Pokemon sequel is under development for DS

DP had great music and graphics. Platinum improved on the battle speed too. HGSS improved on the graphics and music noticeably but DPPt are still strong on those fronts.

You just want excuses for your burnt-out-ness. >_>
 
I don't expect a "main" pokemon game to ever change things up as dramatically as I would like in an ideal world. Some things are just so ingrained in the progression of the game as it's been established over four generations now that I don't think we'll see them change, even for the benefit of the overall package (see also HMs, more unique storyline, streamlining dialogue and battle messages, etc...). It's all stuff that isn't a problem of weak hardware or anything, it's just what the programmers are used to and they're still able to make bank on those antiquated decisions.

Plus, if the target for each new generation of pokemon is to bring in a fresh crop of youngsters into the franchise, then they don't necessarily have to clean things up because their major target audience hasn't yet gotten sick of still dealing with those things.
 
Andrex said:
DP had great music and graphics. Platinum improved on the battle speed too. HGSS improved on the graphics and music noticeably but DPPt are still strong on those fronts.

You just want excuses for your burnt-out-ness. >_>

Opinion! Already noted! Strong compared to the older games? nuh uh! Ya already realized ya can't win. I'ma send you running back to the Underground where your DS is needlessly forced into wireless mode to rundown the battery life mwahahaha! Don't even try to hide in your secret base cause you'll never find it in that endless cave of sameyness!
 
Lindsay said:
As of Gen4 there are 467 moves in PKMN. DQ baddies are well animated but from the three I've played there isn't all that much variety in attacks and their animations. But ya Nintendo could easily afford it but if they did do that I'd expect them to not allow you to turn battle animations off and that'd stink big time!
I guarantee there are more than 467 unique animations in any of the three 2D DQ DS games. Guarantee it. Anyway, I don't think asking for a little animation is so crazy. Even Strange Journey has rudimentary battle animation, and that's a game that in the best case scenario was going to sell under 500k worldwide.

Also, having animations in the battles doesn't have to slow things down. Again I point to Dragon Quest on DS, which have battles that are much faster than Pokemon's. I'd like to say Fire Emblem and Advance Wars having animations you can turn off would point to Nintendo allowing the same in the hypothetical Pokemon situation, but given that Gamefreak has proven to be utterly incompetent when it comes to designing a good interface, you're probably right.
 
Lindsay said:
Oh and at least the Hoenn Elite 4 had their own music instead of sharing it with gym leaders! :lol

Hoenn Elite 4 is also one of the best songs in the series. GOD I LOVE HOENN.

El Sloth said:
Probably talking about 'mons like Pinsir and Farfetche'd who do not evolve nor have any pre-evolutions.

Although I see they also mentioned they want 3rd evolutions for those who only have 2, which seems kinda dumb in some cases. For example: where the hell do you go after Arcanine?

Pinsir has good base stats at least. Farfetch'd needs an evo, though.
 
Lindsay said:
Opinion! Already noted! Strong compared to the older games? nuh uh! Ya already realized ya can't win. I'ma send you running back to the Underground where your DS is needlessly forced into wireless mode to rundown the battery life mwahahaha! Don't even try to hide in your secret base cause you'll never find it in that endless cave of sameyness!

You haven't even played them so I already win. :) Edit- IMO DPPt are the best set of games outside of GSC and HGSS, they're kinda the same game. Gen 4 combined awesomeness >>> any of the other gens, period.

Underground is a killer feature of DPPt even with wireless required.
 
El Sloth said:
Probably talking about 'mons like Pinsir and Farfetche'd who do not evolve nor have any pre-evolutions.

Although I see they also mentioned they want 3rd evolutions for those who only have 2, which seems kinda dumb in some cases. For example: where the hell do you go after Arcanine?
I don't want to know, considering how Rhyperior turned out. Rhydon and Arcanine are beautiful designs, you can't just "more" them.
The Gen II crossgens were great, but the Gen IV ones were hit-or-miss, ranging from Weavile and Mamoswine to Magmortar and Lickilicky.
 
Segata Sanshiro said:
Some are, but not most. There are still hundreds of unique animated battle sprites, some of them with an abundance of animations that are little more than for character, in the DS DQ games.

This isn't impossible or unreasonable. All Nintendo has to do is spend a little more money. Of course, the ultimate effect on sales would be pretty minimal, I think, and as Nintendo loves to min/max profits to an obscene degree, I doubt we'll ever see battles in Pokemon looking better than a low-rent NES/SNES RPG.

If they didn't keep adding things you might have a point. 150 with 30 attacks is easy. ~600 pokemon with around 60 possible attacks (low balling here) each winds up being 36,000 animations, times 2 for front and back and that's around 70,000 attack animations. If you could make 1 animation per hour (lol) a team of 10 working without rest would take nearly a year (or 2.3 years 8 hours a day). That's just on the battles and nothing else.

Doesn't seem like a great investment if you ask me, especially when a lot of people like to turn them off.
 
cory said:
I don't want to know, considering how Rhyperior turned out. Rhydon and Arcanine are beautiful designs, you can't just "more" them.
The Gen II crossgens were great, but the Gen IV ones were hit-or-miss, ranging from Weavile and Mamoswine to Magmortar and Lickilicky.

I liked Rhyperior's Tank-like design, but I could've done without the orange.

And I always imagined Togetic becoming an Angel of sorts... not a fucking blimp/plane thingy. :/
 
Somnid said:
If they didn't keep adding things you might have a point. 150 with 30 attacks is easy. ~600 pokemon with around 60 possible attacks (low balling here) each winds up being 36,000 animations, times 2 for front and back and that's around 70,000 attack animations. If you could make 1 animation per hour (lol) a team of 10 working without rest would take nearly a year (or 2.3 years 8 hours a day). That's just on the battles and nothing else.

Doesn't seem like a great investment if you ask me, especially when a lot of people like to turn them off.

Your thinking about it the wrong way . . . completely 0_o
 
Somnid said:
If they didn't keep adding things you might have a point. 150 with 30 attacks is easy. ~600 pokemon with around 60 possible attacks (low balling here) each winds up being 36,000 animations, times 2 for front and back and that's around 70,000 attack animations. If you could make 1 animation per hour (lol) a team of 10 working without rest would take nearly a year (or 2.3 years 8 hours a day). That's just on the battles and nothing else.

Doesn't seem like a great investment if you ask me, especially when a lot of people like to turn them off.
I don't think it's bad at all, particularly given the assets are highly likely to be re-used. With those animations, there are a lot of redundancies where you could use the same animation as well. At this point, even having some decent idle animations alone would be welcome. There's no excuse for battles in a series that sells over 10 million worldwide reliably with each installment to have an assets budget in-line with Etrian Odyssey.
 
Black-Wind said:
Your thinking about it the wrong way . . . completely 0_o

How do you imagine it? The way to simplify is to use non-unique animation which is what they already do. They could add a few extra frames to be used as part of an attack animation sequence but that still wouldn't provide the fidelity you are looking for as it would look no better than the pre-battle animations.

The animation has improved each gen, so if it's just small things like that you're likely to get them. That huge leap though, that's never going to happen.
 
Andrex said:
You haven't even played them so I already win. :)

Ack!

Yeah... fine. I wouldn't want to be one of those people. Still even early on info/screens/videos I felt those games would be a letdown. If I do ever get 'em though my complaints'll be legit!

Segata Sanshiro said:
I don't think it's bad at all, particularly given the assets are highly likely to be re-used.

With a minimum 5 games per generation now established you're totally right on that! They'll get re-used and then some!
 
El Sloth said:
Although I see they also mentioned they want 3rd evolutions for those who only have 2, which seems kinda dumb in some cases. For example: where the hell do you go after Arcanine?
I think there is space for 3rd evolutions of most Pokemon. Legendary status (and stats).

It'd be pretty neat to actually create a new legendary Pokemon for once in the story, rather than just catching wild ones.

If they didn't keep adding things you might have a point. 150 with 30 attacks is easy. ~600 pokemon with around 60 possible attacks (low balling here) each winds up being 36,000 animations, times 2 for front and back and that's around 70,000 attack animations. If you could make 1 animation per hour (lol) a team of 10 working without rest would take nearly a year (or 2.3 years 8 hours a day). That's just on the battles and nothing else.

They don't need specific animations for each attack, look at the stadium games. Each Pokemon has only a few attack animations, but they trigger the specific animations of each attack during/after them. That should be doable in a 2d DS game.
 
Of course if you go in expecting to hate it you'll probably hate it...

HGSS are incredible though. If you hate those games you must hate Pokemon in general.
 
Yeah, they would only need to make 4-5 animations per Pokémon. One for a swipe, one for a lunge, one for a special type move, and one for sleeping.
 
Andrex said:
Of course if you go in expecting to hate it you'll probably hate it...

HGSS are incredible though. If you hate those games you must hate Pokemon in general.
That makes absolutely no sense. It's perfectly reasonable for someone to be sick of the series sticking to the same stale pattern over and over again and still, in theory, enjoy Pokémon "in general."
 
I could never hate POKéMON!

Disappointed? Sure. Fr/Lg were pretty big letdowns. But I played through both all the same.

But hate? Never! In fact I'ma go play Emerald right now. Maybe raise another L100 for the heck of it!
 
Honestly the things that would help the most would be the backgrounds. The lack of a real backdrop sucks a lot more than a sliding sprite. I also wish trainers were visible within the battle sequences. I do think Sagata's idea of idle animations would work though, a few frames of character would be an easy way really help alleviate the static-ness. Having bird pokemon flap their wings and such would be cool.

More than that I think we can all agree that certain animation should be lessened, namely the weather effects and stat changes. I usually keep my animations on but Pokemon like Tyranitar (which used to be a favorite) have been ruined and I refuse to use it simply because it takes too damn long. Salamence is on the brink, I don't put him in the front because he starts with a stat effect, Metagross is awesome though because he negates status animation. It's rather bad I think in terms of this. Please fix this if nothing else.
 
Andrex said:
You haven't even played them so I already win. :) Edit- IMO DPPt are the best set of games outside of GSC and HGSS, they're kinda the same game. Gen 4 combined awesomeness >>> any of the other gens, period.

Underground is a killer feature of DPPt even with wireless required.
Agreed!
 
Twig said:
That makes absolutely no sense. It's perfectly reasonable for someone to be sick of the series sticking to the same stale pattern over and over again and still, in theory, enjoy Pokémon "in general."

No it doesn't. If you're tired of the formula how can you like any of the games anymore? What do you like about Pokemon if it's all changed game-to-game?

Have GF been conservative with the series? Sure. But I'd take that over some of the batshit crazy game "reinventions" ANY DAY. It's why I don't particularly care for the Final Fantasy series.
 
I said tired of the same stale pattern over and over.

Pokemon as a mechanic is still an interesting one but it's not being used for anything at all. You're literally playing the same fucking game you were when Red and Blue, except there've been a few CRAZY SUPER AWESOME additions like BERRIES OH GOD BERRIES HOW FUCKING EXCITING. And how can we forget BEAUTY CONTESTS. THEY ARE SO EXCITING.

You might happen to like monotony and lack of innovation but not everyone else does. Nor should they.
 
Twig said:
I said tired of the same stale pattern over and over.

Pokemon as a mechanic is still an interesting one but it's not being used for anything at all. You're literally playing the same fucking game you were when Red and Blue, except there've been a few CRAZY SUPER AWESOME additions like BERRIES OH GOD BERRIES HOW FUCKING EXCITING. And how can we forget BEAUTY CONTESTS. THEY ARE SO EXCITING.

You might happen to like monotony and lack of innovation but not everyone else does. Nor should they.

Yeah I guess me and the other 30 million Pokemon DS owners will just take our ball and go back home to GameFreak.
 
Andrex said:
Show me where I accused you of saying anything like that.
Yeah I guess me and the other 30 million Pokemon DS owners will just take our ball and go back home to GameFreak.
And what the hell else is that supposed to mean? Since nothing I said comes even remotely close to implying nobody likes the game, there's no other way to interpret these words.

Unless you're just pulling random words out your bumhole.
bon said:
Way to misinterpret what I said. People shouldn't have to like what they don't like. That's all I'm saying. It was a response to his ridiculous assertion that not liking HGSS is equivalent to not liking Pokémon.
 
This and this = some great examples of all new music.
The stuff that's based on the original games is good and needed, but having mostly all new stuff would be amazing.
 
cory said:
This and this = some great examples of all new music.
The stuff that's based on the original games is good and needed, but having mostly all new stuff would be amazing.

Oh man I love the Global Terminal. Sometimes I just go there and leave the DS on so I can hear the music.:lol
 
Somnid said:
How do you imagine it? The way to simplify is to use non-unique animation which is what they already do. They could add a few extra frames to be used as part of an attack animation sequence but that still wouldn't provide the fidelity you are looking for as it would look no better than the pre-battle animations.

The animation has improved each gen, so if it's just small things like that you're likely to get them. That huge leap though, that's never going to happen.

For starters what they have now is BEARLY "simplified non-unique animations". What they have now is like 2-3 frames of animation with some bull shit sprite deformation. I REALLY don't even count it as animation.

And secondly the animation has actually gotten WORST. They were on the right track with Pokemon Crystal . . . they had SOME animation via frames and moving things.
http://www.youtube.com/watch?v=mwl4zjRmFdc

After that they TOOK OUT Pokemon animations for the 2 3rd gen versions (one of the reasons that gen is the worst selling gen in the whole lot of them IMO. Thats one of the reasons I didn't like that gen . . . at all. Not sure if they put it back in for the 3rd game in that gen cause I wouldn't buy it).

NOW what do they have? They have 2 frame animations where they deform and move the sprite around . . . thats all. :/

NOW, as for how I envision it . . . first of all I would like for games to be 3D because that would make Animating way easier but seeing as B/ W are gonna be on the DS thats not something I would want to see.

So for what it is (sprites) I could see things going into any number of directions. Regardless of how you see it they seem to be hinting at actual animation in these games this time seeing how one of the few things we know about it is that the battle system will have different "dynamic" camera angles that change PoV depending on actions and what not. Same with the change to make your Pokemon full body with shadows instead of head only. So for something like that theres a huge range of tricks they could do like with the 2D Golden Sun example I pulled out above.

SO, to bring this sucker back to it's main point, they could have some type of Dynamic Animation for a "slash" attack/ a "beam" like attack/ a "blocking" move/ a "kick" move and so on and so on depending on who does what attacks. The effects would be different for different attacks so you shouldn't need 2 completely different animations for "Ice Fang" and "Bite" or something as you were putting it.

They could have Idle Animations that change to show pain depending on how cause to fainting they are or the effects of some type of stat change (like make a Pokemon look dizzy if their confused or pissed if their in-raged).

So to bring this all together . . .

There could be the default state which is like the mag pic of the one battle shot be have. Then you command them to attack and they can pull away into some full screen showing of the attack happening and hitting the other Pokemon or they could just change the PoV (W/E they plan on doing with the cam . . . ) like in Golden Sun. you can then see both the Pokemon go into their default places followed by the other Pokemon starting the process all over again.


But thats just my idea, theres tons of different ways they could do it. Personally I think the Golden Sun way is the best and I also think that may be the way it turns out. Its simple, its effective, it makes sense and it adds so much to the presentation . . . you want a good example of what I expect, look at that game. What I WANT? Gold Sun Technic + DQ level of fleshed out animations.

Oh, and they can afford to hire more then 10 people to animate these damn things >_>. All they have to do is find a good animation team/ studio and work with them if they want some high class animation for their sprites. Like how Production I.G helped with the animation of Wario Land Shake It.
 
Twig said:
And what the hell else is that supposed to mean?

It means me and the tons of other people who like the games will continue to buy and enjoy them for what they are, while people such as yourself continue to attack them for what they could be. Nothing more.

As far as I'm concerned if you started playing Pokemon 10 years ago and are still playing today, you know what to expect by now from each new game. I accept and revel in that. What seems like small changes to some people, are big changes to me that I love. Pokemon has only gotten better with each game (RSE weren't better I guess, and I didn't like them as much but in terms of what they gave versus what they took away it's another solid release.) And this isn't even counting new fans who have started with the DS games and love them, to them it doesn't matter that the games haven't turned into ARPGs or whatever.

If you're expecting wide, sweeping changes every game you're a fan of the wrong series, period.
 
Andrex said:
It means me and the tons of other people who like the games will continue to buy and enjoy them for what they are, while people such as yourself continue to attack them for what they could be. Nothing more.

As far as I'm concerned if you started playing Pokemon 10 years ago and are still playing today, you know what to expect by now from each new game. I accept and revel in that. What seems like small changes to some people, are big changes to me that I love. Pokemon has only gotten better with each game (RSE weren't better I guess, and I didn't like them as much but in terms of what they gave versus what they took away it's another solid release.) And this isn't even counting new fans who have started with the DS games and love them, to them it doesn't matter that the games haven't turned into ARPGs or whatever.

If you're expecting wide, sweeping changes every game you're a fan of the wrong series, period.

You make it sound like wanting good things to happen is a bad thing.
 
ShockingAlberto said:
Oh man this thread is like being eight again

or watching eight year olds

something like that
ShockingAlberto said:
or watching eight year olds

something like that
ShockingAlberto said:
or watching eight year olds
ShockingAlberto said:
watching eight year olds
23r2y5j.png
 
El Sloth said:
You make it sound like wanting good things to happen is a bad thing.

I myself said I like changes in that post. But I don't expect or want them to revolutionize things with every game like Final Fantasy. That's what the spinoffs are for. If they changed things too much, they risk changing what I like about the games and I'm sure I'm not alone in that sentiment.

Doing things in steps is better. For instance, Generation 4 introduced 3D but in a 2D-esque style. Now Gen 5 is making the camera 3D-capable. I don't see anything wrong with doing that.
 
Andrex said:
No it doesn't. If you're tired of the formula how can you like any of the games anymore? What do you like about Pokemon if it's all changed game-to-game?

Have GF been conservative with the series? Sure. But I'd take that over some of the batshit crazy game "reinventions" ANY DAY. It's why I don't particularly care for the Final Fantasy series.
This is bull shit. >_>

I know a good amount of people who keep coming back to the games to only play them for so long before dropping them because they are COMPLETELY in love with the Pokemon World but are tired of playing the "same game" every gen so the new games don't hold their interest very long.

From what I can see Pokemon fans are like the different types of pokephiles (You got your pokephiles that focus on human characters and relations . . . your human x mon people . . . you mon x mon people and so on). Theres the ones who are ok with just the formula, who want the battles to be as fast as they can be and just focus on the gameplay of this turn based RPG. Then theres the ones who love the games for the game's main goal, to bring people into this huge world filled with amazing creatures that bond with you. Theres TONS of areas in between these 2 examples so don't think I'm dividing everyone into these 2 groups.

My problem with what they have been doing for the past 10 years is that even if they want to stay with the same formula they should AT LEAST build upon it to keep the fans coming back for more as they grow. Something to keep people excited and looking forward to new games . . . instead of allowing so many fans to simply feel like they have out grown the series after playing the "same game" ever few years.
 
Mon x People and Mon x Mon? ...furries?

They have been building on the games. Go back to Red or Silver and tell me it's the "same game." Even a friend of mine who hadn't played since Red/Blue was stunned by Diamond/Pearl.

If you want different gameplay there's a wide variety of spinoffs available to satiate that desire.
 
Why was the thread bumped? Do we know if we'll get something on Pokemon Sunday?

1272309021545.png


Someone on /v/ made this a while back. Basically, Gamefreak fills the whole chart up by Gen 5 or... meh fuck it, at least fill 5-6 squares!
Water and Flying are tied for 15/17 as the most.
 
Andrex said:
Mon x People and Mon x Mon? ...furries?

They have been building on the games. Go back to Red or Silver and tell me it's the "same game." Even a friend of mine who hadn't played since Red/Blue was stunned by Diamond/Pearl.

If you want different gameplay there's a wide variety of spinoffs available to satiate that desire.
Pokephiles come in many shades. Its its own thing . . . they can think and feel that way about Pokemon and nothing else "furry" which is why I call them pokephiles and not furries.

And yes, they have been building on SOME parts of the game. Doesn't change the fact that someone could go from R/B/Y to HG/SS and feel like its simply a logical step forward for a sequel to R/B/Y with out knowing all the tiny baby steps they took to get there AKA gens 2,3 and 4.

On TOP of that GameFreak just LOVES taking out some of the few new features that drag themselves to make for no damn reason other than to resell them to you in the "3rd version/ remakes".

I can also say that "even a friend of mine" openly said that he only gets the new Main Line titles to play them until he beats the elite 4 and drops it because "its exactly the same game every time . . .". Hell, he seemed to only really like the Pokemon Mini Games in HG/SS. (him and other friends of mine are great examples of people who love the Pokemon World but not the old as formula.)
And I can't defend Gamefreak when I hear that . . . they have been fucking lazy on anything that isn't related to the battle system and some fans seem to take that as some type of "rule" to the games.

Why, after all these years, am I still having to do the whole Zig-Zag/ ech a sketch my fucking way around? Why no 8 direction movement? Why is it that in this great big world where everyone and everything is connected to Pokemon, a world were their so important, 90% of the time I only actually see them when I'm fighting them? Why did they leave the animation aspect to these creatures up to the player's mind by asking them to suspend their disbelief in order to get around the fact that Pokemon are throwing Flamethrowers out of their chest/ guts/ necks/ backs/ asses or w/e because they don't want to build on the appeal to the games by making them seem more alive?


Theres a HUGE fucking difference between sticking to the game's roots and just not changing. Don't just say "play the spin offs" or some shit like that as if the main titles SHOULD be set in stone in their ways! Asking for the gameplay thats there to be better is not the same as asking for the series to change focus completely. I mean, look at Mario . . . that series has a decade on Pokemon yet I don't see large amounts of people wishing they would do some big-sweeping-change to the games because their all just "the same game over and over again". Why is that? Because Nintendo knows that they shouldn't keep beating the same drum with the same beat over and over again, you have to keep changing things up to excite folks. Theres no way I could have gone from Nes Mario to SMG2 and said " cool . . . but its pretty much expected from a sequel" . . . but I can do that with Pokemon from R/B to HG/SS.

Oh, and I think more People would buy the side games if they gave the people what they wanted. I would by a SSB/ Kirby styled real time Pokemon game at the drop of a dime but thats not happening anytime soon.
 
Your selective bolding confuses me and made it hard to read your posts. But maybe that was what you wanted.

Black-Wind said:
On TOP of that GameFreak just LOVES taking out some of the few new features that drag themselves to make for no damn reason other than to resell them to you in the "3rd version/ remakes".

Besides the Battle Frontier, what? Also, what does this have to do with anything?

Black-Wind said:
I can also say that "even a friend of mine" openly said that he only gets the new Main Line titles to play them until he beats the elite 4 and drops it because "its exactly the same game every time . . .".

That's his problem then. Have him play a spinoff if he really hates the mainline gameplay that much.

Black-Wind said:
Hell, he seemed to only really like the Pokemon Mini Games in HG/SS. (him and other friends of mine are great examples of people who love the Pokemon World but not the old as formula.)

As I said, the spinoffs take place in the same "world."

Black-Wind said:
And I can't defend Gamefreak when I hear that . . . they have been fucking lazy on anything that isn't related to the battle system and some fans seem to take that as some type of "rule" to the games.

The turn-based battle system with four set moves for each of a party's six Pokemon is the foundation for the series. Change that and it may as well not be Pokemon anymore.

Black-Wind said:
Why, after all these years, am I still having to do the whole Zig-Zag/ ech a sketch my fucking way around? Why no 8 direction movement?

I'd like to see this too. You have to admit it's not a big change, though.

Black-Wind said:
Why is it that in this great big world where everyone and everything is connected to Pokemon, a world were their so important, 90% of the time I only actually see them when I'm fighting them?

Since my original statement was about HGSS I'll point you to them. As for B/W that's still up in the air and I'd be sad to see it go.

Black-Wind said:
Why did they leave the animation aspect to these creatures up to the player's mind by asking them to suspend their disbelief in order to get around the fact that Pokemon are throwing Flamethrowers out of their chest/ guts/ necks/ backs/ asses or w/e because they don't want to build on the appeal to the games by making them seem more alive?

Because animations are complicated, as you argued about previously in this thread? I think the battle animations are very pretty in Generation 4 and battle animations have already been confirmed for 5, so I don't know what more you could want.

Black-Wind said:
Theres a HUGE fucking difference between sticking to the game's roots and just not changing.

I don't know what to say. The games have been changing and evolving. Just because you decide to ignore the changes doesn't mean they're not there.

Black-Wind said:
Don't just say "play the spin offs" or some shit like that as if the main titles SHOULD be set in stone in their ways!

As far as gameplay in the main series, there should only be additions. (Hold items, abilities, etc.) Not changes.

Black-Wind said:
Asking for the gameplay thats there to be better is not the same as asking for the series to change focus completely. I mean, look at Mario . . . that series has a decade on Pokemon yet I don't see large amounts of people wishing they would do some big-sweeping-change to the games because their all just "the same game over and over again". Why is that?

Platformers are different breed and I'm dumbfounded you'd try to use that as an argument. With platformers, every level is a different area. Space, ocean, etc. That's simply infeasible for Pokemon.

Mario gameplay has stayed the same since Mario 64, though. Just with "additions" similar to what I said before, mainly different suits. And that's precisely the series' strongest point!

Black-Wind said:
Theres no way I could have gone from Nes Mario to SMG2 and said " cool . . . but its pretty much expected from a sequel" . . . but I can do that with Pokemon from R/B to HG/SS.

This is the dumbest thing I've read in the thread, and its had some doozies. :lol :lol

Black-Wind said:
Oh, and I think more People would buy the side games if they gave the people what they wanted.

Err, the Pokemon RPG games are the best selling series on the Nintendo DS (and probably all of Nintendo's previous portables too.) GameFreak definitely doesn't want that to change anytime soon. :lol And I'm sure millions of people would agree with them.

Black-Wind said:
I would by a SSB/ Kirby styled real time Pokemon game at the drop of a dime but thats not happening anytime soon.

:lol That definitely shouldn't be a mainline Pokemon game, but if you're comfortable with spinoffs, Pokepark Wii sounds right up your alley.

The main Pokemon games should never, EVER have a real-time battle system, and I'm glad that GameFreak seems to agree.
 
Black-Wind said:
Theres no way I could have gone from Nes Mario to SMG2 and said " cool . . . but its pretty much expected from a sequel" . . . but I can do that with Pokemon from R/B to HG/SS.

Super Mario NES -> New Super Mario Bros Wii.
 
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