Pokemon sequel is under development for DS

Twig said:
And I'm sure every single one of those 30 million Pokémon DS owners would not buy the sequel if Game Freak ever attempted to at all progress past the level of Game Boy design practices.

Could be another FF13 man. We can't take that risk.

*Andrex makes no claims regarding FF13's quality and would instead refer you to Himuro
 
Andrex said:
Could be another FF13 man. We can't take that risk.

*Andrex makes no claims regarding FF13's quality and would instead refer you to Himuro
I can't disagree re: FF13. It sounds like an absolutely awful game.

But you know damn well I don't mean that kind of change.
 
Firestorm said:
Depends on the opponent's HP. Ever killed a Blissey in one hit? Some satisfying stuff right there :)
no :(

(but yeah totally, still make it depend on the HP, just make it quicker on all accounts).
 
Twig said:
I can't disagree re: FF13. It sounds like an absolutely awful game.

But you know damn well I don't mean that kind of change.

I go in extremes. :P

The changes game-to-game we've been getting have been exactly enough to satiate me, and I don't want them to do something so drastic to upset that.

Edit- However note that I still do like changes! Love em in fact. But the thought of Pokemon not being fun for me scares me very much.
 
Andrex said:
I go in extremes. :P

The changes game-to-game we've been getting have been exactly enough to satiate me, and I don't want them to do something so drastic to upset that.

Edit- However note that I still do like changes! Love em in fact. But the thought of Pokemon not being fun for me scares me very much.
WHy that's true, there is a point it gets completely stagnant. I really do hope they change things up with Gen 5, even if it's just the story.
 
Andrex said:
tldr: actually read instead of blowing up when people disagree with your bad ideas.
Err . . .
Actually, I know my ideas are good if someone like you don't like them.

I wasn't just talking about you. :/

If you remember I was talking to someone else about animations (he was greatly against it . . .had a green thing in his ava). Hell, Firestorm can't seem to understand the appeal of animation either because in his world people turn off animation and it would be a waste.

On cries theres clearly people here who want them to stay the same.

On 8 directions that WAS aimed at you because you can't seem to see the advantage to being able to move freely . . . but I have also seen others show support for 4 directions.

How about you not take things personally? There are tons of people here "like you" in that they want to suck the living hell out of the GB engine, your not alone. ;)
 
PounchEnvy said:
What time is Pokemon Sunday at again?

I think it's around 7:30AM right now in Japan, so it shouldn't take more than a couple hours at most.

Edit: 6:35 to be exact, so it may take a little more.
 
Black-Wind said:
How about you not take things personally? There are tons of people here "like you" in that they want to suck the living hell out of the GB engine, your not alone. ;)

I'm a personable person.

The thing that annoys me about your statement is your constant dismissal of everything HGSS has done. They've very pretty games with great music and gameplay, to say they're running on a GB engine is just a slap in the face.
 
El Sloth said:
Dude love your avatar! Didn't think there was another Gunnerkrigg fan on this board.

Yeah, was kinda sad to find that there wasn't a GC thread or even a non-gaming webcomic thread here.

Andrex said:
Could be another FF13 man. We can't take that risk.

A tech demo with vaguely Pokemon related gameplay elements would be kind of annoying (and I'm enjoying FFXIII.)
 
Andrex said:
I'm a personable person.

The thing that annoys me about your statement is your constant dismissal of everything HGSS has done. They've very pretty games with great music and gameplay, to say they're running on a GB engine is just a slap in the face.

Well, to be honest, it's pretty true that they're still holding onto a GB engine. With a shit ton of makeup of course, but a GB engine after all.

The equivalent to what's Gamefreak doing would be action-adventure games still stuck to 2D backdrops and tank movement like in the 32bit era.
 
beje said:
Well, to be honest, it's pretty true that they're still holding onto a GB engine. With a shit ton of makeup of course, but a GB engine after all.

At the very least say GBA engine. :P

I absolutely love the way HGSS look. IMO they are the best looking DS games bar none. Super colorful, bouncy, true to the Pokemon style, and clean. The games have "jaggies" but they're almost completely unnoticeable, especially if you're moving.

I kinda don't like all the character sprite stretching stuff shown in the B/W video, but the city itself looks pretty good.
 
Diglet said:
Im pretty excited for the new game actually.

I'm pretty excited to check all the stuff that will be left behind (to be introduced again as the biggest innovation ever when Gray or Ruby/Shapphire remakes hit the stores) as we have only seen the first batch of screens and you can already notice the lack of partner pokémon while they try to drive attention away to a couple minor cosmetic changes like they are the biggest thing in the last decade of gaming.

Andrex said:
I absolutely love the way HGSS look. IMO they are the best looking DS games bar none. Super colorful, bouncy, true to the Pokemon style, and clean. The games have "jaggies" but they're almost completely unnoticeable, especially if you're moving.

We're not discussing the graphics, but the game engine running under them.
 
Andrex said:
I'm a personable person.

The thing that annoys me about your statement is your constant dismissal of everything HGSS has done. They've very pretty games with great music and gameplay, to say they're running on a GB engine is just a slap in the face.
You can throw as much "pretty" as you want on something, doesn't change what it is and what it lacks. It's a pretty GB Pokemon in too many ways.

Also, your leaving out that Gamefreak likes to bring shit into the fold only to take them away later. What? In this game any Pokemon can follow you? You can actually feel like your being connected to you Pokemon in a way? Lets see if that returns or if they only put it in to give people reason to buy the remakes because we haven't seen much of V yet and what we have seen lacks that feature. :/
 
Xux said:
Yeah, was kinda sad to find that there wasn't a GC thread or even a non-gaming webcomic thread here.

I vaguely remember a webcomic thread in the OT, but I think it eventually turned into a Cyanide&Happiness love in.
 
Andrex said:
At the very least say GBA engine. :P

I absolutely love the way HGSS look. IMO they are the best looking DS games bar none. Super colorful, bouncy, true to the Pokemon style, and clean. The games have "jaggies" but they're almost completely unnoticeable, especially if you're moving.

I kinda don't like all the character sprite stretching stuff shown in the B/W video, but the city itself looks pretty good.
The gameplay is still on a GB engine, not the graphics.
 
cory said:
The gameplay is still on a GB engine, not the graphics.

Wouldn't be Pokemon if it didn't resemble the standard gameplay. Plus double battles, abilities, hold items.. If you even briefly flirted with the Battle Frontier you'd be shocked how far the series has progressed and how deep it is now compared to the older games.

Black-Wind said:
Also, your leaving out that Gamefreak likes to bring shit into the fold only to take them away later.

I left it out because it doesn't really have anything to do with the convo (other than help what I'm getting at in a way), even though that pisses me off. I really didn't like RSE for that exact reason.
 
Andrex said:
Wouldn't be Pokemon if it didn't resemble the standard gameplay. Plus double battles, types, hold items.. If you even briefly flirted with the Battle Frontier you'd be shocked how far the series has progressed and how deep it is now compared to the older games.
You're basically arguing that a steak tastes better because it has parsley on it. They have added tons of things yes, but it's all superfluous to the basic gameplay/mechanics of Red/Blue/Green.
 
Jet Grind Radio! said:
You're basically arguing that a steak tastes better because it has parsley on it.

Or as Black-Wind would put it, salt.

Mmm. I do love salt. It'll probably kill me someday but it tastes so good...

Jet Grind Radio! said:
They have added tons of things yes, but it's all superfluous to the basic gameplay/mechanics of Red/Blue/Green.

What could they change that doesn't alter things so much it feels like a different series? That is the basic question I've wanted to ask but couldn't find the words.
 
As far as we are supposed to care, "engine" means movement and graphics, and nothing else. HMs are the only way to interact with the world, hence why any talk about an engine change is ridiculous. What do you want, physics?
 
Andrex said:
What could they change that doesn't alter things so much it feels like a different series? That is the basic question I've wanted to ask but couldn't find the words.
A lot of small little changes could be made easily, multi-directional movement for one. Pokémon was always about the world, the atmosphere and the Pokémon themselves.
 
Game Boy engine wtf. The entire problem with the game speed is that it's an entirely new - overloaded - engine. Play one of the GBA games. It's way faster.
 
Jet Grind Radio! said:
A lot of small little changes could be made easily, multi-directional movement for one. Pokémon was always about the world, the atmosphere and the Pokémon themselves.

I thought we were talking about gameplay mechanics? Eh, I guess I'm asking about the battle system. Improved movement would be nice and I'm all for it. Messing with the battle system though? That becomes much less clear.
 
upandaway said:
As far as we are supposed to care, "engine" means movement and graphics, and nothing else. HMs are the only way to interact with the world, hence why any talk about an engine change is ridiculous. What do you want, physics?

Nope, we're not talking about graphics engine, but game engine. You know, all the processes that you don't see and control the ammount of steps you take for random battles and egg hatching, the way things happen one after another when you trigger an event, the "warp to another place" triggers, Pokémon happiness, movement and collision detection, the battle flow (text then animation then sound then HP bar) etc. that is esentially the same we saw on Red&Blue more than a decade ago with minor changes, updates and debugging to accomodate new features and that starts to feel extremely dated.

Am I the only one that cried on the inside when he saw Ruby&Shapphire for the first time after expecting something remotely like Golden Sun in the visual and look&feel department? That's the kind of evolution (at least graphics-wise) that I expected, and look where are we still at.
 
Andrex said:
I thought we were talking about gameplay mechanics? Eh, I guess I'm asking about the battle system. Improved movement would be nice and I'm all for it. Messing with the battle system though? That becomes much less clear.
I think there could be changes with the battle system, but I love turn-based RPGs so what do I know. :lol
 
upandaway said:
As far as we are supposed to care, "engine" means movement and graphics, and nothing else. HMs are the only way to interact with the world, hence why any talk about an engine change is ridiculous. What do you want, physics?
From this post it is easy to tell that you don't know anything about programming.
 
Jet Grind Radio! said:
I think there could be changes with the battle system, but I love turn-based RPGs so what do I know. :lol

Putting more graphic information on screen would actually help, like missed attacks or the like. Make battles feel less like a text adventure and more like something pleasant to the eye and more self-explanatory. That would be a good start.

Kids are not retarded after all. I don't remember me, or any of my friends having any meltdown trying to remember status effect icons in Final Fantasy games when we were children, for example. We just knew that the "confused" icon meant that we could miss attacks and/or hurt ourselves without having to read it every single turn.
 
If kids are expected to remember what types are supereffective, I think they don't need to have a separate line of text telling them if it's raining or not if they have a rain animation on the battlefield.

Also, what the hell is this?
 
beje said:
Putting more graphic information on screen would actually help, like missed attacks or the like. Make battles feel less like a text adventure and more like something pleasant to the eye and more self-explanatory. That would be a good start.
I think people here are forgetting how visual kids are and how much information can be given PURELY by animation.

I remember as a child haven't to imagine wtf was going on in this lil world that I was engulfed in. I was SOO happy when I got Pokemon Crystal and saw that they were trying to animate my Pokemonz . . . then I got R/S and thought that I was just done with the series when they TOOK OUT animations and showed that they weren't moving in that direction.

Why do kids need it spelt out to them in text that their Pokemon is confused, hurt, in a rage, in love, sick or sleep? Why not use animation for that instead of wasting time by making us read text about it? Why not make attack animations and dodge animations or contact animations? That adds so much to the feel of a RPG and to your connection with these lil monsters . . . hell, a ton of people are like myself and was first exposed to the series with the anime and sucked into it by Ash and Pikachu's friendship. Even the guy who came up with Pokemon says that it's about the connection between the player and the Pokemon, that relationship. How the games have failed to change to better this is beyond me.

And JGR is correct, Pokemon is about "the world, the atmosphere and the Pokémon themselves". IMO any game play changes that don't lessen this feel and helps you connect with it are acceptable. Adding in real time elements to the battles (greatly changing any aspect of the battle system in anyway really)/ animation/ making the over world better with more freedom in movement/ making the world feel more connected to Pokemon or w/e is all acceptable as long as it feels like a accessible RPG thats about "the world, the atmosphere and the Pokémon themselves".
 
Black-Wind said:
And JGR is correct, Pokemon is about "the world, the atmosphere and the Pokémon themselves".
Nah, it's all about turn-based strategy. The singleplayer is little more than a moderately entertaining ~100 hour distraction before the real game begins.

I do agree with you in general. I'd rather have a bunch of quick and descriptive status/effect animations and little/no redundant text. It'd be nice to not have to turn animations off to get the game running at an acceptable pace.
 
Black-Wind said:
I remember as a child haven't to imagine wtf was going on in this lil world that I was engulfed in. I was SOO happy when I got Pokemon Crystal and saw that they were trying to animate my Pokemonz . . . then I got R/S and thought that I was just done with the series when they TOOK OUT animations and showed that they weren't moving in that direction.

Everybody has gone through that :lol

Another point of improvement I've just seen are battle openings:
- Stop!
- Fade in animation
- Small load time
- Fade out animation with grass and shit
- Enemy pokémon and player sliding from one side to the other
- Enemy animation
- Text! (as if you can't read what Pokémon has just appeared on its status window)
- More text announcing your Pokémon (ditto)
- Pokéball throw animation
- Pokémon animation
- And finally, interface

Don't tell me this cannot be improved or sumed up so it doesn't take 10 seconds total, especially when random battles may happen as often as every 5 steps.
 
Man, the battle intros... If there was just an "automatic run from battles" option toggle that didn't load all of that mess unless you failed to escape the battle, that'd be great.

I should at least be able to register Repels to a button.
 
upandaway said:
As a normal Pokemon player, I am not supposed to.

Of course that's not the engine. Come on.
Nothing you could ever say will redeem you from your incredible display of ignorance. If you don't know about something, that's fine - you're not expected to know everything - but don't go around talking like you do.
 
Sixfortyfive said:
Man, the battle intros... If there was just an "automatic run from battles" option toggle that didn't load all of that mess unless you failed to escape the battle, that'd be great.

I should at least be able to register Repels to a button.

The lack of multiple shortcut buttons is terrible. Even in HG/SS one is a virtual button. They couldn't use one of the 5 remaining buttons?
 
Twig said:
Nothing you could ever say will redeem you from your incredible display of ignorance. If you don't know about something, that's fine - you're not expected to know everything - but don't go around talking like you do.
I don't get you at all. There is nothing a player can gain from an engine change that is not tied to movement or graphics, in regards to Pokemon. The real definition of an engine has nothing to do with this, and you're knocking me because I am not using the correct definition in a completely unrelated context.
 
upandaway said:
I don't get you at all. There is nothing a player can gain from an engine change that is not tied to movement or graphics, in regards to Pokemon. The real definition of an engine has nothing to do with this, and you're knocking me because I am not using the correct definition in a completely unrelated context.
i just

wow

okay guy

okay
 
So theres supposed to be a new Pokemon revealed next week or is PS just bullshitting again? And can we expect a early reveal for it in the JPN mag leaks?
 
Black-Wind said:
So theres supposed to be a new Pokemon revealed next week or is PS just bullshitting again? And can we expect a early reveal for it in the JPN mag leaks?

Yeah basically they'll show a silhouette and then show the Pokemon in full, meaning by then Corocoro will have leaked.
 
Black-Wind said:
So theres supposed to be a new Pokemon revealed next week or is PS just bullshitting again? And can we expect a early reveal for it in the JPN mag leaks?
It's true. They showed a preview of next week's episode and there was a poster with a big question mark. What they will probably do (like they did with Zoroark) is next week (the 9th) they'll show a silhouette and then the week after (the 16th) they'll show the full thing. However, CoroCoro will release on the 15th and probably leak out by the 10th or 11th, and that will probably have the full Pokemon in it.

So... new Pokemon (probably silhouette) on the 9th and if it's a silhouette, then full Pokemon reveal probably on the 10th or 11th, but definitely by the 16th.
 
Xux said:
Yeah, was kinda sad to find that there wasn't a GC thread or even a non-gaming webcomic thread here.

was reading Gunnerkrigg Court last night. it's awesome :D (up to chapter 14)

didn't CoroCoro say they will revel new information in their next issue? I would want it to be gameplay more than new pokemon really
 
Couldn't help to draw this.

5d6cb99d1d7be31917eb12a2224dbf4f.jpg
 
beje said:
Couldn't help to draw this.
Thus we see why it should be absolutely necessary to see no "classic" pokemon appear until after the Elite Four are beaten. I'm not sure if it would be better to have geodude and zubat make their triumphant return in every cave, though, or suffer through the "me too" pokemon of the same types a la the other early game pidgey, rattata, caterpie, and pikachu replacements.

Not exactly keeping my hopes high with either scenario.
 
Top Bottom