Pokemon sequel is under development for DS

Okay...the episode ended now which means I find out why I'm the only one watching...I expected them to at least reveal the silhouette...they didn't :lol

Well I guess even in Japan if you relying on Pokemon Sunday to show the silhouette then you're a:
slowpoke-news.jpg


Things they did show was PR for the new TCG series (complete with a live-action battle using giant cards and acting out attacks), some Pokemon Ranger 3 footage (something about a special Deoxys mission) and the next episode preview showed them revealing a question mark but really that could just be anything...
 
Wiseblade said:
This will never happen. We're talking about what will likely be over 600 Pokemon and rising. The GBA Fire emblem have less then a tenth of the classes and only two attacks and yet they still needed to cheat by using TONS of blurring. asking for multiple attacks for each Pokemon is beyond unrealistic.
I know it will never happen. However, something like this is not impossible at all. Can Nintendo do it? Yes. Is it plausible? Absolutely. Is it meaningful? Definitely.

If you meant: is it realistic to expect Nintendo to do this? Then no, Nintendo will probably not do it.

But something like this is not impossible and of all the gaming projects out there, Pokémon has to be the one that has the most meaning to have something like this applied on. No one would animated hundreds of 2D creatures for an unknown new game and see it flop. This however, we all know everyone will be seeing the same Pokémon over and over again. Lots of people will play it. Many hours will be spend. 1 hour of an animator means millions of cheerful moments (of players).

And WTF at Fire Emblem GBA cheating. The motion drawing is intentional and is what makes it awesome. Third Strike has it as well.
 
Soneet said:
Black-Wind, I only referenced the animation of Street Fighter 3, not the actual fighting style. The last thing I want is directly control my Pokémon with left-right movements. I had a small discussion with one of my friends recently. Wouldn't it be cool if you could actually give commands (maybe even using the mic, but mapped buttons are fine too) to Pokémon like "Dodge it!"? That way you could make a really cool battle system where Quick Attack is so quick that it's hard to give the command Dodge in time, but extremely powerful attacks are slow and easy to dodge but fill up specific areas of the battle field or burn the stage or things like that. Anything to make the battle seem more like the anime. The quests are great in this game, the adventure is well paced, now if only the battles could improve. If a new system is too complicated (for young kids, their target audience) then at least make the animation smooth and awesome-looking. If there's any franchise that could pioneer mass 2D animation in videogames, it would be this one. I would be satisfied if they could provide the sprites at the quality it is now in current DS games.

I actually think that 2D side scrolling battles would be the best use of a real time battle system over something as unreliable as a mic or something. 2D side scrolling seems to be the greatest equalizer when it comes to making a style that everyone can get into.

A simpler Kirby/ SSB styled system for battles would be greatly received IMO, but I don't think that Kirby level sprites would be a step forward. Thats pretty much what I was saying.

Gravijah said:
I like to use my imagination!!
I don't like having to suspend my disbelief to the point were flame thrower is coming out of a Pokemon's shoulder . . . or fore head . . . or somewhere in front of them . . . or their chest. I do it all the time with Pokemon but that doesn't mean they should keep it that way.
 
You know, I saw a fake fanart pic

1266101929638.jpg


And although it's terrible, it reminded me of how badly I want Nintendo to make a Pokemon gen where we play in the past. You know? Ancient Kanto/Johto/Hoenn/Sinnoh. Where trainers sketched in their journals to record Pokemon they've seen, or made their own Pokeballs out of apricorns. No bullet trains or super-fast cruise-liners; most people rode their Pokemon throughout the land. Where the towns are littered with old-fashioned architecture and temples, and the Pokemon are viewed as guardians of the land. A time where old-fashioned festivals took place and soldiers and samurais trained with their Pokemon.

I think it's a rich, potential period of time to explore. A time before Professor Oak and the Pokedex and Team Rocket and all that. We could see species and types of Pokemon that have become extinct and stuff.

Maybe even a mission where Celebi takes us to the future (the Poke-present)
 
Black-Wind said:
I actually think that 2D side scrolling battles would be the best use of a real time battle system over something as unreliable as a mic or something. 2D side scrolling seems to be the greatest equalizer when it comes to making a style that everyone can get into.

A simpler Kirby/ SSB styled system for battles would be greatly received IMO, but I don't think that Kirby level sprites would be a step forward. Thats pretty much what I was saying.
Personally I feel like that would be disconnecting the player too much from the battle. As it is now you still have the feeling that the left Pokémon is the one you're training because you're looking at it's back and it's standing close to you, while you're facing the enemy Pokémon. A side plane view will lose that charm. I was thinking more in the lines of Golden Sun.
 
Dogenzaka said:
You know, I saw a fake fanart pic

http://i587.photobucket.com/albums/ss314/NotReallyJesus/1266101929638.jpg

And although it's terrible, it reminded me of how badly I want Nintendo to make a Pokemon gen where we play in the past. You know? Ancient Kanto/Johto/Hoenn/Sinnoh. Where trainers sketched in their journals to record Pokemon they've seen, or made their own Pokeballs out of apricorns. No bullet trains or super-fast cruise-liners; most people rode their Pokemon throughout the land. Where the towns are littered with old-fashioned architecture and temples, and the Pokemon are viewed as guardians of the land. A time where old-fashioned festivals took place and soldiers and samurais trained with their Pokemon.

I think it's a rich, potential period of time to explore. A time before Professor Oak and the Pokedex and Team Rocket and all that. We could see species and types of Pokemon that have become extinct and stuff.
so you were on 4ch too eh.

edit:
to reply to your actual post. This would be the perfect setting for the MMO
 
Dogenzaka said:
You know, I saw a fake fanart pic

1266101929638.jpg


And although it's terrible, it reminded me of how badly I want Nintendo to make a Pokemon gen where we play in the past. You know? Ancient Kanto/Johto/Hoenn/Sinnoh. Where trainers sketched in their journals to record Pokemon they've seen, or made their own Pokeballs out of apricorns. No bullet trains or super-fast cruise-liners; most people rode their Pokemon throughout the land. Where the towns are littered with old-fashioned architecture and temples, and the Pokemon are viewed as guardians of the land. A time where old-fashioned festivals took place and soldiers and samurais trained with their Pokemon.

I think it's a rich, potential period of time to explore. A time before Professor Oak and the Pokedex and Team Rocket and all that. We could see species and types of Pokemon that have become extinct and stuff.

That would be awesome if it actually happen @_@
 
Soneet said:
Personally I feel like that would be disconnecting the player too much from the battle. As it is now you still have the feeling that the left Pokémon is the one you're training because you're looking at it's back and it's standing close to you, while you're facing the enemy Pokémon. A side plane view will lose that charm. I was thinking more in the lines of Golden Sun.


Ahhh, but I think thats where Sakurai got it right with Pokemon Trainer. By having your character following along side the Pokemon on a 2D plan it really DOES feel like your commanding them instead of just playing as them. Theres just a completely different feel to PT then with the others because of these. In a main line title I'm sure they would add even more to that feeling.
 
Black-Wind said:
I don't like having to suspend my disbelief to the point were flame thrower is coming out of a Pokemon's shoulder . . . or fore head . . . or somewhere in front of them . . . or their chest. I do it all the time with Pokemon but that doesn't mean they should keep it that way.
but...in the 3D models, a stream of flames just comes out from Y height while a Pokemon does a scream animation.
 
Black-Wind said:
Ahhh, but I think thats where Sakurai got it right with Pokemon Trainer. By having your character following along side the Pokemon on a 2D plan it really DOES feel like your commanding them instead of just playing as them. Theres just a completely different feel to PT then with the others because of these. In a main line title I'm sure they would add even more to that feeling.
Wait, you mean in Brawl? When I choose Pokémon Trainer (which I often do) I don't notice the trainer at all. I felt like I was controlling the Pokémon the same way as I was controlling Lucario. As a fighting game it felt nice, but it didn't feel like I'm a Pokémon trainer at all, but more like I was the Pokémon.

I could think of ways making it feel like you're a trainer on a 2D plane, but it would make it so complicated for children that it would be a bad idea.

(D-pad controlling trainer. Holding A will change all D-pad directions to attack move commands. Holding B will make you command your Pokémon where to go)
 
Mandoric said:
As opposed to what, bobbling blow-up dolls? :lol

Obviously, I'd like a totally 3D Pokemon experience on the next DS. I don't expect Gen 5 on current hardware to be 3D.

And that fake pic above made me realize that it would be really cool to have a trio of starter monsters that were pre-pre-evolutions of legendary Pokemon.
 
ShockingAlberto said:
but...in the 3D models, a stream of flames just comes out from Y height while a Pokemon does a scream animation.
Yep their crap too . . . which is why I refuse to play them.

Soneet said:
Wait, you mean in Brawl? When I choose Pokémon Trainer (which I often do) I don't notice the trainer at all. I felt like I was controlling the Pokémon the same way as I was controlling Lucario. As a fighting game it felt nice, but it didn't feel like I'm a Pokémon trainer at all, but more like I was the Pokémon.
Maybe we just see PT in different ways.

When I play PT I feel like Im playing . . . the Trainer. Maybe its because of the fact that all the Pokemon are chained together, giving you the power to change them at will. Maybe its the fact that unlike any other characters in the game PT's Pokemon actually have a "tired" ideal animation showing their weaken state from fighting for too long (something I suggested earlier with my rant about wanting Animations to show attacks and pain and tiredness and a list of things for the current turn based play style).

I always feel like I'm "commanding" these Pokemon when I'm PT where as with Lucario/ Pikachu/ J-Puff I feel like I'm just controlling that character like I would any other.
 
Can anyone explain nintendo and gamefreaks relationship. I thought gamefreak was owned by nintendo- like retro etc. But looked at wikipedia ( :p ) and it says its private, while retro for example said subsidiary of nintendo. So if Gamefreaks isn't owned by nintendo , whats stopping them from making pokemon games for other consoles and publishing them themselves ? If theres a contract how long is it for?
 
idwl said:
Can anyone explain nintendo and gamefreaks relationship. I thought gamefreak was owned by nintendo- like retro etc. But looked at wikipedia ( :p ) and it says its private, while retro for example said subsidiary of nintendo. So if Gamefreaks isn't owned by nintendo , whats stopping them from making pokemon games for other consoles and publishing them themselves ? If theres a contract how long is it for?

Well I believe, even if they make the Pokemon games, Nintendo completely owns the Pokemon IP.
 
I'm all for a fully blown polygon based Pokemon RPG.. on a console. DS 3D is ugly, butt ugly. Everything from FFIV to Phantom Hourglass to NSMB, ugly.

There is no reason they couldn't stick with the sprites on the handhelds, and put effort into either redesigning the battle system to show more animations, and 'contact between Pokemon'.
 
Black-Wind said:
I actually think that 2D side scrolling battles would be the best use of a real time battle system over something as unreliable as a mic or something. 2D side scrolling seems to be the greatest equalizer when it comes to making a style that everyone can get into.

A simpler Kirby/ SSB styled system for battles would be greatly received IMO, but I don't think that Kirby level sprites would be a step forward. Thats pretty much what I was saying.
Something like the Tales games, I think, would work great in terms of a battle system. You hold one of the shoulder buttons in tandem with the face buttons to do one of four attacks. Even if it's not a "mainline" title, I would love a Pokemon game handled this way.
 
EvilMario said:
I'm all for a fully blown polygon based Pokemon RPG.. on a console. DS 3D is ugly, butt ugly. Everything from FFIV to Phantom Hourglass to NSMB, ugly.

Wait what? I agree with keeping 2D sprites and all but I thought NSMB looked pretty good for a DS game.

Also, a bit off topic, but seeing as this is the only active Pokemon thread...

Is 'My Pokemon Ranch' compatible with Platinum? I'm thinking about picking it up just for storage but I can't remember if it came out during or after D/P.
 
Dogenzaka said:
You know, I saw a fake fanart pic

1266101929638.jpg


And although it's terrible, it reminded me of how badly I want Nintendo to make a Pokemon gen where we play in the past. You know? Ancient Kanto/Johto/Hoenn/Sinnoh. Where trainers sketched in their journals to record Pokemon they've seen, or made their own Pokeballs out of apricorns. No bullet trains or super-fast cruise-liners; most people rode their Pokemon throughout the land. Where the towns are littered with old-fashioned architecture and temples, and the Pokemon are viewed as guardians of the land. A time where old-fashioned festivals took place and soldiers and samurais trained with their Pokemon.

I think it's a rich, potential period of time to explore. A time before Professor Oak and the Pokedex and Team Rocket and all that. We could see species and types of Pokemon that have become extinct and stuff.

Maybe even a mission where Celebi takes us to the future (the Poke-present)

Why did I have to see this? Now I won't be happy until this comes out.
 
Why do I keep hyping myself up for this :lol
I still remember the day me and my whole family went to buy Red and Blue and how me must have traded in 3 or so ps1 or something games to be able to afford both! SS/HG cant come soon enough.
 
The kid on the left is from the 4th movie (the one with Celebi and time travel) and is actually
Professor Oak (Samuel Oak)

300px-Sammy_Oak.png



A game set well in the past would be pretty sweet, actually.
 
Yeah I like the idea, but Oak? That means it's like what, 60-70 years ago, which is pretty silly if you're talking about medieval times and all that.

I wouldn't want to start drawing Pokemon now, but I would like a new Pokemon set in that environment. By that I mean, there will still be advancements and everything, but the environment is simply different. I don't want people to get too hung up on making old things to a point where it hurts making new things.
 
Dogenzaka said:
You know, I saw a fake fanart pic

1266101929638.jpg


And although it's terrible, it reminded me of how badly I want Nintendo to make a Pokemon gen where we play in the past. You know? Ancient Kanto/Johto/Hoenn/Sinnoh. Where trainers sketched in their journals to record Pokemon they've seen, or made their own Pokeballs out of apricorns. No bullet trains or super-fast cruise-liners; most people rode their Pokemon throughout the land. Where the towns are littered with old-fashioned architecture and temples, and the Pokemon are viewed as guardians of the land. A time where old-fashioned festivals took place and soldiers and samurais trained with their Pokemon.

I think it's a rich, potential period of time to explore. A time before Professor Oak and the Pokedex and Team Rocket and all that. We could see species and types of Pokemon that have become extinct and stuff.

Maybe even a mission where Celebi takes us to the future (the Poke-present)

Ok, now I'm waiting for it, Day One.
 
Soneet said:
I know it will never happen. However, something like this is not impossible at all. Can Nintendo do it? Yes. Is it plausible? Absolutely. Is it meaningful? Definitely.

If you meant: is it realistic to expect Nintendo to do this? Then no, Nintendo will probably not do it.

And WTF at Fire Emblem GBA cheating. The motion drawing is intentional and is what makes it awesome. Third Strike has it as well.

What you're asking for would be the largest 2d gaming endeavor EVER attempted. I'm not sure if such a project would even be possible on the DS given the amount of space it would take up. Not to mention you still need space for all the other assets - sound, overworld graphics, trainer and item images, and the data. I'm not sure any dev would attempt something like what you're suggesting, even if they have the budget required. The amount of work necessary would not be justified even if it sold a ton
 
Zoramon089 said:
What you're asking for would be the largest 2d gaming endeavor EVER attempted. I'm not sure if such a project would even be possible on the DS given the amount of space it would take up. Not to mention you still need space for all the other assets - sound, overworld graphics, trainer and item images, and the data. I'm not sure any dev would attempt something like what you're suggesting, even if they have the budget required. The amount of work necessary would not be justified even if it sold a ton

I understand this reasoning, but that's the one thing I don't like about Nintendo. Seriously, Pokemon is the ONE franchise with the budget to pull it off.
 
Dogenzaka said:
You know, I saw a fake fanart pic

1266101929638.jpg


And although it's terrible, it reminded me of how badly I want Nintendo to make a Pokemon gen where we play in the past. You know? Ancient Kanto/Johto/Hoenn/Sinnoh. Where trainers sketched in their journals to record Pokemon they've seen, or made their own Pokeballs out of apricorns. No bullet trains or super-fast cruise-liners; most people rode their Pokemon throughout the land. Where the towns are littered with old-fashioned architecture and temples, and the Pokemon are viewed as guardians of the land. A time where old-fashioned festivals took place and soldiers and samurais trained with their Pokemon.

I think it's a rich, potential period of time to explore. A time before Professor Oak and the Pokedex and Team Rocket and all that. We could see species and types of Pokemon that have become extinct and stuff.

Maybe even a mission where Celebi takes us to the future (the Poke-present)

I love the names: Pokemon Sepia and Monochrome. :lol
 
http://www.computerandvideogames.com....php?id=235077

so do you think this means that the 5th gen is going to be on the DS sucessor? I wonder how they might incorporate the new functionality into the game? "Tilt" or accelerometer functionality could be pretty cool. I'm sure if there actually is a DS2 on the way there's also plenty of other new functionality as well. I can't wait to see if this rumor is actually true...
 
Considering that a Q3/Q4 game would probably be around 75% complete now and they're just getting super-early dev kits, no Gen 5 won't be on DS2 (unfortunately).
 
Willxc123 said:
http://www.computerandvideogames.com....php?id=235077

so do you think this means that the 5th gen is going to be on the DS sucessor? I wonder how they might incorporate the new functionality into the game? "Tilt" or accelerometer functionality could be pretty cool. I'm sure if there actually is a DS2 on the way there's also plenty of other new functionality as well. I can't wait to see if this rumor is actually true...
It's probably likely that it will be backwards compatible with the original DS. I personally wish it were ds successor exclusive but oh well.
 
what? no way, I'd much rather have the next pokemon on a DS successor. I love pokemon and its current formula, but I also like that they change and adapt with each new generation. If the gen V is released on the DS, I think it will be too much like HG/SS and it will be hard for a regular or casual consumer to understand the differences. Especially if the rumors are true and it comes out this year.
 
Top Bottom