Twig said:And I'm sure every single one of those 30 million Pokémon DS owners would not buy the sequel if Game Freak ever attempted to at all progress past the level of Game Boy design practices.
I can't disagree re: FF13. It sounds like an absolutely awful game.Andrex said:Could be another FF13 man. We can't take that risk.
*Andrex makes no claims regarding FF13's quality and would instead refer you to Himuro
noFirestorm said:Depends on the opponent's HP. Ever killed a Blissey in one hit? Some satisfying stuff right there![]()
Twig said:I can't disagree re: FF13. It sounds like an absolutely awful game.
But you know damn well I don't mean that kind of change.
WHy that's true, there is a point it gets completely stagnant. I really do hope they change things up with Gen 5, even if it's just the story.Andrex said:I go in extremes.
The changes game-to-game we've been getting have been exactly enough to satiate me, and I don't want them to do something so drastic to upset that.
Edit- However note that I still do like changes! Love em in fact. But the thought of Pokemon not being fun for me scares me very much.
Err . . .Andrex said:tldr: actually read instead of blowing up when people disagree with your bad ideas.
Actually, I know my ideas are good if someone like you don't like them.
PounchEnvy said:What time is Pokemon Sunday at again?
Black-Wind said:How about you not take things personally? There are tons of people here "like you" in that they want to suck the living hell out of the GB engine, your not alone.![]()
El Sloth said:Dude love your avatar! Didn't think there was another Gunnerkrigg fan on this board.
Andrex said:Could be another FF13 man. We can't take that risk.
Andrex said:I'm a personable person.
The thing that annoys me about your statement is your constant dismissal of everything HGSS has done. They've very pretty games with great music and gameplay, to say they're running on a GB engine is just a slap in the face.
beje said:Well, to be honest, it's pretty true that they're still holding onto a GB engine. With a shit ton of makeup of course, but a GB engine after all.
Diglet said:Im pretty excited for the new game actually.
Andrex said:I absolutely love the way HGSS look. IMO they are the best looking DS games bar none. Super colorful, bouncy, true to the Pokemon style, and clean. The games have "jaggies" but they're almost completely unnoticeable, especially if you're moving.
You can throw as much "pretty" as you want on something, doesn't change what it is and what it lacks. It's a pretty GB Pokemon in too many ways.Andrex said:I'm a personable person.
The thing that annoys me about your statement is your constant dismissal of everything HGSS has done. They've very pretty games with great music and gameplay, to say they're running on a GB engine is just a slap in the face.
Xux said:Yeah, was kinda sad to find that there wasn't a GC thread or even a non-gaming webcomic thread here.
The gameplay is still on a GB engine, not the graphics.Andrex said:At the very least say GBA engine.
I absolutely love the way HGSS look. IMO they are the best looking DS games bar none. Super colorful, bouncy, true to the Pokemon style, and clean. The games have "jaggies" but they're almost completely unnoticeable, especially if you're moving.
I kinda don't like all the character sprite stretching stuff shown in the B/W video, but the city itself looks pretty good.
cory said:The gameplay is still on a GB engine, not the graphics.
Black-Wind said:Also, your leaving out that Gamefreak likes to bring shit into the fold only to take them away later.
You're basically arguing that a steak tastes better because it has parsley on it. They have added tons of things yes, but it's all superfluous to the basic gameplay/mechanics of Red/Blue/Green.Andrex said:Wouldn't be Pokemon if it didn't resemble the standard gameplay. Plus double battles, types, hold items.. If you even briefly flirted with the Battle Frontier you'd be shocked how far the series has progressed and how deep it is now compared to the older games.
Jet Grind Radio! said:You're basically arguing that a steak tastes better because it has parsley on it.
Jet Grind Radio! said:They have added tons of things yes, but it's all superfluous to the basic gameplay/mechanics of Red/Blue/Green.
A lot of small little changes could be made easily, multi-directional movement for one. Pokémon was always about the world, the atmosphere and the Pokémon themselves.Andrex said:What could they change that doesn't alter things so much it feels like a different series? That is the basic question I've wanted to ask but couldn't find the words.
Jet Grind Radio! said:A lot of small little changes could be made easily, multi-directional movement for one. Pokémon was always about the world, the atmosphere and the Pokémon themselves.
upandaway said:As far as we are supposed to care, "engine" means movement and graphics, and nothing else. HMs are the only way to interact with the world, hence why any talk about an engine change is ridiculous. What do you want, physics?
I think there could be changes with the battle system, but I love turn-based RPGs so what do I know. :lolAndrex said:I thought we were talking about gameplay mechanics? Eh, I guess I'm asking about the battle system. Improved movement would be nice and I'm all for it. Messing with the battle system though? That becomes much less clear.
From this post it is easy to tell that you don't know anything about programming.upandaway said:As far as we are supposed to care, "engine" means movement and graphics, and nothing else. HMs are the only way to interact with the world, hence why any talk about an engine change is ridiculous. What do you want, physics?
Jet Grind Radio! said:I think there could be changes with the battle system, but I love turn-based RPGs so what do I know. :lol
I think people here are forgetting how visual kids are and how much information can be given PURELY by animation.beje said:Putting more graphic information on screen would actually help, like missed attacks or the like. Make battles feel less like a text adventure and more like something pleasant to the eye and more self-explanatory. That would be a good start.
Nah, it's all about turn-based strategy. The singleplayer is little more than a moderately entertaining ~100 hour distraction before the real game begins.Black-Wind said:And JGR is correct, Pokemon is about "the world, the atmosphere and the Pokémon themselves".
Black-Wind said:I remember as a child haven't to imagine wtf was going on in this lil world that I was engulfed in. I was SOO happy when I got Pokemon Crystal and saw that they were trying to animate my Pokemonz . . . then I got R/S and thought that I was just done with the series when they TOOK OUT animations and showed that they weren't moving in that direction.
As a normal Pokemon player, I am not supposed to.Twig said:From this post it is easy to tell that you don't know anything about programming.
Nothing you could ever say will redeem you from your incredible display of ignorance. If you don't know about something, that's fine - you're not expected to know everything - but don't go around talking like you do.upandaway said:As a normal Pokemon player, I am not supposed to.
Of course that's not the engine. Come on.
cory said:Nothing on Pokémon Sunday.
Sixfortyfive said:Man, the battle intros... If there was just an "automatic run from battles" option toggle that didn't load all of that mess unless you failed to escape the battle, that'd be great.
I should at least be able to register Repels to a button.
I don't get you at all. There is nothing a player can gain from an engine change that is not tied to movement or graphics, in regards to Pokemon. The real definition of an engine has nothing to do with this, and you're knocking me because I am not using the correct definition in a completely unrelated context.Twig said:Nothing you could ever say will redeem you from your incredible display of ignorance. If you don't know about something, that's fine - you're not expected to know everything - but don't go around talking like you do.
i justupandaway said:I don't get you at all. There is nothing a player can gain from an engine change that is not tied to movement or graphics, in regards to Pokemon. The real definition of an engine has nothing to do with this, and you're knocking me because I am not using the correct definition in a completely unrelated context.
Black-Wind said:So theres supposed to be a new Pokemon revealed next week or is PS just bullshitting again? And can we expect a early reveal for it in the JPN mag leaks?
Kyzer said:Yeah basically they'll show a silhouette and then show the Pokemon in full, meaning by then Corocoro will have leaked.
It's true. They showed a preview of next week's episode and there was a poster with a big question mark. What they will probably do (like they did with Zoroark) is next week (the 9th) they'll show a silhouette and then the week after (the 16th) they'll show the full thing. However, CoroCoro will release on the 15th and probably leak out by the 10th or 11th, and that will probably have the full Pokemon in it.Black-Wind said:So theres supposed to be a new Pokemon revealed next week or is PS just bullshitting again? And can we expect a early reveal for it in the JPN mag leaks?
Xux said:Yeah, was kinda sad to find that there wasn't a GC thread or even a non-gaming webcomic thread here.
Thus we see why it should be absolutely necessary to see no "classic" pokemon appear until after the Elite Four are beaten. I'm not sure if it would be better to have geodude and zubat make their triumphant return in every cave, though, or suffer through the "me too" pokemon of the same types a la the other early game pidgey, rattata, caterpie, and pikachu replacements.beje said:Couldn't help to draw this.