Just because the Bible says something doesn't mean it's automatically the right thing to do. Context is key.
Pfft they totally don't want us to put effort into our Pookemon:Because the game is meant to be played. You're not playing the game if you're ignoring most of the game.
Competitive battling isn't just about the skill of the battler, it's also about having the knowledge to develop and execute the Pokémon strategies, setups etc. You have to know how to create the Pokémon, how to develop it, how to train it and just hacking a perfect Pokémon is not the way it was intended to be and is only half the game. To win without having done that is a hollow victory, and is unfair to other players.
The best way to make a level battlefield is not to make everyone hack, but to make it so everyone doesn't hack.
If you want to play a truly "level" battlefield with everyone having perfect Pokémon, then as I said before, play on Showdown. If you wish to play the game, then play the game.
See? Going by what they say, competitive battling is only about battling and thus they really don't care if you hack your mons.But as the makers of the game, did you also feel that you want to see people working hard to raise their Pokémon, even as you were making it easier to raise Pokémon?
Mr. Morimoto: Well, some of the fun does come from raising a Pokémon with love until you reach that point where you challenge the competitive world, feeling like “All right, now it’s finally time for battle!” We have definitely kept the part of having to put a certain amount of work into raising Pokémon, and the parts that tie up to this foundation of such enjoyment will probably not change in the future.
Mr. Masuda: It’s the same in sports: if an athlete who never even practiced suddenly made it into a competition and won it, doesn’t it leave you feeling somehow unsatisfied? Yet it’s no fun either if you say that you can’t even compete without putting in incredible amounts of work. We’re trying to find a balance where the people who put in the time can achieve fitting results, while also making raising Pokémon easier overall.
They're saying exactly what I'm saying Masuda even used the same sport analogy hahaPfft they totally don't want us to put effort into our Pookemon:
See? Going by what they say, competitive battling is only about battling and thus they really don't care if you hack your mons.
Seriously though, I think you can make an argument against Game Freak's views, but I feel that the rules are very clear cut on the matter of hacking, and that's what matters here.
Yeah that's why I posted it.They're saying exactly what I'm saying Masuda even used the same sport analogy haha
Because the game is meant to be played. You're not playing the game if you're ignoring most of the game.
Competitive battling isn't just about the skill of the battler, it's also about having the knowledge to develop and execute the Pokémon strategies, setups etc. You have to know how to create the Pokémon, how to develop it, how to train it and just hacking a perfect Pokémon is not the way it was intended to be and is only half the game. To win without having done that is a hollow victory, and is unfair to other players.
The best way to make a level battlefield is not to make everyone hack, but to make it so everyone doesn't hack.
If you want to play a truly "level" battlefield with everyone having perfect Pokémon, then as I said before, play on Showdown. If you wish to play the game, then play the game.
That's not even true though. It is totally within the rules to use Pokemon received from trades. You could just have a friend breed, catch and/or train all your Pokemon for you. The tournaments are strictly about the battling and trying to say otherwise is just untruthful.Because the game is meant to be played. You're not playing the game if you're ignoring most of the game.
Competitive battling isn't just about the skill of the battler, it's also about having the knowledge to develop and execute the Pokémon strategies, setups etc. You have to know how to create the Pokémon, how to develop it, how to train it and just hacking a perfect Pokémon is not the way it was intended to be and is only half the game. To win without having done that is a hollow victory, and is unfair to other players.
The best way to make a level battlefield is not to make everyone hack, but to make it so everyone doesn't hack.
If you want to play a truly "level" battlefield with everyone having perfect Pokémon, then as I said before, play on Showdown. If you wish to play the game, then play the game.
@backlot: Yes, you can use Pokemon you received from trades and the like as long as they are not hacked. This is because somebody else put effort into breeding or raising the mons for you. The end result is that at one point there was effort put into obtaining the Pokemon.
Yes, but not the idea that if you obey the rules then effort was put into the Pokemon by somebody. Game Freak's intent is clearly that somebody puts effort into raising the Pokemon.Yes, but another end result is that you can play in a tournament without putting in any of that effort yourself. The idea that personally putting in time breeding and training is a prerequisite for playing in a tournament is false.
Yes, but not the idea that if you obey the rules then effort was put into the Pokemon by somebody. Game Freak's intent is clearly that somebody puts effort into raising the Pokemon.
This is pretty much a debate of no real consequence, though. Hacking has little to do with it.
Hello again,
I picked up Omega Ruby today (thanks FredMeyer sale!) but it seems my favorite Pokemon Eevee can't be caught until *after* the main game (or at least until I beat the legendaries). Would anyone be willing to trade me an Eevee? It can be one of your bad breeds...I don't care, I just want my homeboy (or girl) to play through the story with!
It's of real consequence because of idiots who put blatantly hacked shit on the GTS.The whole hacking debate is of no real consequence because it has no real impact on the outcomes of battles and hasn't actually effected the metagame in a detrimental way.
Do you want one with its Hidden Ability or do you don't care about that? I could get you either.
Eventually I'll get to the point of caring about that, so probably, but at this stage I'm indifferent.
You have to know how to create the Pokémon, how to develop it, how to train it and just hacking a perfect Pokémon is not the way it was intended to be and is only half the game. To win without having done that is a hollow victory, and is unfair to other players.
The whole hacking debate is of no real consequence because it has no real impact on the outcomes of battles and hasn't actually effected the metagame in a detrimental way.
But anyway, I wasn't trying to make it about hacking per say. I just don't agree with the idea that competitive battling should be about raising your Pokemon to be special snowflakes with unique, imperfect stat's. Joe says "If you wish to play the game, then play the game" but perfect stats will always be "the game" in a competitive environment.
It continues to amaze me that someone who pirates the game for profit can fight so hard on his moral crusade against people who use an Action Replay or whatever it is people are using these days.
The only reason they are is because of hacks, though. Without it and without the ways Game Freak implemented this gen, it'd be really unlikely for people to have the Pokémon they'd have.
I don't understand how you can even think that.